G1 coming up wednesday afternoon norway time. Need to check a couple of things here
15L G40 Playoff game Alexgreat (Allies +24) vs. Majikforce (Axis)
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Yes. Quite the chess match!
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Indeed.
There will be many many battles in US and UK turn 11, and one real major sea battle in 113. All are reasonably well supported, I really cant afford to lose most of them, if any at all. 113, crucial.
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ah, before rolling more battles, I just did 112, and the inf that went to WGer is oc meant for Denmark. I will continue with the other battles and edit after non combat. Den is the same walk in as WGer, but for UK 113 need Denmark of course.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 harbour, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 carrier, 1 destroyer and 2 submarines moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 armour, 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber moved from Spain to Normandy Bordeaux
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 armour moved from Western United States to Alaska
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
3 submarines moved from 41 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 35 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Norway
Battle in Western Germany
Americans converts factory_major into different units
Battle in Northern Italy
Battle in 2 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking Norway from Germans, taking Western Germany from Germans, taking Northern Italy from Italians, taking 2 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 armour and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 3 infantry in Alaska, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 armour and 2 infantry in Alaska, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour and 2 infantry in Alaska, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Alaska, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Borneo
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 mech_infantry
Battle in Philippines
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Philippines, round 2 : 4/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in 55 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 4 submarines in 55 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 3 submarines in 55 Sea Zone, round 3 : 2/3 hits
1 carrier owned by the Japanese lost in 55 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers and 3 destroyers in 21 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 6 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Normandy Bordeaux
Americans attack with 2 armour, 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 5 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour, 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/14 hits
Germans roll dice for 5 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 2/6 hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 5 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 4 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 5 artilleries and 1 infantry
Casualties for Americans: 2 infantry
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western Germany: 1 infantry
EDIT: Adding units owned by Americans to Denmark: 1 infantry
EDIT: Changing ownership of Denmark from Germans to Americans
EDIT: Changing ownership of Western Germany from Americans to Germans
EDIT: Turning off Edit Mode
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from Spain to Normandy Bordeaux
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to Spain
1 fighter moved from Borneo to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
5 fighters moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 artillery, 3 destroyers, 1 fighter, 2 infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from 21 Sea Zone to Guam
1 aaGun moved from 21 Sea Zone to Guam
1 fighter moved from Caroline Islands to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from Hawaiian Islands to QueenslandPlace Units - Americans
3 armour placed in Spain
3 artilleries and 3 infantry placed in Eastern United States
1 armour, 1 bomber and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 harbour placed in GuamTurn Complete - Americans
Americans collect 81 PUs; end with 81 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
10 infantry moved from Tsinghai to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
How do you want 113 done, best defense, round by round?
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Leaving work now I will try to look at it later tonight and give you an answer. Thanks for asking. Take care and be well!
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Go max defense. Lose the carrier before any destroyers please. Good luck to you! I wish you had some AA in the battle too bad they cant attack. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 mech_infantrys moved from Persia to West India
1 fighter moved from Tsinghai to West India
1 armour and 1 mech_infantry moved from Tsinghai to Samara
1 armour moved from Volgograd to Samara
1 mech_infantry moved from Rostov to Samara
1 tactical_bomber moved from Tsinghai to Samara
1 tactical_bomber moved from Tsinghai to Tambov
3 armour moved from Volgograd to Tambov
1 submarine moved from 99 Sea Zone to 81 Sea ZoneCombat - British
Battle in Western Germany
British converts factory_major into different units
Battle in 113 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 submarines
Germans defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 6 transports
British roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 fighter in 113 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 carrier, 4 destroyers, 2 fighters and 6 transports in 113 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the Germans and 1 submarine owned by the Germans lost in 113 Sea Zone
British roll dice for 2 submarines in 113 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 fighter in 113 Sea Zone, round 3 : 3/6 hits
Germans roll dice for 4 destroyers, 2 fighters and 6 transports in 113 Sea Zone, round 3 : 3/6 hits
