I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take Borneo from ANZAC
2 mech_infantrys moved from Iraq to Northwest Persia
1 bomber moved from Eastern Persia to Volgograd
3 fighters moved from Eastern Persia to Northwest Persia
2 fighters moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest PersiaCombat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Northwest Persia
British attack with 5 fighters and 3 mech_infantrys
Germans defend with 2 armour
British win, taking Northwest Persia from Germans with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
5 fighters moved from Northwest Persia to Iraq
1 artillery moved from West India to India
1 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Iraq
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Volgograd to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to EgyptPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry placed in Union of South Africa
1 fighter and 2 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from West India to India
UK_Pacific take India from Japanese
UK_Pacific take Borneo from ANZAC
2 mech_infantrys moved from Iraq to Northwest Persia
1 bomber moved from Eastern Persia to Volgograd
3 fighters moved from Eastern Persia to Northwest Persia
2 fighters moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest PersiaCombat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Northwest Persia
British attack with 5 fighters and 3 mech_infantrys
Germans defend with 2 armour
British win, taking Northwest Persia from Germans with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
5 fighters moved from Northwest Persia to Iraq
1 artillery moved from West India to India
1 infantry moved from West India to India
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Iraq
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Volgograd to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to EgyptPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 mech_infantry placed in Union of South Africa
1 fighter and 2 infantry placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Samara to CaucasusCombat - Italians
Non Combat Move - Italians
1 aaGun moved from Volgograd to CaucasusPlace Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 destroyers moved from 54 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 destroyers moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Korea
2 fighters moved from 6 Sea Zone to KoreaPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 92 PUs;
Germans buy 10 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Caucasus to Northwest Persia
11 armour moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from RussiansCombat - Germans
Battle in Northwest Persia
Germans attack with 14 armour and 3 mech_infantrys
British defend with 2 mech_infantrys
Germans win, taking Northwest Persia from British with 14 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
2 aaGuns and 1 artillery moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
3 aaGuns moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Smolensk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Bryansk
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 125 Sea Zone
10 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun and 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters moved from Kiangsu to Korea
2 fighters moved from 19 Sea Zone to Korea
2 tactical_bombers moved from 19 Sea Zone to Korea
3 fighters moved from Okinawa to Korea
8 fighters and 1 tactical_bomber moved from Japan to Korea
3 armour moved from Kiangsu to Anhwe
2 infantry moved from Burma to Yunnan
1 fighter moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 3 armour
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Battle in Korea
Japanese attack with 16 fighters and 3 tactical_bombers
Americans defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry; ANZAC defend with 3 fighters
Japanese win with 8 fighters remaining. Battle score for attacker is -36
Casualties for Americans: 2 aaGuns, 2 artilleries, 2 fighters and 3 infantry
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 8 fighters and 3 tactical_bombersNon Combat Move - Japanese
1 fighter moved from Yunnan to Kiangsu
1 fighter moved from Korea to Kiangsu
1 fighter moved from Korea to Kiangsu
1 fighter moved from Korea to Okinawa
1 fighter moved from Korea to 19 Sea Zone
1 fighter moved from 19 Sea Zone to Okinawa
1 fighter moved from Korea to Okinawa
3 fighters moved from Korea to 19 Sea ZonePlace Units - Japanese
1 infantry and 2 tactical_bombers placed in Japan
3 submarines placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 3 fighters
EDIT: Adding units owned by Japanese to 19 Sea Zone: 3 fighters
EDIT: Removing units owned by Japanese from Okinawa: 1 fighter
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,2,6,5,3,2,2,1,5,6,4,2,4,5,2,3,1,3,4,2,5,5,6,4,6,3,3,4,3,3,5,5,5,3,4
Japanese collect 28 PUs (8 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
5 transports moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 armour moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 armour, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 aaGun moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to Tobruk
2 fighters moved from Gibraltar to Tobruk
2 fighters moved from 101 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
2 fighters placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 1 infantry placed in Eastern United States
Americans undo move 3.
