@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
            British buy 1 destroyer, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
            1 tactical_bomber moved from Egypt to 99 Sea Zone
Combat - British
            Battle in 99 Sea Zone
                British attack with 1 tactical_bomber
                Italians defend with 1 transport
                British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
Non Combat Move - British
            1 tactical_bomber moved from 99 Sea Zone to Egypt
            4 fighters moved from Persia to Russia
            1 armour and 1 mech_infantry moved from West India to Eastern Persia
            3 artilleries and 1 infantry moved from Persia to Eastern Persia
            2 armour and 4 mech_infantrys moved from Egypt to Iraq
            1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from Persia to Eastern Persia
            1 submarine moved from 71 Sea Zone to 81 Sea Zone
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 fighters moved from Egypt to Eastern Persia
Place Units - British
            3 fighters placed in Egypt
            1 mech_infantry placed in Union of South Africa
            1 destroyer placed in 71 Sea Zone
Turn Complete - British
            British collect 35 PUs; end with 36 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 armour moved from Bryansk to Rostov
            1 aaGun moved from Ukraine to Rostov
Place Units - Italians
            1 carrier placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 12 PUs; end with 14 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 armour moved from Bryansk to Rostov
            1 aaGun moved from Ukraine to Rostov
Place Units - Italians
            1 carrier placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 12 PUs; end with 14 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 2 transports
                ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
            4 fighters moved from Caroline Islands to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to Korea
            2 transports moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
            2 infantry moved from Alexandria to Egypt
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
            Germans buy 7 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
            25 artilleries, 1 bomber, 32 infantry and 10 mech_infantrys moved from Bryansk to Russia
            3 bombers, 3 fighters and 4 tactical_bombers moved from Novgorod to Russia
            3 armour moved from Ukraine to Russia
            12 armour and 3 mech_infantrys moved from Rostov to Russia
            1 bomber moved from Western Germany to Russia
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
            Germans buy 7 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
            25 artilleries, 1 bomber, 32 infantry and 10 mech_infantrys moved from Bryansk to Russia
            3 bombers, 3 fighters and 4 tactical_bombers moved from Novgorod to Russia
            3 armour moved from Ukraine to Russia
            12 armour and 3 mech_infantrys moved from Rostov to Russia
            1 bomber moved from Western Germany to Russia
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Russians
Combat - Germans
            Battle in Russia
                Germans attack with 15 armour, 25 artilleries, 5 bombers, 3 fighters, 32 infantry, 13 mech_infantrys and 4 tactical_bombers
                British defend with 4 fighters; Russians defend with 5 aaGuns, 1 airfield, 11 armour, 5 artilleries, 1 factory_major, 4 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber
                Germans captures 19PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 15 armour, 5 bombers and 3 tactical_bombers remaining. Battle score for attacker is 92
                Casualties for Germans: 25 artilleries, 3 fighters, 32 infantry, 13 mech_infantrys and 1 tactical_bomber
                Casualties for British: 4 fighters
                Casualties for Russians: 5 aaGuns, 11 armour, 5 artilleries, 4 fighters, 53 infantry, 5 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
            3 tactical_bombers moved from Russia to Bryansk
            4 bombers moved from Russia to Novgorod
            1 bomber moved from Russia to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 125 Sea Zone to 112 Sea Zone
            3 tactical_bombers moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Russia
            1 artillery moved from Belarus to Bryansk
            1 aaGun moved from Bryansk to Russia
Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            2 fighters and 1 tactical_bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Southern France: 1 infantry
            EDIT: Adding units owned by Germans to France: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 artillery and 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry
            EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Poland: 3 mech_infantrys
            EDIT: Turning off Edit Mode
Turn Complete - Germans
            Germans collect 63 PUs; end with 82 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
            Japanese buy 5 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of West India from UK_Pacific to Japanese
            EDIT: Removing units owned by Japanese from India: 1 infantry
            EDIT: Adding units owned by Japanese to West India: 1 infantry
            EDIT: Turning off Edit Mode
            3 fighters moved from Japan to Korea
            4 fighters moved from 19 Sea Zone to Korea
            1 tactical_bomber moved from 19 Sea Zone to Korea
            2 fighters moved from Okinawa to Korea
            2 fighters and 1 tactical_bomber moved from Kiangsu to Korea
Russia has very little to do at this point, so I figure I’d just let you edit in whatever you want to do with your stray Inf later on.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
            Japanese buy 5 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of West India from UK_Pacific to Japanese
            EDIT: Removing units owned by Japanese from India: 1 infantry
            EDIT: Adding units owned by Japanese to West India: 1 infantry
            EDIT: Turning off Edit Mode
            3 fighters moved from Japan to Korea
            4 fighters moved from 19 Sea Zone to Korea
            1 tactical_bomber moved from 19 Sea Zone to Korea
            2 fighters moved from Okinawa to Korea
            2 fighters and 1 tactical_bomber moved from Kiangsu to Korea
Combat - Japanese
            Battle in Korea
                Japanese attack with 11 fighters and 2 tactical_bombers
                Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry; ANZAC defend with 2 fighters
                Japanese win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Americans: 1 artillery, 3 fighters and 1 infantry
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 4 fighters
Non Combat Move - Japanese
            1 fighter moved from Korea to Kiangsu
            1 fighter moved from Korea to Kiangsu
            1 fighter moved from Korea to Okinawa
            1 fighter moved from Korea to 19 Sea Zone
            2 tactical_bombers moved from Korea to 19 Sea Zone
            3 fighters moved from Korea to 19 Sea Zone
            1 fighter moved from India to Kiangsu
Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            5 fighters placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,6,5,2,3,4,5,5,5,6,1,6,5,5,3,6,2,5,2,2,3,5,6,2,6,2,6,3,6,3
            Japanese collect 49 PUs (9 lost to blockades); end with 49 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 4 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
            2 aaGuns, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            2 aaGuns, 2 artilleries, 1 destroyer, 3 infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            2 aaGuns moved from Eastern United States to 101 Sea Zone
            2 aaGuns and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in Eastern United States
            1 carrier placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Sikang to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Sikang to Szechwan
Combat - Chinese
Non Combat Move - Chinese
            1 fighter moved from Kansu to Shensi
Place Units - Chinese
            2 infantry placed in Kweichow
Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
            British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
            2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
            1 bomber and 1 fighter moved from Eastern Persia to Northwest Persia
            2 fighters moved from Eastern Persia to West India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
            British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
            2 mech_infantrys moved from Iraq to Northwest Persia
            1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
            1 bomber and 1 fighter moved from Eastern Persia to Northwest Persia
            2 fighters moved from Eastern Persia to West India
Combat - British
            Battle in West India
                British attack with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                British win, taking West India from Japanese with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Northwest Persia
                British attack with 1 bomber, 1 fighter and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                British win, taking Northwest Persia from Germans with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
Non Combat Move - British
            2 armour and 2 mech_infantrys moved from Iraq to Persia
            1 bomber and 1 fighter moved from Northwest Persia to Persia
            2 fighters moved from West India to Eastern Persia
            1 bomber and 1 fighter moved from Persia to Eastern Persia
            1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
            1 armour moved from Persia to Eastern Persia
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            2 fighters moved from Egypt to Eastern Persia
            2 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
            2 armour and 1 fighter placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
            British collect 35 PUs; end with 35 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
            Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
            2 armour moved from Rostov to Samara
Combat - Italians
            Battle in Samara
                Italians attack with 2 armour
                Russians defend with 1 infantry
                Italians win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Italians
            1 aaGun moved from Rostov to Volgograd
Place Units - Italians
            1 artillery placed in Southern Italy
            2 transports placed in 97 Sea Zone
Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
            Battle in Sumatra
            Battle in Borneo
Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
            1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 62 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
            1 fighter moved from Gibraltar to Egypt
Turn Complete - French