4 destroyers owned by the Germans, 2 submarines owned by the British and 1 carrier owned by the British lost in 113 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 3 destroyers and 1 fighter in 113 Sea Zone, round 4 : 2/6 hits
Germans roll dice for 2 fighters and 6 transports in 113 Sea Zone, round 4 : 1/2 hits
2 fighters owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone
6 transports owned by the Germans lost in 113 Sea Zone
British win, taking Western Germany from Germans with 1 battleship, 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 80
Casualties for Germans: 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 6 transports
Casualties for British: 1 carrier, 1 destroyer and 2 submarines
Battle in West India
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 fighter and 2 mech_infantrys in West India, round 2 : 1/3 hits
Japanese roll dice for 1 armour in West India, round 2 : 0/1 hits
1 armour owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Samara
British attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour
British roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/5 hits
Germans roll dice for 3 armour in Samara, round 2 : 2/3 hits
1 armour owned by the Germans and 2 mech_infantrys owned by the British lost in Samara
British roll dice for 2 armour and 1 tactical_bomber in Samara, round 3 : 2/3 hits
Germans roll dice for 2 armour in Samara, round 3 : 1/2 hits
1 armour owned by the British and 2 armour owned by the Germans lost in Samara
British win, taking Samara from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 3 armour
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Tambov
British attack with 3 armour and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 3 armour and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 2/3 hits
2 armour owned by the British and 2 mech_infantrys owned by the Germans lost in Tambov
British roll dice for 1 armour and 1 tactical_bomber in Tambov, round 3 : 2/2 hits
Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Tambov
British win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 3 armourNon Combat Move - British
1 fighter moved from West India to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from Samara to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
1 armour and 7 mech_infantrys moved from Turkey to Volgograd
4 infantry moved from Iraq to Turkey
2 mech_infantrys moved from Egypt to Syria
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Volgograd
3 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 47 PUs; end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUsTurn Complete - UK_Pacific
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that ran mor or less to statistics, slightly better for UK than could have been. Still, one out of five times I would have lost the battle, so I am more than happy. You rolled well in the land battles, nothing spectacular happened. Intense game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
6 infantry moved from Southern Italy to Northern Italy
3 armour and 3 mech_infantrys moved from Bulgaria to Turkey
1 infantry moved from Greece to Turkey
1 mech_infantry moved from Yugoslavia to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 1 mech_infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Northern Italy
Italians attack with 6 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 4 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Turkey
Italians attack with 3 armour, 1 infantry and 3 mech_infantrys
British defend with 6 infantry
Italians win, taking Turkey from British with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 6 infantry
Casualties for Italians: 1 infantry and 3 mech_infantrysNon Combat Move - Italians
1 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia
1 artillery moved from Bulgaria to GreecePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs total -
I knew I should of moved that navy. Learning so many things! I will have questions for you after the game is over if you dont mind me picking your brain.
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ah, you tried it with the mech inf vs the inf. was pretty sure you would and was still too thrifty to bring a second inf.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 infantry moved from Rostov to Tambov
ANZAC take Tambov from GermansCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western Australia to Northern Territory
1 fighter moved from Northern Territory to Queensland
1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
1 fighter moved from Celebes to Dutch New Guinea
1 fighter moved from 21 Sea Zone to GuamPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 armour placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to Northern Territory: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
2 fighters moved from Germany to Western Germany
1 bomber moved from Germany to 95 Sea Zone
2 infantry moved from Bryansk to Tambov
2 bombers moved from Russia to Tambov
3 armour moved from Russia to Rostov
2 armour and 5 mech_infantrys moved from Ukraine to Rostov
1 infantry and 2 mech_infantrys moved from Bryansk to RostovCombat - Germans
Battle in Western Germany
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Germans win, taking Tambov from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 5 armour, 1 infantry and 7 mech_infantrys
ANZAC defend with 1 infantry; British defend with 1 airfield
Germans win, taking Rostov from British with 5 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Ukraine to Rostov
2 bombers moved from Tambov to Russia
1 mech_infantry moved from Vologda to Novgorod
2 fighters moved from Western Germany to Germany
1 bomber moved from 95 Sea Zone to Germany
3 artilleries and 5 infantry moved from France to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 infantry moved from Greece to Turkey
2 mech_infantrys moved from Germany to Northern ItalyPlace Units - Germans
3 infantry placed in Novgorod
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber, 1 fighter and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs -
A bloody war that you are fighting gentlemen :D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
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looking forward to Japan! And then, to france or not to france…
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Many many thoughts and voices in my head!