@zlefin its an easy thing to miss. And it wasn’t the only thing holding up my turn as I’m still thinking about a couple of options. Its just that they have more range and so good to know if I’m dealing with a fig and tac or two figs. A small difference. If you are fine with 2 figs I’ll proceed, but still likely later today or even tomorrow before I am able to do the turn,
L16 - Ghostglider vs. Hobo (+23)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 tactical_bombers moved from Ukraine to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 bombers moved from Ukraine to Russia
2 infantry and 2 tactical_bombers moved from Ukraine to Rostov
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Rostov to Northwest Persia
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Northwest Persia from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 mech_infantrys moved from Novgorod to Finland
1 armour and 9 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Belarus
1 mech_infantry moved from Germany to Eastern Poland
9 mech_infantrys moved from Western Germany to Poland
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Southern Italy to Finland
1 infantry moved from Novgorod to Archangel
2 bombers moved from Russia to Novgorod
3 mech_infantrys moved from Southern Italy to Western Germany
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
3 tactical_bombers moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Rostov to NovgorodPlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 infantry placed in Volgograd
1 armour, 2 fighters, 4 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 4.
1 infantry placed in France
1 armour, 2 fighters, 3 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 3 damage on 1 factory_major; Remaining resources: 22 PUs;
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Vologda
1 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
7 artilleries and 27 infantry moved from Tambov to Bryansk
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 7 artilleries and 27 infantry
Italians defend with 1 aaGun and 1 infantry
Russians win, taking Bryansk from Italians with 7 artilleries and 27 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantry
Battle in Rostov
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
28 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Novosibirsk to Urals
1 fighter moved from Volgograd to Russia
2 aaGuns moved from Tambov to Bryansk
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 aaGuns and 14 infantry moved from Manchuria to Korea
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Siberia
1 infantry moved from Tsinghai to Novosibirsk
2 infantry moved from Russia to BryanskPlace Units - Russians
6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 4 fighters, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 bomber moved from Anhwe to Kweichow
1 bomber moved from Anhwe to Szechwan
1 bomber moved from Philippines to Kweichow
1 bomber moved from Philippines to Szechwan
1 fighter moved from Anhwe to Jehol
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
4 fighters moved from Philippines to New Guinea
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
4 fighters moved from Japan to 18 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
2 fighters moved from 35 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in New Guinea
Japanese attack with 4 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Caroline Islands
Battle in 18 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking Caroline Islands from Americans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery moved from Shan State to Burma
1 artillery and 2 infantry moved from India to Burma
1 aaGun moved from Burma to India
2 carriers moved from 35 Sea Zone to 46 Sea Zone
4 fighters moved from New Guinea to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 1 carrier, 2 cruisers and 3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 18 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Japan
4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Jehol to Japan
2 bombers moved from Kweichow to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Szechwan to Yunnan
1 bomber moved from Kwangsi to Yunnan
1 artillery moved from Anhwe to Chahar
1 submarine moved from 33 Sea Zone to 46 Sea Zone
3 bombers moved from Yunnan to Kwangsi
4 fighters moved from Kwangsi to Philippines
1 mech_infantry moved from Yunnan to Kwangsi
1 armour moved from Yunnan to KwangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
3 infantry placed in India
4 fighters and 2 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,4,2,6,1,5,5,5,3,1,4,6,4,6,3,3,3,4,5,2,4,1,6,1,3,2,1,1
Japanese collect 51 PUs (8 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 destroyers, 2 factory_minors, 2 fighters and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Korea to Jehol
1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 5 fighters and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
2 fighters moved from 6 Sea Zone to Jehol
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Jehol
Americans attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from Jehol to Korea
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Midway to 25 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
3 destroyers placed in 10 Sea Zone
1 harbour placed in Midway
2 fighters placed in Western United States
1 factory_minor placed in Norway
1 factory_minor placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Manchuria: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 fighter and 14 infantry
EDIT: Adding units owned by Chinese to Hopei: 14 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Albania
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 bomber moved from Trans-Jordan to Northwest Persia
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to Greece
1 tactical_bomber moved from 97 Sea Zone to Greece
1 artillery and 18 infantry moved from West India to India
1 battleship moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to DenmarkCombat - British
Battle in Greece
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Greece from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Albania
Battle in India
British attack with 1 artillery and 18 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British win, taking Albania from Italians, taking India from Japanese with 1 artillery and 18 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun and 3 infantry
Battle in Northwest Persia
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in DenmarkNon Combat Move - British
3 fighters moved from 112 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
1 fighter and 1 tactical_bomber moved from Greece to Bryansk
2 fighters moved from Tambov to Russia
1 bomber moved from Northwest Persia to Russia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Russia
1 armour moved from Trans-Jordan to Persia
1 aaGun moved from Eastern Persia to Persia