2 fighters placed in 101 Sea Zone
2 artilleries and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery moved from India to BurmaCombat - British
Non Combat Move - British
1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 81 Sea Zone to 96 Sea Zone
2 fighters moved from Egypt to 96 Sea Zone
1 fighter moved from Gibraltar to Tobruk
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to West India
1 armour, 1 bomber and 5 fighters moved from Iraq to Egypt
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 armour moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to EgyptPlace Units - British
1 airfield placed in Tobruk
3 infantry placed in Egypt
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 artilleries and 7 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 5 infantry moved from Southern Italy to 97 Sea Zone
4 artilleries, 12 infantry and 8 transports moved from 97 Sea Zone to 92 Sea Zone
4 artilleries and 12 infantry moved from 92 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 97 Sea Zone to 92 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to Gibraltar
1 fighter moved from 97 Sea Zone to 92 Sea Zone
2 armour moved from Caucasus to Persia
Italians take Persia from BritishCombat - Italians
Battle in Gibraltar
Italians attack with 4 artilleries, 1 bomber, 3 fighters and 12 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry; Americans defend with 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 4 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 34
Casualties for Italians: 9 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 aaGun, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Caucasus to Northwest PersiaPlace Units - Italians
1 fighter and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - ANZAC
Battle in French Indo ChinaNon Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 fighter moved from Queensland to Celebes
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
2 destroyers moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 96 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 fighter, 6 infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Northwest Persia to Eastern Persia
13 armour and 1 mech_infantry moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Iraq
Germans attack with 13 armour and 4 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Iraq from British with 13 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Eastern Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Germans win, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
2 aaGuns and 1 artillery moved from Caucasus to Northwest Persia
3 aaGuns, 3 armour and 3 mech_infantrys moved from Volgograd to Caucasus
3 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
4 mech_infantrys moved from Rostov to Northwest Persia
3 armour moved from Ukraine to Caucasus
1 armour and 4 mech_infantrys moved from Bryansk to Caucasus
3 armour moved from Russia to Volgograd
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 fighters and 1 tactical_bomber moved from Southern Italy to Gibraltar
3 tactical_bombers moved from Southern Italy to Western Germany
3 artilleries and 1 infantry moved from France to Western Germany
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 125 Sea Zone to 112 Sea Zone
2 bombers moved from 104 Sea Zone to Western GermanyPlace Units - Germans
4 artilleries and 6 infantry placed in Germany
1 armour and 1 fighter placed in Western Germany
7 transports placed in 112 Sea Zone
Germans undo move 1.
3 artilleries placed in Normandy Bordeaux
1 artillery placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Anhwe to Kweichow
1 armour moved from Anhwe to Hunan
1 fighter moved from 19 Sea Zone to Kweichow
1 fighter moved from 19 Sea Zone to Hunan
1 fighter moved from 19 Sea Zone to Kweichow
1 fighter moved from 19 Sea Zone to Hunan
2 fighters moved from 19 Sea Zone to Korea
2 fighters moved from Okinawa to Korea
1 fighter moved from Japan to Korea
2 tactical_bombers moved from Japan to Korea
1 submarine moved from 19 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 5 fighters and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 fighters
Battle in Hunan
Japanese attack with 1 armour and 2 fighters
Chinese defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Kweichow
Japanese attack with 1 armour and 2 fighters
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Kweichow to Anhwe
2 fighters moved from Hunan to Anhwe
2 tactical_bombers moved from Korea to 19 Sea Zone
3 fighters moved from Korea to 19 Sea ZonePlace Units - Japanese
3 submarines placed in 19 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,1,4,3,2,2,6,3,1,1,3,2,4,2,1,5,6,2,2,2,6,5,1,5,5,6,5,1,1,2,3,3,2,2,4,2
Japanese collect 24 PUs (8 lost to blockades); end with 24 PUs total





