Actually, if not too late before I make a decision, can you share the game map. It’s not likely but there is a chance that other moves might amend my decision
L16 Ghostglider vs. Boldfresh (+27)
-
I think at this point you can probably skip Franz actually and do Germany going forward….
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 aaGun moved from Libya to Tunisia
1 aaGun and 10 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from France to Southern Italy
1 aaGun and 6 infantry moved from France to Northern Italy
2 infantry moved from Southern France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Morocco to Rio de OroTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters, 6 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 infantry moved from Volgograd to Samara
3 mech_infantrys moved from Belarus to Vologda
3 armour and 6 mech_infantrys moved from Novosibirsk to Vologda
2 bombers moved from Novgorod to Samara
2 bombers moved from Novgorod to Bryansk
2 bombers moved from Novgorod to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 2 infantry moved from Belarus to Bryansk
6 armour and 21 artilleries moved from Belarus to Smolensk
10 mech_infantrys moved from Belarus to Smolensk
1 mech_infantry moved from Tsinghai to Afghanistan
Germans take Afghanistan from Russians
1 armour moved from Iraq to Eastern Persia
Germans take Eastern Persia from British
4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 5 submarines and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 5 submarines and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 3 armour and 9 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Vologda from Russians with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 6 armour, 21 artilleries and 10 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans win, taking Smolensk from Russians with 6 armour, 21 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Battle in Samara
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans win, taking Samara from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Samara to Romania
2 bombers moved from Ukraine to Romania
2 bombers moved from Bryansk to Romania
2 mech_infantrys moved from Eastern Poland to Romania
3 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from France to Western Germany
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Western Ukraine to Eastern Poland
2 armour and 1 mech_infantry moved from Caucasus to Turkey
2 armour and 1 mech_infantry moved from Turkey to Northwest Persia
2 mech_infantrys moved from France to Southern Italy
1 aaGun, 5 artilleries and 5 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Holland Belgium to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Southern Italy
1 aaGun and 1 armour moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
5 mech_infantrys moved from Belarus to Vologda
3 mech_infantrys moved from Belarus to Vologda
3 mech_infantrys moved from Belarus to Smolensk
3 mech_infantrys moved from Belarus to Eastern Poland
3 mech_infantrys moved from Belarus to Romania
3 artilleries and 3 infantry moved from France to Northern ItalyPlace Units - Germans
8 submarines placed in 112 Sea Zone
2 fighters placed in Western Germany
3 artilleries placed in France
1 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 83 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters moved from Russia to Samara
2 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from GermansCombat - Russians
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to India
1 fighter moved from India to Burma
1 fighter moved from West India to Burma
5 mech_infantrys moved from Russia to Volgograd
2 aaGuns, 3 armour, 4 infantry and 3 mech_infantrys moved from Tambov to Volgograd
2 aaGuns, 7 artilleries and 29 infantry moved from Rostov to Volgograd
1 submarine moved from 93 Sea Zone to 91 Sea ZonePlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 12 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Chahar to Anhwe
Japanese take Anhwe from Chinese
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from 19 Sea Zone to ShantungCombat - Japanese
Battle in Shantung
Battle in 71 Sea Zone
Japanese attack with 2 submarines
British defend with 1 destroyer
Japanese win, taking Shantung from Chinese, taking 71 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from New South Wales to Queensland
3 transports moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Queensland to Malaya
1 fighter moved from Queensland to Malaya
1 carrier moved from 33 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 14 Sea Zone
10 submarines moved from 13 Sea Zone to 14 Sea Zone
4 artilleries and 6 infantry moved from Japan to 6 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone
4 artilleries and 6 infantry moved from 36 Sea Zone to French Indo China
3 submarines moved from 33 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to French Indo China
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from Caroline Islands to MidwayPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in Korea
2 fighters and 1 infantry placed in Queensland
Japanese undo move 3.
10 infantry placed in Japan
Japanese undo move 3.
2 fighters and 1 infantry placed in Queensland
1 fighter and 9 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
walkin to s france was edited in prior to dice - noticed it just before i rolled dice and saw there were only three combats rather than 4.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Trans-Jordan to Persia
British take Iraq from Germans
British take Persia from Germans
1 mech_infantry moved from Trans-Jordan to Syria
1 mech_infantry moved from Syria to Turkey
British take Turkey from GermansCombat - British
Non Combat Move - British
2 fighters moved from Gibraltar to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 artilleries and 11 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Syria
1 aaGun, 1 armour, 5 artilleries, 5 infantry and 4 mech_infantrys moved from Trans-Jordan to Syria
1 infantry moved from Union of South Africa to Rhodesia
2 aaGuns and 10 infantry moved from Burma to India
1 fighter moved from Russia to 98 Sea Zone
1 fighter moved from 98 Sea Zone to EgyptPlace Units - British
2 destroyers placed in 98 Sea Zone
1 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6,6,3
British collect 31 PUs (4 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,6,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry -
quick edit hang on
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Trans-Jordan to Persia
British take Iraq from Germans
British take Persia from Germans
1 mech_infantry moved from Trans-Jordan to Syria
1 mech_infantry moved from Syria to Turkey
British take Turkey from GermansCombat - British
Non Combat Move - British
2 fighters moved from Gibraltar to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 artilleries and 11 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Syria
1 aaGun, 1 armour, 5 artilleries, 5 infantry and 4 mech_infantrys moved from Trans-Jordan to Syria
1 infantry moved from Union of South Africa to Rhodesia
2 aaGuns and 10 infantry moved from Burma to India
1 fighter moved from Russia to 98 Sea Zone
1 fighter moved from 98 Sea Zone to EgyptPlace Units - British
2 destroyers placed in 98 Sea Zone
1 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6,6,3
British collect 31 PUs (4 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,6,1
UK_Pacific collect 4 PUs (2 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Syria: 1 infantry
EDIT: Adding units owned by British to Iraq: 1 infantry
EDIT: Turning off Edit Mode -
map after I12 - I could not post, so I had to remake the combat results.
France up now…
-
map after I12 - I could not post, so I had to remake the combat results.
France up now…
-
What did Italy attack and buy?
-
If u didn’t attack Iraq then the Frenchman goes to syria. Go ahead with germany
-
Purchase:
4 INFS.France - held w. no units remaining.
Rio de Oro - TWOL -
OK - I will move France…
Ger13:
Attack in z91 - 8 subs hit (I took AC’s as casulties (you had 8 so no harm done), but please feel free to adjust) + 11 additional hitsPlease give casulties…
-
How many hits did I get back?
-
I assume taking Rio de or allowed your 6 bombers to reach?
-
If so I guess I shouldn’t have rushed my move this am…
Anyway were u in local I don’t see dice
-
Never make last second changes in a rush… I had a destroyer purchase to block your subs but changed. That sucks so bad esp since my Frenchman could have prevented it in 2 different ways.