2 aaGuns moved from West India to India
1 artillery moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Syria
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 97 Sea ZonePlace Units - British
3 infantry placed in Egypt
1 infantry placed in Normandy Bordeaux
1 artillery and 2 fighters placed in United Kingdom
1 infantry placed in Normandy BordeauxTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Adding units owned by British to Norway: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Smolensk to Vologda
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Eastern Poland to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Vologda
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Smolensk to Novgorod
1 armour moved from Belarus to Slovakia Hungary
1 bomber moved from Normandy Bordeaux to France
1 aaGun and 5 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
2 infantry placed in Southern France
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,2,3,6,4
Italians collect 8 PUs (10 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea ZoneNon Combat Move - ANZAC
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 transport moved from 63 Sea Zone to 66 Sea Zone
2 aaGuns and 1 fighter moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 artillery and 2 infantry moved from Queensland to South Australia
1 fighter moved from 25 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Denmark
3 fighters moved from Western Germany to Denmark
3 infantry moved from Ukraine to Rostov
1 mech_infantry and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
4 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Rostov
2 bombers moved from Novgorod to RostovCombat - Germans
Battle in Denmark
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Denmark from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Volgograd
Germans attack with 4 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 bombers moved from Rostov to Southern Italy
2 tactical_bombers moved from Northwest Persia to Romania
1 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Ukraine to Caucasus
2 armour and 2 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Ukraine to Caucasus
6 mech_infantrys moved from Ukraine to Volgograd
2 armour and 3 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
1 tactical_bomber moved from Rostov to Romania
1 aaGun and 1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to Poland
1 aaGun, 5 artilleries and 13 infantry moved from Ukraine to Bessarabia
1 aaGun and 5 artilleries moved from Belarus to Eastern Poland
1 armour and 9 mech_infantrys moved from Archangel to Vyborg
1 armour moved from Nenetsia to Novgorod
1 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Novgorod to Finland
3 fighters moved from Denmark to Finland
5 mech_infantrys moved from Poland to Yugoslavia
1 mech_infantry moved from Poland to Yugoslavia
3 mech_infantrys moved from Poland to Western Germany
1 aaGun moved from Western Germany to FrancePlace Units - Germans
3 artilleries placed in Novgorod
1 infantry placed in Ukraine
2 bombers and 3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 31 PUs;
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Italians
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Siberia to Soviet Far East
1 infantry moved from Russia to Vologda
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 fighter moved from Russia to Vologda
5 artilleries and 30 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Soviet Far East
Russians attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
Russians win, taking Vologda from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 5 artilleries and 30 infantry
Germans defend with 2 infantry
Russians win, taking Rostov from Germans with 5 artilleries and 29 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 armour moved from Russia to Bryansk
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Vologda to Russia
1 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Samara
2 aaGuns moved from Bryansk to Rostov
2 aaGuns moved from Russia to Bryansk
1 infantry moved from Bryansk to Rostov
2 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Novosibirsk to KansuPlace Units - Russians
1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 fighter moved from Japan to Manchuria
1 battleship moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Kweichow to Szechwan
2 infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Kwangsi to Szechwan
1 armour and 2 mech_infantrys moved from Yunnan to India
8 artilleries and 7 infantry moved from Burma to India
4 bombers, 2 fighters and 3 tactical_bombers moved from Kwangsi to India
1 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 2 tactical_bombers moved from Japan to Manchuria
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from RussiansCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 8 artilleries, 4 bombers, 2 fighters, 7 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 aaGuns, 1 artillery and 18 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 8 artilleries, 4 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Japanese: 6 infantry
Casualties for British: 2 aaGuns, 1 artillery and 18 infantryNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from India to Burma
4 bombers moved from India to Burma
4 bombers moved from Burma to Yunnan
1 carrier moved from 33 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 19 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
2 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
2 carriers and 1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 transport moved from 46 Sea Zone to 35 Sea Zone
4 fighters moved from 46 Sea Zone to Caroline Islands
4 fighters moved from Philippines to Caroline Islands
5 fighters moved from Japan to Caroline Islands
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from Malaya to YunnanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Japanese collect 56 PUs (2 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
wow seriously :|
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 fighters, 1 harbour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Western United States to 6 Sea Zone
1 battleship moved from 25 Sea Zone to 6 Sea Zone
3 cruisers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 19 Sea Zone
1 bomber moved from Korea to 19 Sea Zone
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 19 Sea Zone
5 destroyers moved from 25 Sea Zone to 6 Sea Zone -
scramble/kamikaze orders for japan
-
also add one more no combat, combat move, 1 transport from z25 takes 1 infantry and 1 mech to z3 and unloads. I didn’t want to reload and redo the turn but let me know if that’s a problem.
-
no problem.
No kamikaze, no scramble to z6z19 - OOL for round 1:
If less than 5 hits in round 1: BB, BB, AC, T.BMB
If 5 or more: Max. defense. -
actually hold up, going to change a few things after all, gotta keep reminding myself never to try to rush things before work :lol:





