@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            4 transports moved from 6 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
            3 fighters placed in Korea
            2 fighters placed in Western United States
            1 infantry placed in Western United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
            Americans undo move 4.
            1 destroyer placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2,1,6,2,1
            Americans collect 55 PUs (2 lost to blockades); end with 55 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            3 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Kansu to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            3 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Kansu to Shensi
Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                1 infantry owned by the Chinese retreated to Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
Place Units - Chinese
            2 infantry placed in Kansu
Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
            British buy 3 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
            1 armour, 1 bomber, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
            British buy 3 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
            1 armour, 1 bomber, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India
Combat - British
            Battle in West India
                British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                British win, taking West India from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
Non Combat Move - British
            1 bomber moved from West India to Persia
            2 artilleries and 1 infantry moved from Iraq to Persia
            1 artillery moved from Iraq to Persia
            1 artillery and 3 infantry moved from Ethiopia to Anglo Egyptian Sudan
            4 fighters moved from Egypt to Persia
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 carrier moved from 71 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Gibraltar to Egypt
Place Units - British
            3 fighters placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            1 submarine placed in 71 Sea Zone
            1 infantry placed in United Kingdom
Turn Complete - British
            British collect 38 PUs; end with 38 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            3 fighters moved from Southern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 armour moved from Bessarabia to Rostov
                  Italians take Rostov from Russians
            1 armour moved from Archangel to Bryansk
            1 bomber moved from Bessarabia to Southern France
Combat - Italians
            Battle in Cyprus
            Battle in Southern France
                Italians attack with 1 bomber, 3 fighters and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                Italians win, taking Cyprus from British with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
Non Combat Move - Italians
            1 bomber and 3 fighters moved from Southern France to Southern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
            1 aaGun moved from Bessarabia to Ukraine
Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            4 fighters moved from Queensland to Caroline Islands
            1 fighter moved from New South Wales to Queensland
            1 armour and 1 mech_infantry moved from New South Wales to Queensland
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
            2 infantry moved from Tobruk to Alexandria
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 2 bombers and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Germans take Southern France from British
            2 bombers moved from Novgorod to Russia
            2 bombers moved from Western Germany to Russia
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Belarus to Smolensk
            1 artillery moved from Bryansk to Smolensk
4 bombers vs 4 fighters in Moscow. Intercept?
Just remembered you had standing orders for this sort of thing, so sending up the fighters!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 armour, 2 bombers and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Germans take Southern France from British
            2 bombers moved from Novgorod to Russia
            2 bombers moved from Western Germany to Russia
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Belarus to Smolensk
            1 artillery moved from Bryansk to Smolensk
Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Russians launches 4 interceptors out of Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                1 bomber killed by AA
                Bombing raid in Russia rolls: 6,7,5 and causes: 15 damage to unit: factory_major
                Bombing raid in Russia causes 15 damage total.
            Battle in Smolensk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
Non Combat Move - Germans
            1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
            2 aaGuns and 9 artilleries moved from Western Ukraine to Bryansk
            3 artilleries moved from Novgorod to Belarus
            2 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
            1 fighter moved from France to Novgorod
            1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 artillery moved from Normandy Bordeaux to France
            1 aaGun moved from France to Western Germany
            2 bombers moved from Russia to Novgorod
            1 bomber moved from Russia to Bryansk
            1 infantry moved from France to Western Germany
            1 artillery moved from France to Western Germany
Place Units - Germans
            3 armour placed in Ukraine
            1 bomber and 2 tactical_bombers placed in Novgorod
            1 bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 6 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Rostov: 6 armour and 1 mech_infantry
            EDIT: Removing units owned by Germans from Ukraine: 6 armour and 2 mech_infantrys
            EDIT: Adding units owned by Germans to Rostov: 6 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
            Russians repair damage of 20x factory_major; Remaining resources: 6 PUs;
            Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            2 infantry moved from Samara to Tambov
            3 infantry moved from Russia to Smolensk
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Italians
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            2 fighters moved from Russia to Volgograd
            1 fighter moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
            Russians repair damage of 20x factory_major; Remaining resources: 6 PUs;
            Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            2 infantry moved from Samara to Volgograd
            2 infantry moved from Samara to Tambov
            3 infantry moved from Russia to Smolensk
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Italians
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            2 fighters moved from Russia to Volgograd
            1 fighter moved from Russia to Tambov
Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                Russians win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            1 fighter moved from Tambov to Russia
            2 fighters moved from Volgograd to Russia
            2 aaGuns and 11 infantry moved from Samara to Russia
            1 infantry moved from Novosibirsk to Samara
Place Units - Russians
            2 infantry placed in Russia
Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
            Japanese buy 4 fighters, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            3 fighters moved from Japan to Korea
            4 fighters moved from 19 Sea Zone to Korea
            3 fighters moved from Okinawa to Korea
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Chahar to Hopei
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
Combat - Japanese
            Battle in Hopei
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
            Battle in Korea
                Japanese attack with 10 fighters
                Americans defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
                Japanese win with 7 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 3 fighters, 1 infantry and 1 mech_infantry
                Casualties for Japanese: 3 fighters
Non Combat Move - Japanese
            1 fighter moved from Korea to Kiangsu
            1 fighter moved from Korea to 19 Sea Zone
            3 fighters moved from Korea to 19 Sea Zone
            1 artillery and 1 infantry moved from Jehol to Manchuria
            2 fighters moved from Korea to Okinawa
            1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
            1 fighter moved from 35 Sea Zone to Java
            1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 2 infantry moved from 42 Sea Zone to Java
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
            1 aaGun moved from Okinawa to 19 Sea Zone
            1 aaGun moved from 19 Sea Zone to Manchuria
Place Units - Japanese
            3 submarines placed in 19 Sea Zone
            1 fighter and 2 infantry placed in India
            3 fighters placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,5,3,3,1,4,5,3,5,4,1,3,2,4,1,4,5,2,3,5,4,1,6,1
            Japanese collect 51 PUs (8 lost to blockades); end with 52 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 5 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
            7 fighters moved from 6 Sea Zone to Manchuria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 5 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
            7 fighters moved from 6 Sea Zone to Manchuria
Combat - Americans
            Battle in Manchuria
                Americans attack with 7 fighters
                Japanese defend with 1 aaGun, 1 artillery and 1 infantry
                Americans win with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
                Casualties for Americans: 1 fighter
Non Combat Move - Americans
            6 fighters moved from Manchuria to 6 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            4 transports moved from 1 Sea Zone to 10 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
            3 fighters placed in Korea
            2 artilleries, 2 fighters and 2 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Kansu to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
            1 fighter moved from Kansu to Shensi
            1 fighter moved from Shensi to Kansu
Place Units - Chinese
            1 infantry placed in Hopei
Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
            British buy 1 destroyer, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
            1 tactical_bomber moved from Egypt to 99 Sea Zone