@BooperCould you quote the section or something for me to read what he said.
15L G40 Playoff game Alexgreat (Allies +24) vs. Majikforce (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 7 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to Persia
1 fighter moved from Eastern Persia to Persia
1 infantry moved from Iraq to Turkey
2 mech_infantrys moved from Syria to Turkey
2 armour moved from Volgograd to Turkey
2 tactical_bombers moved from Volgograd to Turkey
5 mech_infantrys moved from Volgograd to Turkey
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from GermansCombat - British
Battle in 80 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Persia
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 factory_minor
British roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Turkey
British attack with 2 armour, 1 infantry, 7 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 fighters; Germans defend with 2 infantry; Italians defend with 3 armour
British roll dice for 2 armour, 1 infantry, 7 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 6/12 hits
Italians roll dice for 3 armour, 2 fighters and 2 infantry in Turkey, round 2 : 3/7 hits
1 infantry owned by the British, 2 infantry owned by the Germans, 2 mech_infantrys owned by the British, 1 fighter owned by the Japanese and 3 armour owned by the Italians lost in Turkey
British roll dice for 2 armour, 5 mech_infantrys and 2 tactical_bombers in Turkey, round 3 : 3/9 hits
Italians roll dice for 1 fighter in Turkey, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Turkey
British win, taking Turkey from Italians with 2 armour, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 2 fighters
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 3 armourNon Combat Move - British
2 tactical_bombers moved from Turkey to Iraq
1 fighter moved from Persia to Iraq
1 artillery, 1 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Spain
3 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to France
1 transport moved from 110 Sea Zone to 92 Sea ZonePlace Units - British
3 armour placed in Iraq
3 armour placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
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hold on, one edit coming
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the three British air in Iraq are in TJ instead. Pls edit if it effects you, otherwise I do it with Anzac. Thx.
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Got it! Wow if it wasn’t for bad luck in the Middle East I’d have no luck. Just getting shredded. Nice turn!
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Alex, you can’t just unload the inf at Malaya and keep the mech on the TT. All units that are loaded during combat move phase must be unloaded.
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oh well, I looked it up, sorry. Its likely I made that mistake a few times over the years. Its a strange rule imo, I dont see a rationale. Was that always the case from the original version on?
In any case apologies, the other unit unloads also, oc.
Italy can still go forward, I will edit with ANZAC.
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file with edits.
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I agree it is a quirky rule. I got caught doing it a while back. Thanks for the catch JDOW, I probably would’ve missed it. Decisions, decisions, decisions…
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I looked for this rule in the original axis, didnt find it there (but I just skimmed the booklet).
I am about to go to bed, Italy in the next 5 mins? ;)
Then I could do ANZAC and France quickly, and decision burden would go to Germany :) -
Wont have time till later tonight.
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i am not rushing you, take your time, and good night :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Italians win, taking Southern France from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 mech_infantrys moved from Yugoslavia to Bulgaria
1 armour moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,2
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
Battle in French Indo ChinaNon Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 21 Sea Zone to 37 Sea Zone
1 fighter moved from Guam to Malaya
1 fighter moved from Dutch New Guinea to Malaya
1 fighter moved from South Australia to Java
1 artillery and 1 mech_infantry moved from South Australia to Northern Territory
1 aaGun moved from South Australia to Northern TerritoryPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from France to Normandy BordeauxTurn Complete - French
French collect 16 PUs; end with 16 PUs total -
I guess you can pretty much make a Ger-Jap double move now, or at least have Japan ready when you do Germany. Wont take me to long to decide on Russia ;)
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Japan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Russia to Volgograd
2 infantry moved from Tambov to Volgograd
1 bomber moved from Russia to Volgograd
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Northern Italy to Denmark
2 fighters moved from Germany to Denmark
1 fighter moved from Germany to Holland Belgium
1 bomber moved from Germany to Denmark
1 bomber moved from Germany to Norway
5 armour, 1 infantry and 7 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 bomber moved from Russia to CaucasusCombat - Germans
Strategic bombing raid in Norway
1 bomber killed by AA
Bombing raid in Norway causes 0 damage total.
Battle in Volgograd
Germans attack with 1 bomber, 2 infantry and 3 mech_infantrys
Russians defend with 1 mech_infantry; British defend with 1 factory_minor
Germans win, taking Volgograd from British with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 aaGun and 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Denmark
Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 8 armour, 1 bomber, 1 infantry and 7 mech_infantrys
British defend with 1 artillery, 1 infantry and 2 mech_infantrys
Germans win, taking Caucasus from Russians with 8 armour, 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
1 bomber moved from Volgograd to Ukraine
2 aaGuns moved from Rostov to Caucasus
1 fighter moved from Holland Belgium to Germany
1 bomber and 2 fighters moved from Denmark to Germany
3 infantry and 1 mech_infantry moved from Novgorod to Vyborg
4 artilleries and 6 infantry moved from Northern Italy to Greater Southern Germany
9 infantry moved from Germany to Greater Southern GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
1 armour and 2 infantry placed in Novgorod
4 armour and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,3
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs -
Hey you shot down a plane, finally. Good timing. :wink:
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you can proceed with Japan, no movement from Russia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 2 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Russia to Finland
3 infantry moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
2 artilleries and 3 infantry moved from Sikang to Shensi
3 mech_infantrys moved from Chahar to Shensi
1 armour moved from Sikang to Kazakhstan
2 mech_infantrys moved from Sikang to Kazakhstan
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 battleship and 1 cruiser moved from 79 Sea Zone to 80 Sea Zone
4 fighters moved from 79 Sea Zone to Iraq
1 fighter moved from 39 Sea Zone to 41 Sea Zone
4 infantry moved from Shan State to Malaya
3 infantry moved from Shan State to French Indo China
2 fighters moved from Shan State to French Indo China
1 fighter moved from Shan State to Malaya
2 fighters moved from 39 Sea Zone to Malaya
1 fighter moved from 39 Sea Zone to Iraq
3 mech_infantrys moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
1 bomber moved from Japan to 3 Sea ZoneCombat - Japanese
Battle in Persia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Japanese win, taking Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Japanese attack with 1 armour, 5 fighters and 1 infantry
British defend with 3 armour, 1 factory_minor and 2 mech_infantrys
Japanese win, taking Iraq from British with 1 armour and 5 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 infantry
Casualties for British: 3 armour and 2 mech_infantrys
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Finland
Japanese attack with 1 bomber
Americans defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 3 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 3 fighters and 4 infantry
ANZAC defend with 2 fighters; Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Malaya from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in French Indo China
Japanese attack with 2 fighters and 3 infantry
ANZAC defend with 1 artillery and 1 infantry; French defend with 1 factory_minor
Japanese win, taking French Indo China from French with 1 fighter and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 4 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Sikang to Afghanistan
Japanese take Afghanistan from Neutral_True
1 bomber moved from Finland to Novgorod
1 bomber moved from 3 Sea Zone to Amur
1 tactical_bomber moved from Japan to Amur
1 fighter moved from 36 Sea Zone to Hainan
2 fighters moved from Malaya to Shan State
1 aaGun moved from Shan State to Yunnan
3 mech_infantrys moved from Sikang to Yunnan
3 infantry moved from Kiangsu to Anhwe
2 carriers moved from 79 Sea Zone to 80 Sea Zone
2 carriers moved from 39 Sea Zone to 80 Sea Zone
5 fighters moved from Iraq to 80 Sea Zone
1 fighter moved from 41 Sea Zone to 80 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Shan State to YunnanPlace Units - Japanese
3 infantry placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
2 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,4,4,3,6,1,1,3,5,6,6,3,3,2,3,2,3,2,4,2,6,3,2,2,1,5,4,5,3,6,4,6,1,4,6,1,4,6,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
Japanese collect 58 PUs (8 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs