got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
scramble orders for japan, western europe
no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
2 submarines moved from 110 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 fighter moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 bomber moved from Northern Territory to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Korea
Battle in 92 Sea Zone
Americans attack with 4 submarines
Italians defend with 1 cruiser and 1 destroyer
Americans win, taking Korea from Japanese with 3 submarines remaining. Battle score for attacker is 14
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 1 submarine
Battle in 46 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Norway
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 4 fighters moved from 33 Sea Zone to 6 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 carriers, 2 destroyers and 1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 46 Sea Zone to Wake Island
1 tactical_bomber moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Suiyuyan
2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair 2 damage on 1 harbour; Remaining resources: 34 PUs;
British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 fighter moved from Egypt to 97 Sea Zone
Combat - British
Battle in Greece
Battle in Normandy Bordeaux
Non Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to Norway
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
2 artilleries moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 tactical_bomber moved from Egypt to Persia
1 fighter moved from Egypt to Eastern Persia
1 tactical_bomber moved from Persia to Eastern Persia
1 bomber moved from Egypt to Trans-Jordan
1 aaGun moved from West India to Eastern Persia
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 98 Sea Zone to Tambov
1 fighter moved from United Kingdom to 112 Sea Zone
Place Units - British
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Turn Complete - UK_Pacific
I assumed you wouldn’t scramble against the british either since it would have been suicide, but we can roll for your lone fighters here if you wish :evil:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 bomber moved from Ukraine to Russia
1 fighter moved from Ukraine to Greece
1 artillery moved from Bulgaria to Greece
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 armour moved from Ukraine to Smolensk
1 bomber moved from Ukraine to Russia
1 fighter moved from Ukraine to Greece
1 artillery moved from Bulgaria to Greece
you are correct - no scramble from Germany’s side.
But now Russia have to decide… 1 BMB is aiming at your factory in Russia. Do you want to intercept?
italian bombers suck, I will shoot it down… no intercept :wink:
actually I’ll intercept. it’s a lone bomber. I thought the fighter was escorting but read again it’s going to greece.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 armour moved from Ukraine to Smolensk
1 bomber moved from Ukraine to Russia
1 fighter moved from Ukraine to Greece
1 artillery moved from Bulgaria to Greece
Combat - Italians
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Smolensk
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Italians attack with 1 artillery and 1 fighter
British defend with 1 infantry
Italians win, taking Greece from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 aaGun moved from Western Ukraine to Bryansk
1 bomber moved from Russia to Eastern Poland
1 armour moved from Ukraine to Belarus
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,5,1,2,5,4
Italians collect 13 PUs (6 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 3 infantry moved from Northern Territory to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 tactical_bombers moved from Ukraine to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 bombers moved from Ukraine to Russia
2 infantry and 2 tactical_bombers moved from Ukraine to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Rostov to Northwest Persia
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
no intercept
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 tactical_bombers moved from Ukraine to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 bombers moved from Ukraine to Russia
2 infantry and 2 tactical_bombers moved from Ukraine to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Rostov to Northwest Persia
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Northwest Persia from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 mech_infantrys moved from Novgorod to Finland
1 armour and 9 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Belarus
1 mech_infantry moved from Germany to Eastern Poland
9 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Southern Italy to Finland
1 infantry moved from Novgorod to Archangel
2 bombers moved from Russia to Novgorod
3 mech_infantrys moved from Southern Italy to Western Germany
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
3 tactical_bombers moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Rostov to Novgorod
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 infantry placed in Volgograd
1 armour, 2 fighters, 4 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 4.
1 infantry placed in France
1 armour, 2 fighters, 3 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 3 damage on 1 factory_major; Remaining resources: 22 PUs;
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Vologda
1 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
7 artilleries and 27 infantry moved from Tambov to Bryansk
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 7 artilleries and 27 infantry
Italians defend with 1 aaGun and 1 infantry
Russians win, taking Bryansk from Italians with 7 artilleries and 27 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Rostov
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
28 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Novosibirsk to Urals
1 fighter moved from Volgograd to Russia
2 aaGuns moved from Tambov to Bryansk
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 aaGuns and 14 infantry moved from Manchuria to Korea
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Siberia
1 infantry moved from Tsinghai to Novosibirsk
2 infantry moved from Russia to Bryansk
Place Units - Russians
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 4 fighters, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 bomber moved from Anhwe to Kweichow
1 bomber moved from Anhwe to Szechwan
1 bomber moved from Philippines to Kweichow
1 bomber moved from Philippines to Szechwan
1 fighter moved from Anhwe to Jehol
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
4 fighters moved from Philippines to New Guinea
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
4 fighters moved from Japan to 18 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in New Guinea
Japanese attack with 4 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Caroline Islands
Battle in 18 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking Caroline Islands from Americans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery moved from Shan State to Burma
1 artillery and 2 infantry moved from India to Burma
1 aaGun moved from Burma to India
2 carriers moved from 35 Sea Zone to 46 Sea Zone
4 fighters moved from New Guinea to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 18 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Japan
4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Jehol to Japan
2 bombers moved from Kweichow to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Szechwan to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 artillery moved from Anhwe to Chahar
1 submarine moved from 33 Sea Zone to 46 Sea Zone
3 bombers moved from Yunnan to Kwangsi
4 fighters moved from Kwangsi to Philippines
1 mech_infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
3 infantry placed in India
4 fighters and 2 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,4,2,6,1,5,5,5,3,1,4,6,4,6,3,3,3,4,5,2,4,1,6,1,3,2,1,1
Japanese collect 51 PUs (8 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 destroyers, 2 factory_minors, 2 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Korea to Jehol
1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 5 fighters and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
2 fighters moved from 6 Sea Zone to Jehol
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Jehol
Americans attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Jehol to Korea
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
Place Units - Americans
3 destroyers placed in 10 Sea Zone
1 harbour placed in Midway
2 fighters placed in Western United States
1 factory_minor placed in Norway
1 factory_minor placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs