@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
15L G40 Playoff game Alexgreat (Allies +24) vs. Majikforce (Axis)
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I am no genius so dont hold your breath :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Northern Territory to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from United Kingdom to Spain
1 fighter moved from 110 Sea Zone to Portugal
1 fighter moved from 110 Sea Zone to Portugal
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Portugal
1 mech_infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
4 infantry moved from Gibraltar to Spain
1 aaGun, 2 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 4 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Portugal
1 armour moved from 91 Sea Zone to Portugal
1 armour and 1 infantry moved from 91 Sea Zone to SpainCombat - Americans
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 1 bomber, 6 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 6 infantry and 1 mech_infantry in Spain, round 2 : 3/11 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
3 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Spain, round 3 : 3/8 hits
Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 4 infantry
Battle in Portugal
Americans attack with 2 armour, 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 armour, 2 fighters and 2 infantry in Portugal, round 2 : 1/6 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal
Americans roll dice for 2 armour, 2 fighters and 1 infantry in Portugal, round 3 : 0/5 hits
Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Portugal
Americans roll dice for 2 armour and 2 fighters in Portugal, round 4 : 2/4 hits
Neutral_True roll dice for 1 infantry in Portugal, round 4 : 0/1 hits
1 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 2 infantry
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 4 fighters in 55 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 56 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 bomber and 4 fighters moved from 55 Sea Zone to 56 Sea Zone
1 bomber moved from 56 Sea Zone to Western Australia
4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 56 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 aaGun and 1 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Portugal to 91 Sea Zone
1 bomber moved from Spain to Gibraltar
1 aaGun and 1 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from India to Burma
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Volgograd
4 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
1 tactical_bomber moved from Northwest Persia to Volgograd
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 artilleries moved from Northwest Persia to Turkey
2 infantry moved from Northwest Persia to Turkey
3 armour moved from Persia to Turkey
1 armour and 1 mech_infantry moved from Iraq to Turkey
1 armour moved from Iraq to Saudi Arabia
2 infantry moved from Trans-Jordan to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
1 mech_infantry moved from Trans-Jordan to Turkey
1 fighter moved from 91 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Saudi Arabia
British attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 0/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Saudi Arabia, round 3 : 1/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 0/2 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Saudi Arabia, round 4 : 1/4 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Burma
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
British roll dice for 2 artilleries and 3 infantry in Burma, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 3/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Battle in Turkey
British attack with 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Turkey, round 2 : 3/10 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits
2 infantry owned by the British, 2 mech_infantrys owned by the British and 3 infantry owned by the Neutral_True lost in Turkey
British roll dice for 4 armour and 2 artilleries in Turkey, round 3 : 3/6 hits
Neutral_True roll dice for 5 infantry in Turkey, round 3 : 1/5 hits
1 artillery owned by the British and 3 infantry owned by the Neutral_True lost in Turkey
British roll dice for 4 armour and 1 artillery in Turkey, round 4 : 2/5 hits
Neutral_True roll dice for 2 infantry in Turkey, round 4 : 0/2 hits
2 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 4 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Volgograd
British attack with 4 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 3 armour, 1 factory_minor, 2 fighters and 4 tactical_bombers; Italians defend with 1 armour, 1 artillery and 2 infantry
British roll dice for 4 armour, 3 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 8/17 hits
Germans roll dice for 4 armour, 1 artillery, 2 fighters, 2 infantry and 4 tactical_bombers in Volgograd, round 2 : 5/13 hits
5 infantry owned by the British, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians, 3 armour owned by the Germans, 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Volgograd
British roll dice for 4 armour, 3 artilleries, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 9/12 hits
Germans roll dice for 2 fighters and 3 tactical_bombers in Volgograd, round 3 : 3/5 hits
3 tactical_bombers owned by the Germans, 2 artilleries owned by the British, 1 mech_infantry owned by the British and 2 fighters owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 4 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Germans: 3 armour, 2 fighters and 4 tactical_bombers
Casualties for British: 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantryNon Combat Move - British
1 fighter and 2 tactical_bombers moved from Volgograd to Caucasus
3 infantry moved from India to West India
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
7 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 aaGun moved from Eire to Scotland
1 aaGun moved from Scotland to United Kingdom
3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to SpainPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Egypt
1 infantry placed in Union of South Africa
British undo move 4.
