@Pejon_88 i think it’d be up to the defender to say whether to re-roll the turn w/ 1 less plane or continue with the result if the defender is happy with it…and the plane unable to land dies if it was not destroyed in battle.
Just my 2 cents.
L16 Ghostglider vs. Boldfresh (+27)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 8 infantry, 2 mech_infantrys, 2 submarines and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to Venezuela
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to Spain
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to Venezuela
2 infantry moved from British Guiana to VenezuelaCombat - Americans
Battle in Aleutian Islands
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 5 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Aleutian Islands from Japanese, taking Spain from Neutral_True with 1 armour, 2 artilleries, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Venezuela
Americans attack with 1 bomber, 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
1 infantry moved from British Guiana to Brazil
2 mech_infantrys moved from Western United States to Southeast Mexico
1 aaGun moved from Southeast Mexico to Mexico
4 fighters moved from 8 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 2 submarines and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 bomber moved from Venezuela to Central America
1 fighter moved from Venezuela to Central America
4 carriers and 4 transports moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Spain to Gibraltar
2 fighters and 1 tactical_bomber moved from Spain to 91 Sea ZonePlace Units - Americans
2 submarines placed in 110 Sea Zone
3 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
3 infantry placed in Western United States
4 infantry and 2 mech_infantrys placed in Central United States
1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,3,2,6,1,3,1,4,6,4
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
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ran out of time trying to rush this move in. forgot i had a chinese ftr obviously…
anyway, have to stop here will try to finish asap. may change the UK buy…
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If you like you can reroll the battle here in forum (1 INF+1 FTR vs. 1 INF) and adjust map afterwards
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield and 3 artilleries; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Portugal
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
3 infantry moved from Iraq to Saudi Arabia
1 armour and 2 mech_infantrys moved from Northwest Persia to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi ArabiaCombat - British
Battle in Saudi Arabia
British attack with 1 armour, 3 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Southern France
British attack with 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Southern France from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Portugal
British attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
4 fighters moved from Southern France to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Gibraltar to Spain
4 aaGuns and 4 infantry moved from Normandy Bordeaux to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
7 infantry moved from India to West India
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Siam to Shan StatePlace Units - British
1 airfield placed in Gibraltar
3 artilleries placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
British collect 38 PUs (1 lost to blockades); end with 39 PUs totalPlace Units - UK_Pacific
7 infantry placed in India
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 7 infantry -
i would take that offer because i really was confused and in a rush - if you still feel that way you can roll 1 inf, 1 ftr vs. your inf in kwangsi before you run italy.
thanks
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Kwangsi reroll:
Attack: 1 INF, 1 FTR
vs
Defense: 1 INFAttack:
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)Defense:
Rolls: 1@2; Total Hits: 01@2: (5) -
I will adjust map according to the rolled battle - As you mentioned - clearly you forgot to include the FTR in the attack.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 1x factory_major; Remaining resources: 18 PUs;
Italians buy 6 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 bomber moved from Eastern Poland to Russia
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Holland BelgiumCombat - Italians
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits
British roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
2 aaGuns, 1 artillery and 2 infantry moved from France to Northern Italy
1 aaGun and 1 infantry moved from Western Germany to Northern Italy
4 infantry moved from Germany to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Russia to Eastern PolandPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 14 PUs (4 lost to blockades); end with 14 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Western Germany : 1 fighter and 4 infantry
Holland Belgium : 1 artillery and 1 infantry
Northern Italy : 3 aaGuns, 1 artillery, 1 factory_major and 6 infantry
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Belarus : 1 flag
Bryansk : 1 flag
Eastern Poland : 1 bomber
Greece : 1 flagProduction/PUs Summary :
Germans : 56 / 77
Russians : 16 / 26
Japanese : 51 / 63
Americans : 56 / 77
Chinese : 12 / 20
British : 33 / 39
UK_Pacific : 13 / 11
Italians : 18 / 14
ANZAC : 9 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Caucasus to Persia
Germans take Northwest Persia from Russians
Germans take Persia from British
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from Russians
2 bombers moved from Novgorod to RussiaCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Archangel to Eastern Poland
2 armour and 5 mech_infantrys moved from Caucasus to Iraq
Germans take Turkey from Neutral_True
2 infantry moved from Finland to 115 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 artillery moved from Finland to Sweden
2 artilleries moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
2 bombers moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
7 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 aaGun, 2 artilleries and 3 infantry moved from Rostov to Caucasus
2 armour and 4 mech_infantrys moved from Volgograd to Tsinghai
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from Western Germany to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from France to Northern Italy
1 aaGun, 1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to France
3 bombers moved from Germany to Western Germany
2 artilleries and 6 infantry moved from Western Ukraine to Ukraine
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in France
1 infantry and 9 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Germans :
Tsinghai : 1 flag, 3 armour and 5 mech_infantrys
Kazakhstan : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 9 mech_infantrys and 1 tactical_bomber
Poland : 1 armour and 6 mech_infantrys
Germany : 1 factory_major and 1 mech_infantry
Northern Italy : 2 aaGuns, 2 artilleries and 3 infantry
Southern Italy : 3 fighters and 2 tactical_bombers
Belarus : 1 aaGun, 3 artilleries and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 infantry
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 armour and 18 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 8 artilleries, 1 factory_minor and 6 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
Smolensk : 1 flag, 1 infantry
113 Sea Zone : 1 cruiser, 1 destroyer, 3 submarines and 1 transport
Turkey : 1 flag, 8 infantry
Bulgaria : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag, 3 armour and 5 mech_infantrys
Northwest Persia : 1 flag, 1 armour and 3 mech_infantrys
Persia : 1 flag, 1 armour and 1 mech_infantry
Sweden : 1 flag, 1 artillery and 7 infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 67 / 91
Russians : 13 / 26
Japanese : 51 / 63
Americans : 56 / 77
Chinese : 11 / 20
British : 31 / 39
UK_Pacific : 13 / 11
Italians : 18 / 14
ANZAC : 9 / 9
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
Neutral crush - always fun to play
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yedah - but you can’t blitz turkey to activate it - you have to stop when you activate. want to change anything?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Caucasus to Persia
Germans take Northwest Persia from Russians
Germans take Persia from British
1 armour moved from Caucasus to Northwest Persia
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from Russians
2 bombers moved from Novgorod to RussiaCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Archangel to Eastern Poland
2 armour and 5 mech_infantrys moved from Caucasus to Iraq
Germans take Turkey from Neutral_True
2 infantry moved from Finland to 115 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 artillery moved from Finland to Sweden
2 artilleries moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
2 bombers moved from Russia to Novgorod
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
7 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 aaGun, 2 artilleries and 3 infantry moved from Rostov to Caucasus
2 armour and 4 mech_infantrys moved from Volgograd to Tsinghai
1 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from Western Germany to Southern Italy
1 aaGun, 1 artillery and 2 infantry moved from France to Northern Italy
1 aaGun, 1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to France
3 bombers moved from Germany to Western Germany
2 artilleries and 6 infantry moved from Western Ukraine to Ukraine
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in France
1 infantry and 9 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tsinghai: 1 mech_infantry
EDIT: Adding units owned by Germans to Turkey: 1 mech_infantry
EDIT: Turning off Edit Mode -
sorry about that - I have moved one M.INF from China to Turkey to activate it
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 16 PUs;
Russians buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 armour and 1 mech_infantry moved from Afghanistan to Persia
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 artillery and 1 infantry moved from Russia to Bryansk
15 infantry moved from Vologda to Smolensk
2 artilleries and 7 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from India to PersiaCombat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 2 artilleries and 22 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 armour, 2 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Persia from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Persia to West India
1 armour moved from Burma to West India
2 fighters moved from India to Russia
4 aaGuns moved from Russia to Smolensk
4 artilleries and 33 infantry moved from Tambov to Rostov
4 infantry moved from Timguska to Yenisey
1 infantry moved from Urals to Vologda
1 infantry moved from Samara to Russia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
4 artilleries placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 5 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
2 mech_infantrys moved from Kiangsu to Chahar
1 artillery moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Shan State
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
4 artilleries and 4 infantry moved from Western Australia to 56 Sea Zone
4 artilleries, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 56 Sea Zone to 62 Sea Zone
4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to New South Wales
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
4 bombers moved from Caroline Islands to New South Wales
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Kwangtung to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
2 fighters moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsi to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Japan to 8 Sea ZoneCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Queensland
Battle in Malaya
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Queensland from ANZAC, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
Battle in New South Wales
Japanese attack with 1 armour, 6 artilleries, 4 bombers, 2 fighters, 6 infantry and 2 tactical_bombers
ANZAC defend with 3 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 10 infantry and 1 mech_infantry
AA fire in New South Wales : 2/8 hits
2 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 6 artilleries, 4 bombers, 6 infantry and 2 tactical_bombers in New South Wales, round 2 : 8/19 hits
ANZAC roll dice for 3 aaGuns, 2 armour, 1 artillery, 10 infantry and 1 mech_infantry in New South Wales, round 2 : 10/14 hits
5 infantry owned by the ANZAC, 6 infantry owned by the Japanese, 3 aaGuns owned by the ANZAC and 4 artilleries owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 2 artilleries, 4 bombers and 2 tactical_bombers in New South Wales, round 3 : 5/9 hits
ANZAC roll dice for 2 armour, 1 artillery, 5 infantry and 1 mech_infantry in New South Wales, round 3 : 3/9 hits
5 infantry owned by the ANZAC, 1 tactical_bomber owned by the Japanese and 2 artilleries owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 4 bombers and 1 tactical_bomber in New South Wales, round 4 : 6/6 hits
ANZAC roll dice for 2 armour, 1 artillery and 1 mech_infantry in New South Wales, round 4 : 3/4 hits
2 bombers owned by the Japanese, 2 armour owned by the ANZAC, 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 9PUs while taking ANZAC capital
Japanese win, taking French Indo China from UK_Pacific, taking New South Wales from ANZAC with 1 armour and 2 bombers remaining. Battle score for attacker is -43
Casualties for Japanese: 6 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers
Casualties for ANZAC: 3 aaGuns, 2 armour, 1 artillery, 10 infantry and 1 mech_infantry
Battle in Chahar
Japanese attack with 2 artilleries, 2 fighters and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 mech_infantrys in Chahar, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Kwangsi to Hainan
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 carrier moved from 56 Sea Zone to 37 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
2 bombers moved from New South Wales to Western Australia
1 battleship and 1 cruiser moved from 33 Sea Zone to 25 Sea Zone
4 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Japan to Midway
1 fighter moved from 8 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Amur to 25 Sea Zone
1 tactical_bomber moved from Amur to Japan
2 fighters moved from Chahar to Kiangsu
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kiangsu
2 infantry placed in Japan
1 carrier, 1 destroyer and 4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUsTerritory Summary for Japanese :
Caroline Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Shantung : 1 flag
Korea : 1 aaGun
Kiangsu : 1 flag, 1 factory_minor, 2 fighters and 3 infantry
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 2 fighters and 1 harbour
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 2 artilleries and 2 mech_infantrys
Anhwe : 1 flag, 1 aaGun and 2 artilleries
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 armour, 1 factory_minor and 1 harbour
South Australia : 1 flag
Western Australia : 1 flag, 2 bombers
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield and 3 fighters
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 2 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
36 Sea Zone : 1 transport
39 Sea Zone : 1 flag
26 Sea Zone : 1 flag
25 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers
6 Sea Zone : 1 carrier, 1 destroyer, 4 submarines and 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 1 carrier, 1 destroyer and 6 transports
80 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 91
Russians : 21 / 28
Japanese : 67 / 86
Americans : 56 / 77
Chinese : 7 / 20
British : 31 / 39
UK_Pacific : 7 / 11
Italians : 17 / 14
ANZAC : 4 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
Auch! -43 IPC with expected +20…
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Ouch is right. Don’t know if the japs can afford that but with me anything is possible.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 destroyers, 1 factory_minor and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Spain to Southern France
1 fighter moved from Gibraltar to Southern France
1 tactical_bomber moved from 91 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Southern France
1 infantry moved from Brazil to Peru
Americans take Peru from Neutral_True
1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
1 bomber moved from Central America to Chile
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to Chile





