@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 3 artilleries and 9 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 3 artilleries and 9 infantry
            EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 3 artilleries and 9 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 3 artilleries and 9 infantry
            EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 3 artilleries and 9 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 3 artilleries and 9 infantry
            EDIT: Turning off Edit Mode
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 3 artilleries and 9 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 3 artilleries and 9 infantry
            EDIT: Turning off Edit Mode
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
            Battle in Celebes
            Battle in 35 Sea Zone
                ANZAC attack with 1 destroyer and 1 transport
                Japanese defend with 1 transport
                ANZAC win, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 armour and 1 harbour
                ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Libya to Tobruk
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
            Germans buy 5 artilleries, 2 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            1 mech_infantry moved from Novgorod to Vologda
                  Germans take Vologda from Russians
            10 artilleries moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 bombers moved from Eastern Poland to Ukraine
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            17 artilleries and 33 infantry moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Western Germany to 105 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Western Ukraine
                Germans attack with 10 artilleries
                Russians defend with 2 infantry
                Germans win, taking Western Ukraine from Russians with 9 artilleries remaining. Battle score for attacker is 2
                Casualties for Germans: 1 artillery
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            1 fighter moved from 105 Sea Zone to France
            3 aaGuns moved from Belarus to Bryansk
            2 aaGuns moved from Eastern Poland to Western Ukraine
            4 armour and 3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Novgorod to Belarus
            2 bombers moved from Ukraine to Novgorod
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Belarus
            6 armour moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Belarus to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 aaGun moved from Western Germany to France
Place Units - Germans
            2 artilleries and 1 infantry placed in France
            3 artilleries placed in Novgorod
            2 bombers and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
K I surrender, won’t be able to hold a VC for a longer time…
GG well played, ill post it
bid for new game is
ss in 91 and 98 fig in scotland 1 pu for uk and 1 pu for uk pac
:-D sorry guys wrong game!!
Ha! And here I was thinking I had the wrong thread open.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
            Russians buy 5 armour; Remaining resources: 1 PUs;
Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Urals to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            3 fighters moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
            Russians buy 5 armour; Remaining resources: 1 PUs;
Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Urals to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            3 fighters moved from Russia to Vologda
Combat - Russians
            Battle in Vologda
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            2 aaGuns and 15 infantry moved from Novosibirsk to Samara
            3 fighters moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            2 mech_infantrys moved from Volgograd to Russia
            1 armour moved from Volgograd to Russia
            1 infantry moved from Urals to Novosibirsk
Place Units - Russians
            5 armour placed in Russia
Turn Complete - Russians
            Russians collect 25 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
            Japanese buy 1 airfield, 1 factory_minor, 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            4 fighters moved from 19 Sea Zone to Korea
            3 fighters moved from Okinawa to Korea
            4 fighters moved from Japan to Korea
            1 tactical_bomber moved from Japan to Korea
            1 infantry moved from India to West India
            1 artillery moved from India to West India
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Tsinghai to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Jehol
            1 artillery moved from Anhwe to Jehol
            3 infantry moved from Anhwe to Hopei
Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 2 transports
                ANZAC defend with 1 transport
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 transport
                Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery and 2 infantry
                ANZAC defend with 2 infantry
                Japanese win, taking Celebes from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in West India
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 armour
                Japanese win, taking West India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Jehol
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Korea
                Japanese attack with 11 fighters and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
                Japanese win with 9 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 artillery, 3 fighters and 1 infantry
                Casualties for Japanese: 2 fighters and 1 tactical_bomber
Non Combat Move - Japanese
            1 fighter moved from Korea to Okinawa
            1 fighter moved from Korea to Okinawa
            1 fighter moved from Korea to Okinawa
            1 fighter moved from Korea to Kiangsu
            1 fighter moved from Korea to 19 Sea Zone
            1 fighter moved from Korea to 19 Sea Zone
            1 fighter moved from Korea to 19 Sea Zone
            1 fighter moved from Korea to 19 Sea Zone
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from Korea to Japan
Place Units - Japanese
            1 airfield placed in Kiangsu
            1 factory_minor placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            3 fighters placed in Japan
            3 infantry placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,3,6,5,1,1,1,2,4,5,2,3,5,1,2,1,2,5,5,3,6,6,4
            Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            4 transports moved from 6 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
            3 fighters placed in Korea
            2 fighters placed in Western United States
            1 infantry placed in Western United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
            Americans undo move 4.
            1 destroyer placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2,1,6,2,1
            Americans collect 55 PUs (2 lost to blockades); end with 55 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            3 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Kansu to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            3 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kansu to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 infantry moved from Kansu to Shensi
Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                1 infantry owned by the Chinese retreated to Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
Place Units - Chinese
            2 infantry placed in Kansu
Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
            British buy 3 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
            1 armour, 1 bomber, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
            British buy 3 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
            1 armour, 1 bomber, 2 infantry and 1 mech_infantry moved from Eastern Persia to West India
Combat - British
            Battle in West India
                British attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                British win, taking West India from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
Non Combat Move - British
            1 bomber moved from West India to Persia
            2 artilleries and 1 infantry moved from Iraq to Persia
            1 artillery moved from Iraq to Persia
            1 artillery and 3 infantry moved from Ethiopia to Anglo Egyptian Sudan
            4 fighters moved from Egypt to Persia
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 carrier moved from 71 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Gibraltar to Egypt
Place Units - British
            3 fighters placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            1 submarine placed in 71 Sea Zone
            1 infantry placed in United Kingdom
Turn Complete - British
            British collect 38 PUs; end with 38 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            3 fighters moved from Southern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 armour moved from Bessarabia to Rostov
                  Italians take Rostov from Russians
            1 armour moved from Archangel to Bryansk
            1 bomber moved from Bessarabia to Southern France
Combat - Italians
            Battle in Cyprus
            Battle in Southern France
                Italians attack with 1 bomber, 3 fighters and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                Italians win, taking Cyprus from British with 1 bomber and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
Non Combat Move - Italians
            1 bomber and 3 fighters moved from Southern France to Southern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
            1 aaGun moved from Bessarabia to Ukraine
Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            4 fighters moved from Queensland to Caroline Islands
            1 fighter moved from New South Wales to Queensland
            1 armour and 1 mech_infantry moved from New South Wales to Queensland
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
            2 infantry moved from Tobruk to Alexandria
Turn Complete - French