16L G40 Mike48484 (Allies +27) vs Shin Ji (Axis)

  • '15

    I’ve got six Kamis left, actually.  Haven’t used any yet this game, unless there’s some glitch in the map.

    So, you sure you want to stay?

  • '15

    Oh wait, did we roll them in the forum?  Hang on, checking.


  • yeah you already used 5 on page 4

  • '15

    Ah!  My apologies.  I did you 5 back in page 5.  I’ll see if I can fix that on the map with edit mode.  I had completely forgotten about that.

    Never mind then, your move can stand.  I won’t use my one Kami or scramble.

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • '15

    Couldn’t fix the Kami thing with edit mode - I was going to do a fake attack with Anzac to soak up those 5, but couldn’t do that without purchasing first.

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 3 artilleries and 9 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 3 artilleries and 9 infantry
                EDIT: Turning off Edit Mode

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 3 artilleries and 9 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 3 artilleries and 9 infantry
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 3 artilleries and 9 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 3 artilleries and 9 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 3 artilleries and 9 infantry
                EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 3 artilleries and 9 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                Battle in 35 Sea Zone
                    ANZAC attack with 1 destroyer and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 armour and 1 harbour
                    ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Libya to Tobruk

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 2 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                10 artilleries moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                2 bombers moved from Eastern Poland to Ukraine
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                17 artilleries and 33 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Western Germany to 105 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in 105 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Western Ukraine
                    Germans attack with 10 artilleries
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 9 artilleries remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                1 fighter moved from 105 Sea Zone to France
                3 aaGuns moved from Belarus to Bryansk
                2 aaGuns moved from Eastern Poland to Western Ukraine
                4 armour and 3 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Novgorod to Belarus
                2 bombers moved from Ukraine to Novgorod
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                1 mech_infantry moved from Eastern Poland to Belarus
                6 armour moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Belarus to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 aaGun moved from Western Germany to France

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                3 artilleries placed in Novgorod
                2 bombers and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

  • '21 '20 '19 '18 '17 '16

    K I surrender, won’t be able to hold a VC for a longer time…

    GG well played, ill post it

    bid for new game is

    ss in 91 and 98 fig in scotland 1 pu for uk and 1 pu for uk pac

  • '21 '20 '19 '18 '17 '16

    :-D sorry guys wrong game!!

  • '15

    Ha!  And here I was thinking I had the wrong thread open.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 5 armour; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Urals to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                3 fighters moved from Russia to Vologda


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 5 armour; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                2 infantry moved from Urals to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                3 fighters moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 3 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 15 infantry moved from Novosibirsk to Samara
                3 fighters moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia
                2 mech_infantrys moved from Volgograd to Russia
                1 armour moved from Volgograd to Russia
                1 infantry moved from Urals to Novosibirsk

    Place Units - Russians
                5 armour placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 26 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor, 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 fighters moved from 19 Sea Zone to Korea
                3 fighters moved from Okinawa to Korea
                4 fighters moved from Japan to Korea
                1 tactical_bomber moved from Japan to Korea
                1 infantry moved from India to West India
                1 artillery moved from India to West India
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
                1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Tsinghai to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Anhwe to Jehol
                1 artillery moved from Anhwe to Jehol
                3 infantry moved from Anhwe to Hopei

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                    Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery and 2 infantry
                    ANZAC defend with 2 infantry
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in West India
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 armour
                    Japanese win, taking West India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Jehol
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Korea
                    Japanese attack with 11 fighters and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
                    Japanese win with 9 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 artillery, 3 fighters and 1 infantry
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber

    Non Combat Move - Japanese
                1 fighter moved from Korea to Okinawa
                1 fighter moved from Korea to Okinawa
                1 fighter moved from Korea to Okinawa
                1 fighter moved from Korea to Kiangsu
                1 fighter moved from Korea to 19 Sea Zone
                1 fighter moved from Korea to 19 Sea Zone
                1 fighter moved from Korea to 19 Sea Zone
                1 fighter moved from Korea to 19 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from Korea to Japan

    Place Units - Japanese
                1 airfield placed in Kiangsu
                1 factory_minor placed in Kiangsu
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 fighter
                EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                3 fighters placed in Japan
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,3,6,5,1,1,1,2,4,5,2,3,5,1,2,1,2,5,5,3,6,6,4
                Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 destroyers, 5 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                4 transports moved from 6 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                3 fighters placed in Korea
                2 fighters placed in Western United States
                1 infantry placed in Western United States
                2 destroyers and 1 submarine placed in 10 Sea Zone
                Americans undo move 4.
                1 destroyer placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2,1,6,2,1
                Americans collect 55 PUs (2 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Kansu to Hopei
                1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Kansu to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Kansu to Shensi

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