@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 7 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to Persia
1 fighter moved from Eastern Persia to Persia
1 infantry moved from Iraq to Turkey
2 mech_infantrys moved from Syria to Turkey
2 armour moved from Volgograd to Turkey
2 tactical_bombers moved from Volgograd to Turkey
5 mech_infantrys moved from Volgograd to Turkey
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
Combat - British
Battle in 80 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Persia
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 factory_minor
British roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Persia
British win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Turkey
British attack with 2 armour, 1 infantry, 7 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 fighters; Germans defend with 2 infantry; Italians defend with 3 armour
British roll dice for 2 armour, 1 infantry, 7 mech_infantrys and 2 tactical_bombers in Turkey, round 2 : 6/12 hits
Italians roll dice for 3 armour, 2 fighters and 2 infantry in Turkey, round 2 : 3/7 hits
1 infantry owned by the British, 2 infantry owned by the Germans, 2 mech_infantrys owned by the British, 1 fighter owned by the Japanese and 3 armour owned by the Italians lost in Turkey
British roll dice for 2 armour, 5 mech_infantrys and 2 tactical_bombers in Turkey, round 3 : 3/9 hits
Italians roll dice for 1 fighter in Turkey, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Turkey
British win, taking Turkey from Italians with 2 armour, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 2 fighters
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 3 armour
Non Combat Move - British
2 tactical_bombers moved from Turkey to Iraq
1 fighter moved from Persia to Iraq
1 artillery, 1 infantry and 2 mech_infantrys moved from Volgograd to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Spain
3 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to France
1 transport moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
3 armour placed in Iraq
3 armour placed in Egypt
1 armour and 1 mech_infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Turn Complete - UK_Pacific
hold on, one edit coming
the three British air in Iraq are in TJ instead. Pls edit if it effects you, otherwise I do it with Anzac. Thx.
Got it! Wow if it wasn’t for bad luck in the Middle East I’d have no luck. Just getting shredded. Nice turn!
Alex, you can’t just unload the inf at Malaya and keep the mech on the TT. All units that are loaded during combat move phase must be unloaded.
oh well, I looked it up, sorry. Its likely I made that mistake a few times over the years. Its a strange rule imo, I dont see a rationale. Was that always the case from the original version on?
In any case apologies, the other unit unloads also, oc.
Italy can still go forward, I will edit with ANZAC.
file with edits.
I agree it is a quirky rule. I got caught doing it a while back. Thanks for the catch JDOW, I probably would’ve missed it. Decisions, decisions, decisions…
I looked for this rule in the original axis, didnt find it there (but I just skimmed the booklet).
I am about to go to bed, Italy in the next 5 mins? ;)
Then I could do ANZAC and France quickly, and decision burden would go to Germany :)
Wont have time till later tonight.
i am not rushing you, take your time, and good night :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
French defend with 1 factory_minor and 1 harbour; Americans defend with 1 infantry
Italians win, taking Southern France from French with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
2 mech_infantrys moved from Yugoslavia to Bulgaria
1 armour moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,2
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Battle in French Indo China
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 21 Sea Zone to 37 Sea Zone
1 fighter moved from Guam to Malaya
1 fighter moved from Dutch New Guinea to Malaya
1 fighter moved from South Australia to Java
1 artillery and 1 mech_infantry moved from South Australia to Northern Territory
1 aaGun moved from South Australia to Northern Territory
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from France to Normandy Bordeaux
Turn Complete - French
French collect 16 PUs; end with 16 PUs total
I guess you can pretty much make a Ger-Jap double move now, or at least have Japan ready when you do Germany. Wont take me to long to decide on Russia ;)
Japan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Russia to Volgograd
2 infantry moved from Tambov to Volgograd
1 bomber moved from Russia to Volgograd
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Northern Italy to Denmark
2 fighters moved from Germany to Denmark
1 fighter moved from Germany to Holland Belgium
1 bomber moved from Germany to Denmark
1 bomber moved from Germany to Norway
5 armour, 1 infantry and 7 mech_infantrys moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 bomber moved from Russia to Caucasus
Combat - Germans
Strategic bombing raid in Norway
1 bomber killed by AA
Bombing raid in Norway causes 0 damage total.
Battle in Volgograd
Germans attack with 1 bomber, 2 infantry and 3 mech_infantrys
Russians defend with 1 mech_infantry; British defend with 1 factory_minor
Germans win, taking Volgograd from British with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 aaGun and 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Denmark
Germans attack with 1 bomber, 2 fighters and 2 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 8 armour, 1 bomber, 1 infantry and 7 mech_infantrys
British defend with 1 artillery, 1 infantry and 2 mech_infantrys
Germans win, taking Caucasus from Russians with 8 armour, 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
1 bomber moved from Volgograd to Ukraine
2 aaGuns moved from Rostov to Caucasus
1 fighter moved from Holland Belgium to Germany
1 bomber and 2 fighters moved from Denmark to Germany
3 infantry and 1 mech_infantry moved from Novgorod to Vyborg
4 artilleries and 6 infantry moved from Northern Italy to Greater Southern Germany
9 infantry moved from Germany to Greater Southern Germany
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 armour and 2 infantry placed in Novgorod
4 armour and 4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,3
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 68 PUs
Hey you shot down a plane, finally. Good timing. :wink:
you can proceed with Japan, no movement from Russia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 2 destroyers, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Russia to Finland
3 infantry moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
2 artilleries and 3 infantry moved from Sikang to Shensi
3 mech_infantrys moved from Chahar to Shensi
1 armour moved from Sikang to Kazakhstan
2 mech_infantrys moved from Sikang to Kazakhstan
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 battleship and 1 cruiser moved from 79 Sea Zone to 80 Sea Zone
4 fighters moved from 79 Sea Zone to Iraq
1 fighter moved from 39 Sea Zone to 41 Sea Zone
4 infantry moved from Shan State to Malaya
3 infantry moved from Shan State to French Indo China
2 fighters moved from Shan State to French Indo China
1 fighter moved from Shan State to Malaya
2 fighters moved from 39 Sea Zone to Malaya
1 fighter moved from 39 Sea Zone to Iraq
3 mech_infantrys moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
1 bomber moved from Japan to 3 Sea Zone
Combat - Japanese
Battle in Persia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Japanese win, taking Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Japanese attack with 1 armour, 5 fighters and 1 infantry
British defend with 3 armour, 1 factory_minor and 2 mech_infantrys
Japanese win, taking Iraq from British with 1 armour and 5 fighters remaining. Battle score for attacker is 23
Casualties for Japanese: 1 infantry
Casualties for British: 3 armour and 2 mech_infantrys
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer and 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Finland
Japanese attack with 1 bomber
Americans defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 3 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 3 fighters and 4 infantry
ANZAC defend with 2 fighters; Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Japanese win, taking Malaya from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in French Indo China
Japanese attack with 2 fighters and 3 infantry
ANZAC defend with 1 artillery and 1 infantry; French defend with 1 factory_minor
Japanese win, taking French Indo China from French with 1 fighter and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 4 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Sikang to Afghanistan
Japanese take Afghanistan from Neutral_True
1 bomber moved from Finland to Novgorod
1 bomber moved from 3 Sea Zone to Amur
1 tactical_bomber moved from Japan to Amur
1 fighter moved from 36 Sea Zone to Hainan
2 fighters moved from Malaya to Shan State
1 aaGun moved from Shan State to Yunnan
3 mech_infantrys moved from Sikang to Yunnan
3 infantry moved from Kiangsu to Anhwe
2 carriers moved from 79 Sea Zone to 80 Sea Zone
2 carriers moved from 39 Sea Zone to 80 Sea Zone
5 fighters moved from Iraq to 80 Sea Zone
1 fighter moved from 41 Sea Zone to 80 Sea Zone
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Shan State to Yunnan
Place Units - Japanese
3 infantry placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 1 transport placed in 6 Sea Zone
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,4,4,4,3,6,1,1,3,5,6,6,3,3,2,3,2,3,2,4,2,6,3,2,2,1,5,4,5,3,6,4,6,1,4,6,1,4,6,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
Japanese collect 58 PUs (8 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs