@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
What are you talking about? they didn’t move out of sz 6. they killed the destroyer you had there. you only have 1 kami attack left. Roll it if you want. and scramble the 3 planes if you want. Figured it was a waste for you as I have an open carrier there. but be my guest. and its only 1 round I have enough to get 4 hits. many times over.
I’ve got six Kamis left, actually. Haven’t used any yet this game, unless there’s some glitch in the map.
So, you sure you want to stay?
Oh wait, did we roll them in the forum? Hang on, checking.
yeah you already used 5 on page 4
Ah! My apologies. I did you 5 back in page 5. I’ll see if I can fix that on the map with edit mode. I had completely forgotten about that.
Never mind then, your move can stand. I won’t use my one Kami or scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
Couldn’t fix the Kami thing with edit mode - I was going to do a fake attack with Anzac to soak up those 5, but couldn’t do that without purchasing first.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 3 artilleries and 9 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 3 artilleries and 9 infantry
            EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 3 artilleries and 9 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 3 artilleries and 9 infantry
            EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 3 artilleries and 9 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 3 artilleries and 9 infantry
            EDIT: Turning off Edit Mode
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 3 aaGuns, 3 artilleries and 9 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 3 aaGuns, 3 artilleries and 9 infantry
            EDIT: Turning off Edit Mode
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
            Battle in Celebes
            Battle in 35 Sea Zone
                ANZAC attack with 1 destroyer and 1 transport
                Japanese defend with 1 transport
                ANZAC win, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 armour and 1 harbour
                ANZAC win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 14 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Libya to Tobruk
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
            Germans buy 5 artilleries, 2 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            1 mech_infantry moved from Novgorod to Vologda
                  Germans take Vologda from Russians
            10 artilleries moved from Eastern Poland to Western Ukraine
            1 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 bombers moved from Eastern Poland to Ukraine
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            17 artilleries and 33 infantry moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Western Germany to 105 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Western Ukraine
                Germans attack with 10 artilleries
                Russians defend with 2 infantry
                Germans win, taking Western Ukraine from Russians with 9 artilleries remaining. Battle score for attacker is 2
                Casualties for Germans: 1 artillery
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            1 fighter moved from 105 Sea Zone to France
            3 aaGuns moved from Belarus to Bryansk
            2 aaGuns moved from Eastern Poland to Western Ukraine
            4 armour and 3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Novgorod to Belarus
            2 bombers moved from Ukraine to Novgorod
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Belarus
            6 armour moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Belarus to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 aaGun moved from Western Germany to France
Place Units - Germans
            2 artilleries and 1 infantry placed in France
            3 artilleries placed in Novgorod
            2 bombers and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
K I surrender, won’t be able to hold a VC for a longer time…
GG well played, ill post it
bid for new game is
ss in 91 and 98 fig in scotland 1 pu for uk and 1 pu for uk pac
:-D sorry guys wrong game!!
Ha! And here I was thinking I had the wrong thread open.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
            Russians buy 5 armour; Remaining resources: 1 PUs;
Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Urals to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            3 fighters moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
            Russians buy 5 armour; Remaining resources: 1 PUs;
Combat Move - Russians
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            2 infantry moved from Urals to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            3 fighters moved from Russia to Vologda
Combat - Russians
            Battle in Vologda
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            2 aaGuns and 15 infantry moved from Novosibirsk to Samara
            3 fighters moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            2 mech_infantrys moved from Volgograd to Russia
            1 armour moved from Volgograd to Russia
            1 infantry moved from Urals to Novosibirsk
Place Units - Russians
            5 armour placed in Russia
Turn Complete - Russians
            Russians collect 25 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
            Japanese buy 1 airfield, 1 factory_minor, 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            4 fighters moved from 19 Sea Zone to Korea
            3 fighters moved from Okinawa to Korea
            4 fighters moved from Japan to Korea
            1 tactical_bomber moved from Japan to Korea
            1 infantry moved from India to West India
            1 artillery moved from India to West India
            1 fighter moved from 42 Sea Zone to 44 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Tsinghai to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Jehol
            1 artillery moved from Anhwe to Jehol
            3 infantry moved from Anhwe to Hopei
Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 2 transports
                ANZAC defend with 1 transport
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 transport
                Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery and 2 infantry
                ANZAC defend with 2 infantry
                Japanese win, taking Celebes from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in West India
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 armour
                Japanese win, taking West India from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Jehol
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Korea
                Japanese attack with 11 fighters and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
                Japanese win with 9 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 artillery, 3 fighters and 1 infantry
                Casualties for Japanese: 2 fighters and 1 tactical_bomber
Non Combat Move - Japanese
            1 fighter moved from Korea to Okinawa
            1 fighter moved from Korea to Okinawa
            1 fighter moved from Korea to Okinawa
            1 fighter moved from Korea to Kiangsu
            1 fighter moved from Korea to 19 Sea Zone
            1 fighter moved from Korea to 19 Sea Zone
            1 fighter moved from Korea to 19 Sea Zone
            1 fighter moved from Korea to 19 Sea Zone
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from Korea to Japan
Place Units - Japanese
            1 airfield placed in Kiangsu
            1 factory_minor placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 fighter
            EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            3 fighters placed in Japan
            3 infantry placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,3,6,5,1,1,1,2,4,5,2,3,5,1,2,1,2,5,5,3,6,6,4
            Japanese collect 55 PUs (8 lost to blockades); end with 55 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            4 transports moved from 6 Sea Zone to 1 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
            3 fighters placed in Korea
            2 fighters placed in Western United States
            1 infantry placed in Western United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
            Americans undo move 4.
            1 destroyer placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2,1,6,2,1
            Americans collect 55 PUs (2 lost to blockades); end with 55 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs