I am germany
I will move today
Email it to us please. I don’t know why the servers aren’t working.
righto
emailed. 77darkace77 has an invitation to chat from me on gmail, can’t figure out how to turn it off. please decline it.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Romania: 1 infantry
EDIT: Turning off Edit Mode
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery moved from Ethiopia to Kenya
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Albania to Yugoslavia
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 cruiser and 1 submarine
British defend with 1 cruiser
Italians win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 6
Casualties for British: 1 cruiser
Casualties for Italians: 1 submarine
Battle in Yugoslavia
Italians attack with 2 artilleries and 4 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Non Combat Move - Italians
1 armour moved from Albania to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
2 aaGuns moved from Northern Italy to Yugoslavia
6 infantry moved from Southern Italy to Northern Italy
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to Tobruk
1 bomber moved from 96 Sea Zone to Southern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Italians undo move 1.
1 armour and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Yugoslavia: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
All set ANZAC. Edited in the DD to z81, got my troop edit in Romania, Italy turn is done. Crazy server issues, should be resolved now.
I’m a bit confused…who’s turn is it right now?
Germany and Italy: Auswanderersland
Soviet Union and France: Dregonoid
Japan: innohub
USA and China: yesno789
UK and ANZAC: KAPPLOCZ
Currently ANZAC so KAPPLOCZ turn.
Kap hasn’t logged in since 15NOV.
If you guys know him/her personally, might want to let him/her know.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 37 / 68
Russians : 35 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 8 / 8
British : 27 / 33
UK_Pacific : 20 / 20
Italians : 13 / 12
ANZAC : 10 / 12
French : 15 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Holland Belgium
1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from French West Africa to French Central Africa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to Holland Belgium
1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from French West Africa to French Central Africa
Combat - French
Battle in 96 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 cruiser
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is 4
Casualties for Italians: 1 cruiser
Casualties for French: 1 destroyer
Battle in Holland Belgium
French attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 3 aaGuns and 1 infantry
AA fire in Holland Belgium : 0/1 hits
French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits
Germans roll dice for 3 aaGuns and 1 infantry in Holland Belgium, round 2 : 0/1 hits
2 aaGuns owned by the Germans lost in Holland Belgium
French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits
Germans roll dice for 1 aaGun and 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 aaGun owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 2/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
French win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 3 aaGuns and 1 infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to United Kingdom
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Algeria : 1 infantry
Southern France : 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 infantry
Libya : 1 flag, 1 infantry
96 Sea Zone : 1 cruiser
78 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 37 / 68
Russians : 35 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 8 / 8
British : 27 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 10 / 12
French : 16 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2,800
Median : 2,000
Variance : 2,071
Standard Deviation : 1,439
Total rolls : 15
Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2,750
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
Italians Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
French Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 2,900
Median : 2,000
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
3 infantry moved from Poland to Eastern Poland
1 artillery and 12 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 6 infantry moved from Romania to Eastern Poland
3 bombers moved from Western Germany to 109 Sea Zone
2 submarines moved from 111 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 artillery moved from France to Southern France
3 fighters and 3 tactical_bombers moved from Western Germany to Southern France
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 124 Sea Zone to 125 Sea Zone
UK and FRA need scramble orders!
Attacking z109, you have 2_UK and 1_FRA fighters available for scramble
No scramble for both UK and French fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
3 infantry moved from Poland to Eastern Poland
1 artillery and 12 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 6 infantry moved from Romania to Eastern Poland
3 bombers moved from Western Germany to 109 Sea Zone
2 submarines moved from 111 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 artillery moved from France to Southern France
3 fighters and 3 tactical_bombers moved from Western Germany to Southern France
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 3 artilleries and 21 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 3 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 109 Sea Zone
Germans attack with 3 bombers, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 2 destroyers and 2 transports
Germans win, taking 109 Sea Zone from Neutral with 3 bombers, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 2 submarines
Casualties for British: 2 destroyers and 2 transports
Battle in Southern France
Germans attack with 1 artillery, 3 fighters and 3 tactical_bombers
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
3 fighters moved from Southern France to Southern Italy
5 infantry moved from Bulgaria to Romania
1 aaGun moved from Slovakia Hungary to Romania
2 aaGuns moved from Slovakia Hungary to Eastern Poland
6 armour and 4 mech_infantrys moved from France to Yugoslavia
3 tactical_bombers moved from Southern France to Romania
3 bombers moved from 109 Sea Zone to Finland
1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 103 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from 109 Sea Zone to Holland Belgium
Place Units - Germans
5 bombers placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 techTokens; 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 infantry moved from Olgiy to Kansu
1 tactical_bomber moved from Yakut S.S.R. to Ulaanbaatar
1 submarine moved from 112 Sea Zone to 109 Sea Zone
4 infantry moved from Baltic States to Novgorod
1 armour moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Poland
Russians take Poland from Germans
1 armour moved from Baltic States to Novgorod
5 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Archangel
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novgorod to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 techTokens; 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Yakut S.S.R. to Ulaanbaatar
2 infantry moved from Olgiy to Kansu
1 tactical_bomber moved from Yakut S.S.R. to Ulaanbaatar
1 submarine moved from 112 Sea Zone to 109 Sea Zone
4 infantry moved from Baltic States to Novgorod
1 armour moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Poland
Russians take Poland from Germans
1 armour moved from Baltic States to Novgorod
5 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Archangel
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novgorod to Baltic States
Combat - Russians
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier and 1 cruiser
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier and 1 cruiser in 109 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier and 1 cruiser in 109 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Russians lost in 109 Sea Zone
Germans win with 1 carrier and 1 cruiser remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Tambov to Volgograd
2 aaGuns moved from Sakha to Buryatia
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
3 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Territory Summary for Russians :
Kansu : 2 infantry
Tsinghai : 1 infantry
Buryatia : 2 aaGuns
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 6 infantry and 1 tactical_bomber
Tsagaan Olom : 1 flag
Poland : 1 flag, 1 mech_infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 1 artillery
Bessarabia : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 4 infantry
Ukraine : 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 11 infantry and 1 mech_infantry
Volgograd : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 16 infantry
Caucasus : 1 infantry
Samara : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 40 / 47
Russians : 35 / 39
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 8 / 8
British : 27 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 10 / 12
French : 13 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.167
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Russians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Heavy Bomber
Activate Technology - Japanese
Japanese activating Heavy Bomber
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Politics - Japanese
Combat Move - Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 bomber, 3 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 bomber, 3 fighters and 2 tactical_bombers moved from Kiangsu to Szechwan
1 artillery and 2 infantry moved from Hunan to Kweichow
1 tactical_bomber moved from Manchuria to Kweichow
1 fighter moved from Manchuria to Kweichow
1 armour moved from Siberia to Ulaanbaatar
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Amur to Ulaanbaatar
2 artilleries and 6 infantry moved from Amur to Ulaanbaatar
2 tactical_bombers moved from Manchuria to Ulaanbaatar
1 artillery moved from Anhwe to Hopei
3 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Manchuria to Suiyuyan
1 fighter moved from Manchuria to Suiyuyan
1 infantry moved from Amur to Ulaanbaatar
1 fighter moved from Manchuria to Ulaanbaatar
1 fighter moved from Manchuria to Hopei
Combat - Japanese
Battle in Ulaanbaatar
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 6 infantry and 1 tactical_bomber
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Ulaanbaatar, round 2 : 8/14 hits
Russians roll dice for 6 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 3/7 hits
6 infantry owned by the Russians, 1 tactical_bomber owned by the Russians and 3 infantry owned by the Japanese lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 3 infantry
Casualties for Russians: 6 infantry and 1 tactical_bomber
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hopei, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Suiyuyan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers in Szechwan, round 2 : 10/17 hits
Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 2 : 4/9 hits
1 fighter owned by the Chinese, 2 infantry owned by the Japanese, 8 infantry owned by the Chinese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Chinese: 1 fighter and 8 infantry
Battle in Buryatia
Japanese attack with 1 infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Non Combat Move - Japanese
2 transports moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 bombers, 3 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
1 aaGun, 1 artillery and 3 infantry moved from Jehol to Chahar
2 fighters moved from Suiyuyan to Chahar
1 tactical_bomber moved from Suiyuyan to Chahar
1 tactical_bomber moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
1 fighter moved from Hopei to Chahar
1 artillery and 1 infantry moved from Korea to Manchuria
2 tactical_bombers moved from Ulaanbaatar to Chahar
1 fighter moved from Ulaanbaatar to Chahar
2 battleships moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 43 Sea Zone to 21 Sea Zone
1 destroyer moved from 43 Sea Zone to 21 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 43 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 bomber and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers
Kiangsu : 1 flag, 1 armour, 1 factory_minor, 5 infantry and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Siam : 1 infantry
Manchuria : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 2 fighters and 2 tactical_bombers
Kweichow : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 fighter and 1 tactical_bomber
Hopei : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 aaGun, 1 artillery, 4 fighters, 3 infantry and 3 tactical_bombers
Anhwe : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 3 infantry
44 Sea Zone : 1 submarine
36 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
21 Sea Zone : 3 carriers, 1 cruiser and 3 destroyers
19 Sea Zone : 2 transports
6 Sea Zone : 2 battleships
Ulaanbaatar : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 40 / 47
Russians : 33 / 39
Japanese : 38 / 38
Americans : 52 / 52
Chinese : 6 / 8
British : 27 / 33
UK_Pacific : 20 / 20
Italians : 12 / 12
ANZAC : 10 / 12
French : 11 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0