@Avner Still need your email to put into the game to get dice rolls
Re: 15L Adam514 (Axis) vs Boldfresh (Allies+21)
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I would prefer if you posted every turn even if no combat was made, it makes it easier to see what you bought and quickly look what you moved.
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I would prefer if you posted every turn even if no combat was made, it makes it easier to see what you bought and quickly look what you moved.
Alrighty
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
2 artilleries moved from Northern Italy to Southern France
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 cruiser
Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Southern France
Italians attack with 2 artilleries and 4 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Italians
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Romania
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to TobrukPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 15 PUs total -
I would prefer if you posted every turn even if no combat was made, it makes it easier to see what you bought and quickly look what you moved.
Alrighty
Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 fighter moved from Queensland to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New Zealand to 42 Sea Zone
3 fighters and 2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to South Australia
1 aaGun moved from New South Wales to South Australia
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 mech_infantry moved from France to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 tactical_bomber moved from Western Germany to 99 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 99 Sea Zone
Germans attack with 3 fighters and 4 tactical_bombers
British defend with 1 destroyer
Germans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
3 fighters and 4 tactical_bombers moved from 99 Sea Zone to Alexandria
2 bombers moved from Holland Belgium to Alexandria
3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
1 armour moved from Bulgaria to Romania
4 infantry moved from Bulgaria to Romania
2 armour moved from Yugoslavia to Poland
4 mech_infantrys moved from Germany to Poland
2 infantry moved from Germany to Poland
2 mech_infantrys moved from Germany to Romania
2 artilleries and 9 infantry moved from Yugoslavia to Romania
6 armour and 3 mech_infantrys moved from France to Yugoslavia
1 artillery moved from France to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 transport moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
1 bomber, 1 fighter and 1 infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 mech_infantry moved from France to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 tactical_bomber moved from Western Germany to 99 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 99 Sea Zone
Germans attack with 3 fighters and 4 tactical_bombers
British defend with 1 destroyer
Germans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
3 fighters and 4 tactical_bombers moved from 99 Sea Zone to Alexandria
2 bombers moved from Holland Belgium to Alexandria
3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
1 armour moved from Bulgaria to Romania
4 infantry moved from Bulgaria to Romania
2 armour moved from Yugoslavia to Poland
4 mech_infantrys moved from Germany to Poland
2 infantry moved from Germany to Poland
2 mech_infantrys moved from Germany to Romania
2 artilleries and 9 infantry moved from Yugoslavia to Romania
6 armour and 3 mech_infantrys moved from France to Yugoslavia
1 artillery moved from France to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 transport moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
1 bomber, 1 fighter and 1 infantry placed in Western Germany
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Norway: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 11 infantry moved from Buryatia to Amur
2 fighters and 1 tactical_bomber moved from Yunnan to Caucasus
2 infantry moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
3 mech_infantrys moved from Volgograd to Sikang
5 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
3 mech_infantrys placed in Volgograd
1 artillery and 6 infantry placed in Russia
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total -
one edit coming shortly
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 11 infantry moved from Buryatia to Amur
2 fighters and 1 tactical_bomber moved from Yunnan to Caucasus
2 infantry moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
3 mech_infantrys moved from Volgograd to Sikang
5 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
3 mech_infantrys placed in Volgograd
1 artillery and 6 infantry placed in Russia
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit Mode -
You know attacking Korea negates Mongolia?
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in case you didn’t realize it’s your turn - i know you’re prolly just busy
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in case you didn’t realize it’s your turn - i know you’re prolly just busy
Thinking about what turn to JDOW.
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in case you didn’t realize it’s your turn - i know you’re prolly just busy
Thinking about what turn to JDOW.
Yah
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I thought you were going to j1
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:lol: :lol: never seen adam think about a turn this much……that’s what happens when you J1 99.99% of the time and forget how to do it any other way :lol:
in case you didn’t realize it’s your turn - i know you’re prolly just busy
Thinking about what turn to JDOW.
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i’m seeing more and more bid strategies aimed at discouraging a J1…seems like that is the best option for the allies to stand a chance.
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Haha been busy playing Pherman in the lobby, and I have strong reasons for both attacking now and delaying…and it’s barely been more than a day :lol:.