@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
Re: 15L Adam514 (Axis) vs Boldfresh (Allies+21)
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G6 on moscow - how bad will it be…
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Haha I’m not taking those odds.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 57 PUs;
Germans buy 6 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 4 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to BryanskCombat - Germans
Battle in Denmark
Germans attack with 2 artilleries and 5 infantry
British defend with 1 aaGun and 1 fighter; Americans defend with 1 artillery
Germans win, taking Denmark from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun and 1 fighter
Casualties for Americans: 1 artillery
Battle in Volgograd
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun and 1 factory_minor
Germans win, taking Volgograd from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Caucasus
Germans attack with 1 mech_infantry
Russians defend with 1 aaGun
Germans win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Western Ukraine to Rostov
2 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to Denmark
5 infantry moved from Germany to Western Germany
1 tactical_bomber moved from Germany to Western Germany
1 bomber moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 artilleries and 7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Ukraine: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Bryansk: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
there must be something i’m missing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kwangsi
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Tsinghai to Volgograd
1 tactical_bomber moved from Tsinghai to Vologda
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Volgograd to Russia
4 infantry moved from Yenisey to Timguska
3 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Szechwan to Kazakhstan
5 infantry moved from Tsinghai to KazakhstanPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 mech_infantrys moved from Anhwe to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 bomber moved from French Indo China to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
3 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 fighter moved from French Indo China to Malaya
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 22 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
2 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 fighter moved from Philippines to Kiangsi
1 fighter moved from Philippines to Kwangtung
1 fighter moved from Philippines to Kiangsi
1 fighter moved from Japan to Kwangtung
1 tactical_bomber moved from 44 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
UK_Pacific defend with 1 harbour; Russians defend with 1 mech_infantry
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangtung to French Indo China
2 fighters moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to French Indo China
1 fighter moved from Japan to 34 Sea Zone
1 fighter moved from Japan to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
3 mech_infantrys moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
1 bomber moved from Kweichow to French Indo ChinaPlace Units - Japanese
2 destroyers placed in 36 Sea Zone
1 infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
EDIT: Adding units owned by Japanese to Hopei: 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters, 1 infantry and 1 tactical_bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 2 infantry
EDIT: Adding units owned by Japanese to Amur: 2 infantry
EDIT: Removing units owned by Japanese from Soviet Far East: 1 infantry
EDIT: Adding units owned by Japanese to Siberia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
5 fighters moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from United Kingdom to Northern Italy
4 fighters moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
Americans attack with 4 fighters and 1 infantry
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
4 fighters moved from Holland Belgium to Normandy Bordeaux
2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Northern Italy to Normandy Bordeaux
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from 101 Sea Zone to Central United States
2 infantry moved from Western United States to 10 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
5 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 33 Sea Zone to Queensland
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 33 Sea Zone to Queensland
1 mech_infantry moved from Western United States to Mexico
1 aaGun moved from Western United States to MexicoPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 bomber placed in Western United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Kwangsi to Kiangsi
2 artilleries and 11 infantry moved from Kwangsi to Yunnan
8 infantry moved from Kwangsi to YunnanCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 2 artilleries and 19 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 2 artilleries and 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Chinese undo move 1.
4 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in Kwangsi
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Sikang to Caucasus
1 fighter moved from Sikang to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 artillery and 2 infantry moved from Burma to Shan State
2 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from 110 Sea Zone to Southern FranceCombat - British
Battle in Tambov
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry
Casualties for British: 1 tactical_bomber
Battle in Smolensk
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 infantry
Germans win with no units remaining. Battle score for attacker is -18
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Southern France
British attack with 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Southern France from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Caucasus
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters moved from Tambov to Russia
2 aaGuns moved from Burma to India
1 artillery and 5 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
2 fighters and 4 transports moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from Southern France to 110 Sea Zone
1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 bomber moved from Caucasus to Persia
1 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,2,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Norway
1 bomber moved from Holland Belgium to Norway
1 fighter moved from Southern France to Southern Italy
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
1 aaGun and 1 infantry moved from Western Germany to DenmarkPlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to EgyptTurn Complete - French
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have you ever seen anything like this? :lol: :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 4 bombers and 2 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
3 artilleries moved from Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 1 tactical_bomber moved from Volgograd to Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
2 artilleries moved from Denmark to Western Germany
1 aaGun moved from Denmark to Western Germany
2 fighters moved from Western Germany to Ukraine
1 tactical_bomber moved from Norway to Western Germany
1 infantry moved from Western Germany to DenmarkPlace Units - Germans
3 armour placed in Ukraine
1 artillery, 4 bombers and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 2 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 55 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Russians
5 infantry and 1 mech_infantry moved from Kazakhstan to Afghanistan
1 fighter and 1 tactical_bomber moved from Russia to Afghanistan
4 infantry moved from Timguska to Kansu
2 armour and 1 mech_infantry moved from Kwangsi to KiangsuCombat - Russians
Battle in Afghanistan
Russians attack with 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 4 infantry
Russians win, taking Afghanistan from Neutral_True with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_True: 4 infantry
Casualties for Russians: 4 infantry
Battle in Kansu
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Russians attack with 2 armour and 1 mech_infantry
Japanese defend with 1 factory_minor, 2 infantry and 1 mech_infantry
Russians win, taking Kiangsu from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu Russians: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Afghanistan to India
3 infantry moved from Yenisey to Timguska
2 aaGuns and 4 infantry moved from Yakut S.S.R. to Yenisey
5 mech_infantrys moved from Russia to Novosibirsk
10 artilleries and 34 infantry moved from Russia to Samara
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
Changing 1 fig 1 inf for 1 fac and saving 1.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 0 to 1
EDIT: Turning off Edit Mode
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
2 fighters moved from 34 Sea Zone to 44 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
2 fighters moved from 20 Sea Zone to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 bomber moved from French Indo China to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 fighter and 2 tactical_bombers moved from French Indo China to KiangsuCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 2 armour and 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 2 armour and 1 mech_infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R.
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 battleship moved from 34 Sea Zone to 36 Sea Zone
1 cruiser moved from 34 Sea Zone to 36 Sea Zone
1 carrier and 1 cruiser moved from 34 Sea Zone to 19 Sea Zone
3 fighters moved from 42 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery moved from Anhwe to Hunan
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 infantry moved from Amur to Siberia
2 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
2 fighters moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to French Indo China
1 tactical_bomber moved from Kiangsu to 6 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 fighter and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 factory_minor
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 9 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Rio de Oro
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Mexico to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela
3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to Venezuela
1 infantry moved from British Guiana to 88 Sea Zone
4 infantry, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
5 fighters and 1 tactical_bomber moved from Gibraltar to Spain
4 fighters moved from Normandy Bordeaux to Spain
1 bomber moved from Normandy Bordeaux to Venezuela
1 fighter moved from Eastern United States to Venezuela
1 bomber moved from Western United States to Venezuela
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 9 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 8 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter and 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Rio de Oro
Battle in Venezuela
Americans attack with 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans win, taking Rio de Oro from Neutral_True, taking Venezuela from Neutral_True with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Venezuela to Central America
2 bombers moved from Venezuela to Central America
8 fighters and 1 tactical_bomber moved from Spain to Gibraltar
2 carriers, 4 fighters and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
8 infantry placed in Central United States
1 bomber, 1 infantry and 2 mech_infantrys placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central America: 2 bombers
EDIT: Adding units owned by Americans to Southeast Mexico: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Kwangsi
10 infantry moved from Yunnan to Hunan
10 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 10 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 10 infantry
Japanese defend with 1 artillery
Chinese win, taking Hunan from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kansu
Chinese undo move 1.
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
i’ve seen some incredibly bad dice in my a and a career… not sure if i’ve ever seen it like this