1 infantry placed in Egypt
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
I cannot call that any othe than lucky. If it helps, I dunno.
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Hey its part of the game. You had good percentages in the battles. I just really underestimated your ability to spread your forces around to so many areas of attack. Great turn! Now I have some deep pondering to do…And I am no genius as well so keep your marveling to a minimum :-D
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:) made me laugh
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Turn is coming. My nights have been occupied with this documentary on Netflix “Making a murderer”. Its fascinating! I cant seem to stop watching it.
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no worries
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
3 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Rostov
2 fighters moved from 99 Sea Zone to Southern Italy
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Romania
2 mech_infantrys moved from Western Germany to Yugoslavia
2 armour moved from Western Germany to Yugoslavia
2 mech_infantrys moved from Western Germany to FrancePlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Northwest Persia to CaucasusNon Combat Move - French
Turn Complete - French
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sz 91: Two french inf on one US TT.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 89 PUs;
Germans buy 5 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
2 bombers moved from Bryansk to Volgograd
2 bombers moved from Slovakia Hungary to VolgogradCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Volgograd
Germans attack with 1 armour, 4 bombers and 5 mech_infantrys
British defend with 4 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from British with 1 armour and 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber and 5 mech_infantrys
Casualties for British: 4 armour, 1 artillery and 1 mech_infantryNon Combat Move - Germans
2 artilleries moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
3 aaGuns moved from Tambov to Rostov
6 armour moved from Russia to Rostov
3 bombers moved from Volgograd to Rostov
1 fighter moved from 125 Sea Zone to 113 Sea Zone
1 fighter moved from 125 Sea Zone to 113 Sea Zone
3 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to France
2 infantry moved from Yugoslavia to BulgariaPlace Units - Germans
3 armour placed in Russia
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in France
2 armour and 2 mech_infantrys placed in Germany
1 fighter and 1 tactical_bomber placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs -
Well so much for planning. Ran that volgogrod battle like 5 times. Never went that bad! Guess the dice know when they’re live :-D
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:) When you said “that bad” I was thinking a spectacular defeat or so. But I know what you mean :)
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My main internet is down, I will take Samara with 16 inf and 1 aa, Vologda with with one inf, one aa. mech alex to tj, tim to novo, yen to tim.
thats about it, japan can go.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
16 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Alexandria to Trans-JordanCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Novosibirsk to Vologda
1 aaGun moved from Novosibirsk to SamaraTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Philippines to Java
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
9 fighters moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
5 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
1 bomber moved from Yunnan to Burma
3 tactical_bombers moved from French Indo China to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 bomber, 2 mech_infantrys and 5 tactical_bombers
British defend with 2 artilleries and 3 infantry
Japanese win with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 armour, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 artilleries and 3 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 9 fighters
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 bomber moved from Java to Malaya
1 armour moved from Malaya to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 armour moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
2 infantry moved from Chahar to Hopei
3 infantry moved from Anhwe to Hopei
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 artilleries moved from Yunnan to Szechwan
1 armour moved from Szechwan to Yunnan
2 mech_infantrys moved from Szechwan to Yunnan
1 bomber and 4 tactical_bombers moved from Burma to Yunnan
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 2 battleships, 5 carriers, 1 cruiser, 1 infantry, 3 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
9 fighters moved from 43 Sea Zone to 37 Sea Zone
3 fighters moved from Philippines to Malaya
1 fighter moved from 6 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 bomber moved from 41 Sea Zone to Malaya
1 fighter moved from Japan to 6 Sea Zone
4 infantry moved from Amur to KoreaPlace Units - Japanese
1 airfield placed in Malaya
3 destroyers placed in 37 Sea Zone
1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total -
Dang!!! Those attrition hits are killing Japan :-( You should tell your troops to give up and join the good guys :-D
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may the day be far far away when all this comes back…
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LOL! Never a more true statement.