Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
Alex, you can’t just unload the inf at Malaya and keep the mech on the TT. All units that are loaded during combat move phase must be unloaded.
oh well, I looked it up, sorry. Its likely I made that mistake a few times over the years. Its a strange rule imo, I dont see a rationale. Was that always the case from the original version on?
In any case apologies, the other unit unloads also, oc.
Italy can still go forward, I will edit with ANZAC.
file with edits.
I agree it is a quirky rule. I got caught doing it a while back. Thanks for the catch JDOW, I probably would’ve missed it. Decisions, decisions, decisions…
I looked for this rule in the original axis, didnt find it there (but I just skimmed the booklet).
I am about to go to bed, Italy in the next 5 mins? ;)
Then I could do ANZAC and France quickly, and decision burden would go to Germany :)
Wont have time till later tonight.
i am not rushing you, take your time, and good night :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Italians win, taking Southern France from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 mech_infantrys moved from Yugoslavia to Bulgaria
1 armour moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,2
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Battle in French Indo China
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 21 Sea Zone to 37 Sea Zone
1 fighter moved from Guam to Malaya
1 fighter moved from Dutch New Guinea to Malaya
1 fighter moved from South Australia to Java
1 artillery and 1 mech_infantry moved from South Australia to Northern Territory
1 aaGun moved from South Australia to Northern Territory
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from France to Normandy Bordeaux
Turn Complete - French
French collect 16 PUs; end with 16 PUs total
I guess you can pretty much make a Ger-Jap double move now, or at least have Japan ready when you do Germany. Wont take me to long to decide on Russia ;)
Japan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Russia to Volgograd
2 infantry moved from Tambov to Volgograd
1 bomber moved from Russia to Volgograd
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Northern Italy to Denmark
2 fighters moved from Germany to Denmark
1 fighter moved from Germany to Holland Belgium
1 bomber moved from Germany to Denmark
1 bomber moved from Germany to Norway
5 armour, 1 infantry and 7 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 bomber moved from Russia to Caucasus
Combat - Germans
Strategic bombing raid in Norway
1 bomber killed by AA
Bombing raid in Norway causes 0 damage total.
Battle in Volgograd
Germans attack with 1 bomber, 2 infantry and 3 mech_infantrys
Russians defend with 1 mech_infantry; British defend with 1 factory_minor
Germans win, taking Volgograd from British with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 aaGun and 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Denmark
Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 8 armour, 1 bomber, 1 infantry and 7 mech_infantrys
British defend with 1 artillery, 1 infantry and 2 mech_infantrys
Germans win, taking Caucasus from Russians with 8 armour, 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
1 bomber moved from Volgograd to Ukraine
2 aaGuns moved from Rostov to Caucasus
1 fighter moved from Holland Belgium to Germany
1 bomber and 2 fighters moved from Denmark to Germany
3 infantry and 1 mech_infantry moved from Novgorod to Vyborg
4 artilleries and 6 infantry moved from Northern Italy to Greater Southern Germany
9 infantry moved from Germany to Greater Southern Germany
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 armour and 2 infantry placed in Novgorod
4 armour and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,3
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Hey you shot down a plane, finally. Good timing. :wink:
you can proceed with Japan, no movement from Russia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 2 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Russia to Finland
3 infantry moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
2 artilleries and 3 infantry moved from Sikang to Shensi
3 mech_infantrys moved from Chahar to Shensi
1 armour moved from Sikang to Kazakhstan
2 mech_infantrys moved from Sikang to Kazakhstan
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 battleship and 1 cruiser moved from 79 Sea Zone to 80 Sea Zone
4 fighters moved from 79 Sea Zone to Iraq
1 fighter moved from 39 Sea Zone to 41 Sea Zone
4 infantry moved from Shan State to Malaya
3 infantry moved from Shan State to French Indo China
2 fighters moved from Shan State to French Indo China
1 fighter moved from Shan State to Malaya
2 fighters moved from 39 Sea Zone to Malaya
1 fighter moved from 39 Sea Zone to Iraq
3 mech_infantrys moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
1 bomber moved from Japan to 3 Sea Zone
Combat - Japanese
Battle in Persia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Japanese win, taking Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Japanese attack with 1 armour, 5 fighters and 1 infantry
British defend with 3 armour, 1 factory_minor and 2 mech_infantrys
Japanese win, taking Iraq from British with 1 armour and 5 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 infantry
Casualties for British: 3 armour and 2 mech_infantrys
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Finland
Japanese attack with 1 bomber
Americans defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 3 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 3 fighters and 4 infantry
ANZAC defend with 2 fighters; Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Malaya from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in French Indo China
Japanese attack with 2 fighters and 3 infantry
ANZAC defend with 1 artillery and 1 infantry; French defend with 1 factory_minor
Japanese win, taking French Indo China from French with 1 fighter and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 4 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Sikang to Afghanistan
Japanese take Afghanistan from Neutral_True
1 bomber moved from Finland to Novgorod
1 bomber moved from 3 Sea Zone to Amur
1 tactical_bomber moved from Japan to Amur
1 fighter moved from 36 Sea Zone to Hainan
2 fighters moved from Malaya to Shan State
1 aaGun moved from Shan State to Yunnan
3 mech_infantrys moved from Sikang to Yunnan
3 infantry moved from Kiangsu to Anhwe
2 carriers moved from 79 Sea Zone to 80 Sea Zone
2 carriers moved from 39 Sea Zone to 80 Sea Zone
5 fighters moved from Iraq to 80 Sea Zone
1 fighter moved from 41 Sea Zone to 80 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Shan State to Yunnan
Place Units - Japanese
3 infantry placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,4,4,3,6,1,1,3,5,6,6,3,3,2,3,2,3,2,4,2,6,3,2,2,1,5,4,5,3,6,4,6,1,4,6,1,4,6,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
Japanese collect 58 PUs (8 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 destroyers, 4 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
6 armour, 4 artilleries and 2 infantry moved from France to Western Germany
Americans take Western Germany from Germans
1 bomber moved from Malta to Holland Belgium
2 fighters moved from Spain to Holland Belgium
1 tactical_bomber moved from Malta to Greece
1 armour moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Siberia to Soviet Far East
2 fighters moved from Philippines to Hainan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Malaya
7 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 battleship, 2 cruisers, 6 destroyers and 2 submarines moved from 37 Sea Zone to 39 Sea Zone
Americans take 41 Sea Zone from Japanese
Combat - Americans
Battle in Malaya
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hainan
Americans attack with 2 fighters
Japanese defend with 1 fighter
Americans roll dice for 2 fighters in Hainan, round 2 : 0/2 hits
Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits
1 fighter owned by the Americans lost in Hainan
Americans roll dice for 1 fighter in Hainan, round 3 : 1/1 hits
Japanese roll dice for 1 fighter in Hainan, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Hainan
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter
Battle in Shan State
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 fighter
Americans roll dice for 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/2 hits
Japanese roll dice for 1 fighter in Shan State, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in Shan State
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in India
Americans attack with 7 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 7 fighters and 1 tactical_bomber in India, round 2 : 4/8 hits
Japanese roll dice for 3 infantry in India, round 2 : 0/3 hits
3 infantry owned by the Japanese lost in India
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Greece
Americans attack with 1 tactical_bomber
Italians defend with 1 artillery
Americans roll dice for 1 tactical_bomber in Greece, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Greece, round 2 : 0/1 hits
Americans roll dice for 1 tactical_bomber in Greece, round 3 : 1/1 hits
Italians roll dice for 1 artillery in Greece, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 tactical_bomber owned by the Americans lost in Greece
Italians win with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery
Casualties for Americans: 1 tactical_bomber
Battle in Holland Belgium
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber and 2 fighters in Holland Belgium, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from Holland Belgium to France
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Holland Belgium to France
1 transport moved from 110 Sea Zone to 105 Sea Zone
2 transports moved from 110 Sea Zone to 105 Sea Zone
3 infantry moved from Spain to 105 Sea Zone
2 armour and 1 artillery moved from Spain to 105 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 105 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 submarines moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 1 infantry moved from Spain to 91 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Spain
2 armour, 3 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
7 fighters and 1 tactical_bomber moved from India to 39 Sea Zone
5 carriers moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
1 fighter moved from Malaya to Borneo
1 fighter moved from Hainan to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 bomber moved from Hawaiian Islands to Philippines
1 armour and 1 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 7 Sea Zone to 8 Sea Zone
1 submarine moved from 7 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Norway
1 armour, 1 infantry and 1 tactical_bomber placed in Spain
Americans undo move 5.
1 tactical_bomber placed in 92 Sea Zone
1 armour and 1 infantry placed in Spain
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 82 PUs; end with 82 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 4 armour, 1 artillery, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 mech_infantry moved from Turkey to Greece
British take Greece from Italians
2 armour moved from Egypt to Iraq
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Iraq
2 armour and 2 mech_infantrys moved from Turkey to Persia
1 submarine moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from France to Denmark
1 battleship, 1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
Combat - British
Battle in Denmark
British attack with 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/2 hits
British roll dice for 1 fighter and 2 infantry in Denmark, round 2 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Denmark, round 2 : 2/2 hits
2 infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Denmark
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Iraq
British attack with 2 armour, 1 fighter and 2 tactical_bombers
Japanese defend with 1 armour and 1 factory_minor
British roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Iraq, round 2 : 1/5 hits
Japanese roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Iraq
British win, taking Iraq from Japanese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Persia
British attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from Iraq to Egypt
1 mech_infantry moved from Turkey to Northwest Persia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Egypt
1 transport moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from Spain to 105 Sea Zone
1 aaGun moved from Normandy Bordeaux to 105 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 105 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Denmark to Western Germany
1 aaGun, 3 artilleries and 3 infantry moved from France to Western Germany
1 transport moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
2 armour placed in Egypt
1 destroyer placed in 81 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,3,2,5,3,6,2,5,5,4,5,2,3,2
British collect 33 PUs (6 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Bulgaria to Greece
1 infantry moved from Northern Italy to France
2 infantry moved from Southern France to France
1 fighter moved from Southern Italy to France
Combat - Italians
Battle in Greece
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Italians win, taking Greece from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in France
Italians attack with 1 fighter and 3 infantry
French defend with 1 airfield, 1 factory_minor and 3 infantry; Americans defend with 1 aaGun, 1 bomber and 1 fighter
retreated to France
French win with 1 aaGun, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantry
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 fighter moved from France to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern France
1 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,1,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Siam
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 mech_infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Siam
Battle in Shan State
Non Combat Move - ANZAC
1 artillery moved from Northern Territory to Queensland
1 aaGun moved from Northern Territory to Queensland
1 fighter moved from Java to Philippines
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs