Yikes, no one wanted Greece! That was pathetic on both sides :P. Whole turn was an exercise in futility.
And looks like I screwed up the OOL again in 93, but the sub missed so appears to be no harm.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 8 infantry, 2 mech_infantrys, 2 submarines and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to Venezuela
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to Spain
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to Venezuela
2 infantry moved from British Guiana to Venezuela
Combat - Americans
Battle in Aleutian Islands
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 5 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Aleutian Islands from Japanese, taking Spain from Neutral_True with 1 armour, 2 artilleries, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Venezuela
Americans attack with 1 bomber, 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
1 infantry moved from British Guiana to Brazil
2 mech_infantrys moved from Western United States to Southeast Mexico
1 aaGun moved from Southeast Mexico to Mexico
4 fighters moved from 8 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 2 submarines and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from Venezuela to Central America
1 fighter moved from Venezuela to Central America
4 carriers and 4 transports moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Spain to Gibraltar
2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
Place Units - Americans
2 submarines placed in 110 Sea Zone
3 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
3 infantry placed in Western United States
4 infantry and 2 mech_infantrys placed in Central United States
1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3,2,6,1,3,1,4,6,4
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
ran out of time trying to rush this move in. forgot i had a chinese ftr obviously…
anyway, have to stop here will try to finish asap. may change the UK buy…
If you like you can reroll the battle here in forum (1 INF+1 FTR vs. 1 INF) and adjust map afterwards
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield and 3 artilleries; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Portugal
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
3 infantry moved from Iraq to Saudi Arabia
1 armour and 2 mech_infantrys moved from Northwest Persia to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
Combat - British
Battle in Saudi Arabia
British attack with 1 armour, 3 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Southern France
British attack with 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Southern France from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Portugal
British attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
4 fighters moved from Southern France to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Gibraltar to Spain
4 aaGuns and 4 infantry moved from Normandy Bordeaux to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
7 infantry moved from India to West India
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Siam to Shan State
Place Units - British
1 airfield placed in Gibraltar
3 artilleries placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 38 PUs (1 lost to blockades); end with 39 PUs total
Place Units - UK_Pacific
7 infantry placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 7 infantry
i would take that offer because i really was confused and in a rush - if you still feel that way you can roll 1 inf, 1 ftr vs. your inf in kwangsi before you run italy.
thanks
Kwangsi reroll:
Attack: 1 INF, 1 FTR
vs
Defense: 1 INF
Attack:
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
Defense:
Rolls: 1@2; Total Hits: 01@2: (5)
I will adjust map according to the rolled battle - As you mentioned - clearly you forgot to include the FTR in the attack.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 1x factory_major; Remaining resources: 18 PUs;
Italians buy 6 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 bomber moved from Eastern Poland to Russia
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Holland Belgium
Combat - Italians
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits
British roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
2 aaGuns, 1 artillery and 2 infantry moved from France to Northern Italy
1 aaGun and 1 infantry moved from Western Germany to Northern Italy
4 infantry moved from Germany to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Russia to Eastern Poland
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 14 PUs (4 lost to blockades); end with 14 PUs total
Territory Summary for Italians :
Alexandria : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Western Germany : 1 fighter and 4 infantry
Holland Belgium : 1 artillery and 1 infantry
Northern Italy : 3 aaGuns, 1 artillery, 1 factory_major and 6 infantry
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Belarus : 1 flag
Bryansk : 1 flag
Eastern Poland : 1 bomber
Greece : 1 flag
Production/PUs Summary :
Germans : 56 / 77
Russians : 16 / 26
Japanese : 51 / 63
Americans : 56 / 77
Chinese : 12 / 20
British : 33 / 39
UK_Pacific : 13 / 11
Italians : 18 / 14
ANZAC : 9 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Caucasus to Persia
Germans take Northwest Persia from Russians
Germans take Persia from British
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from Russians
2 bombers moved from Novgorod to Russia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Archangel to Eastern Poland
2 armour and 5 mech_infantrys moved from Caucasus to Iraq
Germans take Turkey from Neutral_True
2 infantry moved from Finland to 115 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 artillery moved from Finland to Sweden
2 artilleries moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
2 bombers moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
7 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 aaGun, 2 artilleries and 3 infantry moved from Rostov to Caucasus
2 armour and 4 mech_infantrys moved from Volgograd to Tsinghai
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from Western Germany to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from France to Northern Italy
1 aaGun, 1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to France
3 bombers moved from Germany to Western Germany
2 artilleries and 6 infantry moved from Western Ukraine to Ukraine
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in France
1 infantry and 9 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Territory Summary for Germans :
Tsinghai : 1 flag, 3 armour and 5 mech_infantrys
Kazakhstan : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 9 mech_infantrys and 1 tactical_bomber
Poland : 1 armour and 6 mech_infantrys
Germany : 1 factory_major and 1 mech_infantry
Northern Italy : 2 aaGuns, 2 artilleries and 3 infantry
Southern Italy : 3 fighters and 2 tactical_bombers
Belarus : 1 aaGun, 3 artilleries and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 infantry
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 armour and 18 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 8 artilleries, 1 factory_minor and 6 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 cruiser, 1 destroyer, 3 submarines and 1 transport
Turkey : 1 flag, 8 infantry
Bulgaria : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag, 3 armour and 5 mech_infantrys
Northwest Persia : 1 flag, 1 armour and 3 mech_infantrys
Persia : 1 flag, 1 armour and 1 mech_infantry
Sweden : 1 flag, 1 artillery and 7 infantry
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 67 / 91
Russians : 13 / 26
Japanese : 51 / 63
Americans : 56 / 77
Chinese : 11 / 20
British : 31 / 39
UK_Pacific : 13 / 11
Italians : 18 / 14
ANZAC : 9 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Neutral crush - always fun to play
yedah - but you can’t blitz turkey to activate it - you have to stop when you activate. want to change anything?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Caucasus to Persia
Germans take Northwest Persia from Russians
Germans take Persia from British
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from Russians
2 bombers moved from Novgorod to Russia
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Archangel to Eastern Poland
2 armour and 5 mech_infantrys moved from Caucasus to Iraq
Germans take Turkey from Neutral_True
2 infantry moved from Finland to 115 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 artillery moved from Finland to Sweden
2 artilleries moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
2 bombers moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
7 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 aaGun, 2 artilleries and 3 infantry moved from Rostov to Caucasus
2 armour and 4 mech_infantrys moved from Volgograd to Tsinghai
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from Western Germany to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from France to Northern Italy
1 aaGun, 1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to France
3 bombers moved from Germany to Western Germany
2 artilleries and 6 infantry moved from Western Ukraine to Ukraine
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in France
1 infantry and 9 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tsinghai: 1 mech_infantry
EDIT: Adding units owned by Germans to Turkey: 1 mech_infantry
EDIT: Turning off Edit Mode
sorry about that - I have moved one M.INF from China to Turkey to activate it
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 16 PUs;
Russians buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 armour and 1 mech_infantry moved from Afghanistan to Persia
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery and 1 infantry moved from Russia to Bryansk
15 infantry moved from Vologda to Smolensk
2 artilleries and 7 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from India to Persia
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 2 artilleries and 22 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 armour, 2 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Persia from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Persia to West India
1 armour moved from Burma to West India
2 fighters moved from India to Russia
4 aaGuns moved from Russia to Smolensk
4 artilleries and 33 infantry moved from Tambov to Rostov
4 infantry moved from Timguska to Yenisey
1 infantry moved from Urals to Vologda
1 infantry moved from Samara to Russia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
4 artilleries placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 5 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
2 mech_infantrys moved from Kiangsu to Chahar
1 artillery moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Shan State
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
4 artilleries and 4 infantry moved from Western Australia to 56 Sea Zone
4 artilleries, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 56 Sea Zone to 62 Sea Zone
4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to New South Wales
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
4 bombers moved from Caroline Islands to New South Wales
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
2 fighters moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsi to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Japan to 8 Sea Zone
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Queensland
Battle in Malaya
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Queensland from ANZAC, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
Battle in New South Wales
Japanese attack with 1 armour, 6 artilleries, 4 bombers, 2 fighters, 6 infantry and 2 tactical_bombers
ANZAC defend with 3 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 10 infantry and 1 mech_infantry
AA fire in New South Wales : 2/8 hits
2 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 6 artilleries, 4 bombers, 6 infantry and 2 tactical_bombers in New South Wales, round 2 : 8/19 hits
ANZAC roll dice for 3 aaGuns, 2 armour, 1 artillery, 10 infantry and 1 mech_infantry in New South Wales, round 2 : 10/14 hits
5 infantry owned by the ANZAC, 6 infantry owned by the Japanese, 3 aaGuns owned by the ANZAC and 4 artilleries owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 2 artilleries, 4 bombers and 2 tactical_bombers in New South Wales, round 3 : 5/9 hits
ANZAC roll dice for 2 armour, 1 artillery, 5 infantry and 1 mech_infantry in New South Wales, round 3 : 3/9 hits
5 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 2 artilleries owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 4 bombers and 1 tactical_bomber in New South Wales, round 4 : 6/6 hits
ANZAC roll dice for 2 armour, 1 artillery and 1 mech_infantry in New South Wales, round 4 : 3/4 hits
2 bombers owned by the Japanese, 2 armour owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 9PUs while taking ANZAC capital
Japanese win, taking French Indo China from UK_Pacific, taking New South Wales from ANZAC with 1 armour and 2 bombers remaining. Battle score for attacker is -43
Casualties for Japanese: 6 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers
Casualties for ANZAC: 3 aaGuns, 2 armour, 1 artillery, 10 infantry and 1 mech_infantry
Battle in Chahar
Japanese attack with 2 artilleries, 2 fighters and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 mech_infantrys in Chahar, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kwangsi to Hainan
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 carrier moved from 56 Sea Zone to 37 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
2 bombers moved from New South Wales to Western Australia
1 battleship and 1 cruiser moved from 33 Sea Zone to 25 Sea Zone
4 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Japan to Midway
1 fighter moved from 8 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Amur to 25 Sea Zone
1 tactical_bomber moved from Amur to Japan
2 fighters moved from Chahar to Kiangsu
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in Kiangsu
2 infantry placed in Japan
1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Territory Summary for Japanese :
Caroline Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Shantung : 1 flag
Korea : 1 aaGun
Kiangsu : 1 flag, 1 factory_minor, 2 fighters and 3 infantry
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 2 fighters and 1 harbour
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 2 artilleries and 2 mech_infantrys
Anhwe : 1 flag, 1 aaGun and 2 artilleries
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 armour, 1 factory_minor and 1 harbour
South Australia : 1 flag
Western Australia : 1 flag, 2 bombers
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield and 3 fighters
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 2 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
36 Sea Zone : 1 transport
39 Sea Zone : 1 flag
26 Sea Zone : 1 flag
25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers
6 Sea Zone : 1 carrier, 1 destroyer, 4 submarines and 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 1 carrier, 1 destroyer and 6 transports
80 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 59 / 91
Russians : 21 / 28
Japanese : 67 / 86
Americans : 56 / 77
Chinese : 7 / 20
British : 31 / 39
UK_Pacific : 7 / 11
Italians : 17 / 14
ANZAC : 4 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0
Auch! -43 IPC with expected +20…
Ouch is right. Don’t know if the japs can afford that but with me anything is possible.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 destroyers, 1 factory_minor and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Spain to Southern France
1 fighter moved from Gibraltar to Southern France
1 tactical_bomber moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Southern France
1 infantry moved from Brazil to Peru
Americans take Peru from Neutral_True
1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
1 bomber moved from Central America to Chile
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to Chile