@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
16L G40 BerntBernt (Allies +30) vs Shin Ji (Axis) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
1 fighter moved from Eastern Poland to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 infantry moved from Novgorod to Baltic States
2 artilleries moved from Archangel to Novgorod
1 infantry moved from Bulgaria to Romania
2 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Yugoslavia
1 fighter moved from Yugoslavia to 97 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
3 mech_infantrys placed in Germany
1 destroyer and 1 fighter placed in 97 Sea Zone
2 transports placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 50 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 armour moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to SmolenskCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour and 3 mech_infantrys moved from Caucasus to Bryansk
2 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Caucasus to Rostov
8 artilleries and 2 infantry moved from Russia to Bryansk
2 aaGuns and 9 infantry moved from Vologda to Smolensk
4 artilleries moved from Smolensk to Bryansk
12 infantry moved from Smolensk to Bryansk
2 infantry moved from Kansu to Novosibirsk
1 armour moved from Kweichow to HunanPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 3 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 fighter moved from Philippines to 43 Sea Zone
3 fighters and 3 tactical_bombers moved from Philippines to Yunnan
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 carrier and 2 transports moved from 39 Sea Zone to 78 Sea Zone
1 fighter moved from 39 Sea Zone to 78 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 7 submarines and 4 transports moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 6 fighters, 2 infantry and 6 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from Burma to Kwangsi
1 aaGun, 2 armour and 2 mech_infantrys moved from French Indo China to Kwangsi
1 fighter moved from 43 Sea Zone to 36 Sea Zone
6 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
1 artillery and 2 infantry moved from Jehol to Chahar
1 fighter moved from 36 Sea Zone to KwangsiPlace Units - Japanese
3 fighters placed in Japan
2 armour and 1 mech_infantry placed in Manchuria
3 destroyers placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
Japanese collect 36 PUs (13 lost to blockades); end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 4 PUs;Combat Move - Americans
10 fighters moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Americans creates battle in territory 37 Sea Zone
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 35 Sea Zone
Americans attack with 10 fighters
Japanese defend with 1 destroyer
Americans win, taking 37 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 10 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
10 fighters moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 carriers, 4 fighters and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 carrier and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
4 aaGuns moved from Central United States to Eastern United States
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea ZonePlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hunan to Anhwe
1 artillery and 3 infantry moved from Hunan to Yunnan
1 fighter moved from Tsinghai to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to HunanPlace Units - Chinese
4 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Syria to Persia
7 armour, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Iraq to Persia
1 bomber moved from Caucasus to Persia
1 tactical_bomber moved from Eastern Persia to Persia
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - British
Battle in Persia
British attack with 7 armour, 4 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 2 artilleries and 6 infantry
British win, taking Persia from Italians with 7 armour, 4 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 3 infantry
Casualties for Italians: 2 artilleries and 6 infantryNon Combat Move - British
4 fighters moved from Syria to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Caucasus to India
1 tactical_bomber moved from Persia to India
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Persia to Trans-JordanPlace Units - British
1 carrier, 1 destroyer and 1 submarine placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,3,6,3,1,1
British collect 25 PUs (8 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
Italians take 97 Sea Zone from British
3 fighters moved from Southern Italy to 96 Sea Zone
2 fighters moved from Yugoslavia to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 5 fighters
Americans defend with 1 submarine
Italians win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
3 fighters moved from 96 Sea Zone to Southern Italy
2 fighters moved from 96 Sea Zone to YugoslaviaPlace Units - Italians
1 destroyer and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
3 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in New Guinea
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to AlgeriaTurn Complete - French
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Game over man, GAME OVER!
:-D
You’ve just destroyed me here. I mean, ouch. Well, once we become eligible for best of 5, I’m coming for that rematch!
Excellent game.