It doesn’t say F1, it just says the first turn where the conditions are met. It can be any turn, as long as the conditions haven’t been met before.
16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)
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:-D sorry guys wrong game!!
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Ha! And here I was thinking I had the wrong thread open.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 infantry moved from Urals to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
3 fighters moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 armour; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
2 infantry moved from Urals to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
3 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns and 15 infantry moved from Novosibirsk to Samara
3 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 mech_infantrys moved from Volgograd to Russia
1 armour moved from Volgograd to Russia
1 infantry moved from Urals to NovosibirskPlace Units - Russians
5 armour placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 fighters moved from 19 Sea Zone to Korea
3 fighters moved from Okinawa to Korea
4 fighters moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
1 infantry moved from India to West India
1 artillery moved from India to West India
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
3 infantry moved from Anhwe to HopeiCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in West India
Japanese attack with 1 artillery and 1 infantry
British defend with 1 armour
Japanese win, taking West India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 11 fighters and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Japanese win with 9 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 artillery, 3 fighters and 1 infantry
Casualties for Japanese: 2 fighters and 1 tactical_bomberNon Combat Move - Japanese
1 fighter moved from Korea to Okinawa
1 fighter moved from Korea to Okinawa
1 fighter moved from Korea to Okinawa
1 fighter moved from Korea to Kiangsu
1 fighter moved from Korea to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Korea to JapanPlace Units - Japanese
1 airfield placed in Kiangsu
1 factory_minor placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 fighters placed in Japan
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,3,6,5,1,1,1,2,4,5,2,3,5,1,2,1,2,5,5,3,6,6,4
Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
4 transports moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 fighters placed in Korea
2 fighters placed in Western United States
1 infantry placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 4.
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2,1,6,2,1
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 bomber, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 bomber, 2 infantry and 1 mech_infantry moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking West India from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 bomber moved from West India to Persia
2 artilleries and 1 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 artillery and 3 infantry moved from Ethiopia to Anglo Egyptian Sudan
4 fighters moved from Egypt to Persia
2 mech_infantrys moved from Belgian Congo to Egypt
1 carrier moved from 71 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Gibraltar to EgyptPlace Units - British
3 fighters placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 submarine placed in 71 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
3 fighters moved from Southern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 armour moved from Bessarabia to Rostov
Italians take Rostov from Russians
1 armour moved from Archangel to Bryansk
1 bomber moved from Bessarabia to Southern FranceCombat - Italians
Battle in Cyprus
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Cyprus from British with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Southern France to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from Bessarabia to UkrainePlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from British
2 bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Belarus to Smolensk
1 artillery moved from Bryansk to Smolensk -
4 bombers vs 4 fighters in Moscow. Intercept?
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Just remembered you had standing orders for this sort of thing, so sending up the fighters!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Normandy Bordeaux to Southern France
Germans take Southern France from British
2 bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Belarus to Smolensk
1 artillery moved from Bryansk to SmolenskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 4 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,7,5 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns and 9 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Novgorod to Belarus
2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
1 fighter moved from France to Novgorod
1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery moved from Normandy Bordeaux to France
1 aaGun moved from France to Western Germany
2 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
1 infantry moved from France to Western Germany
1 artillery moved from France to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
1 bomber and 2 tactical_bombers placed in Novgorod
1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 6 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Rostov: 6 armour and 1 mech_infantry
EDIT: Removing units owned by Germans from Ukraine: 6 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Rostov: 6 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 infantry moved from Samara to Tambov
3 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 infantry moved from Samara to Tambov
3 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to TambovCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
2 fighters moved from Volgograd to Russia
2 aaGuns and 11 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to SamaraPlace Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 fighters, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 fighters moved from Japan to Korea
4 fighters moved from 19 Sea Zone to Korea
3 fighters moved from Okinawa to Korea
1 infantry moved from Shensi to Hopei
1 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsu to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Korea
Japanese attack with 10 fighters
Americans defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win with 7 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 3 fighters, 1 infantry and 1 mech_infantry
Casualties for Japanese: 3 fightersNon Combat Move - Japanese
1 fighter moved from Korea to Kiangsu
1 fighter moved from Korea to 19 Sea Zone
3 fighters moved from Korea to 19 Sea Zone
1 artillery and 1 infantry moved from Jehol to Manchuria
2 fighters moved from Korea to Okinawa
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 fighter moved from 35 Sea Zone to Java
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 aaGun moved from Okinawa to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
3 submarines placed in 19 Sea Zone
1 fighter and 2 infantry placed in India
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,5,3,3,1,4,5,3,5,4,1,3,2,4,1,4,5,2,3,5,4,1,6,1
Japanese collect 51 PUs (8 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs