@Daaras @crockett36 @Stucifer Never mind was able to fix it on my own.
15L G40 Playoff game Alexgreat (Allies +24) vs. Majikforce (Axis)
-
How do you want 113 done, best defense, round by round?
-
Leaving work now I will try to look at it later tonight and give you an answer. Thanks for asking. Take care and be well!
-
Go max defense. Lose the carrier before any destroyers please. Good luck to you! I wish you had some AA in the battle too bad they cant attack. :wink:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 mech_infantrys moved from Persia to West India
1 fighter moved from Tsinghai to West India
1 armour and 1 mech_infantry moved from Tsinghai to Samara
1 armour moved from Volgograd to Samara
1 mech_infantry moved from Rostov to Samara
1 tactical_bomber moved from Tsinghai to Samara
1 tactical_bomber moved from Tsinghai to Tambov
3 armour moved from Volgograd to Tambov
1 submarine moved from 99 Sea Zone to 81 Sea ZoneCombat - British
Battle in Western Germany
British converts factory_major into different units
Battle in 113 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 submarines
Germans defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 6 transports
British roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 fighter in 113 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 carrier, 4 destroyers, 2 fighters and 6 transports in 113 Sea Zone, round 2 : 1/7 hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the Germans and 1 submarine owned by the Germans lost in 113 Sea Zone
British roll dice for 2 submarines in 113 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 fighter in 113 Sea Zone, round 3 : 3/6 hits
Germans roll dice for 4 destroyers, 2 fighters and 6 transports in 113 Sea Zone, round 3 : 3/6 hits
4 destroyers owned by the Germans, 2 submarines owned by the British and 1 carrier owned by the British lost in 113 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 3 destroyers and 1 fighter in 113 Sea Zone, round 4 : 2/6 hits
Germans roll dice for 2 fighters and 6 transports in 113 Sea Zone, round 4 : 1/2 hits
2 fighters owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone
6 transports owned by the Germans lost in 113 Sea Zone
British win, taking Western Germany from Germans with 1 battleship, 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 80
Casualties for Germans: 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 6 transports
Casualties for British: 1 carrier, 1 destroyer and 2 submarines
Battle in West India
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 fighter and 2 mech_infantrys in West India, round 2 : 1/3 hits
Japanese roll dice for 1 armour in West India, round 2 : 0/1 hits
1 armour owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Samara
British attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour
British roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/5 hits
Germans roll dice for 3 armour in Samara, round 2 : 2/3 hits
1 armour owned by the Germans and 2 mech_infantrys owned by the British lost in Samara
British roll dice for 2 armour and 1 tactical_bomber in Samara, round 3 : 2/3 hits
Germans roll dice for 2 armour in Samara, round 3 : 1/2 hits
1 armour owned by the British and 2 armour owned by the Germans lost in Samara
British win, taking Samara from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 3 armour
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Tambov
British attack with 3 armour and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
British roll dice for 3 armour and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Tambov, round 2 : 2/3 hits
2 armour owned by the British and 2 mech_infantrys owned by the Germans lost in Tambov
British roll dice for 1 armour and 1 tactical_bomber in Tambov, round 3 : 2/2 hits
Germans roll dice for 1 armour in Tambov, round 3 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Tambov
British win with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 3 armourNon Combat Move - British
1 fighter moved from West India to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from Samara to Volgograd
1 tactical_bomber moved from Tambov to Volgograd
1 armour and 7 mech_infantrys moved from Turkey to Volgograd
4 infantry moved from Iraq to Turkey
2 mech_infantrys moved from Egypt to Syria
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 armour, 1 artillery and 1 infantry placed in Volgograd
3 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 47 PUs; end with 47 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 52 PUsTurn Complete - UK_Pacific
-
that ran mor or less to statistics, slightly better for UK than could have been. Still, one out of five times I would have lost the battle, so I am more than happy. You rolled well in the land battles, nothing spectacular happened. Intense game.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
6 infantry moved from Southern Italy to Northern Italy
3 armour and 3 mech_infantrys moved from Bulgaria to Turkey
1 infantry moved from Greece to Turkey
1 mech_infantry moved from Yugoslavia to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 1 mech_infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Northern Italy
Italians attack with 6 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 4 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Turkey
Italians attack with 3 armour, 1 infantry and 3 mech_infantrys
British defend with 6 infantry
Italians win, taking Turkey from British with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 6 infantry
Casualties for Italians: 1 infantry and 3 mech_infantrysNon Combat Move - Italians
1 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia
1 artillery moved from Bulgaria to GreecePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 13 PUs (3 lost to blockades); end with 14 PUs total -
I knew I should of moved that navy. Learning so many things! I will have questions for you after the game is over if you dont mind me picking your brain.
-
ah, you tried it with the mech inf vs the inf. was pretty sure you would and was still too thrifty to bring a second inf.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 infantry moved from Rostov to Tambov
ANZAC take Tambov from GermansCombat - ANZAC
Battle in 6 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western Australia to Northern Territory
1 fighter moved from Northern Territory to Queensland
1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
1 fighter moved from Celebes to Dutch New Guinea
1 fighter moved from 21 Sea Zone to GuamPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 armour placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to Northern Territory: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
2 fighters moved from Germany to Western Germany
1 bomber moved from Germany to 95 Sea Zone
2 infantry moved from Bryansk to Tambov
2 bombers moved from Russia to Tambov
3 armour moved from Russia to Rostov
2 armour and 5 mech_infantrys moved from Ukraine to Rostov
1 infantry and 2 mech_infantrys moved from Bryansk to RostovCombat - Germans
Battle in Western Germany
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Germans win, taking Tambov from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 5 armour, 1 infantry and 7 mech_infantrys
ANZAC defend with 1 infantry; British defend with 1 airfield
Germans win, taking Rostov from British with 5 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Ukraine to Rostov
2 bombers moved from Tambov to Russia
1 mech_infantry moved from Vologda to Novgorod
2 fighters moved from Western Germany to Germany
1 bomber moved from 95 Sea Zone to Germany
3 artilleries and 5 infantry moved from France to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 infantry moved from Greece to Turkey
2 mech_infantrys moved from Germany to Northern ItalyPlace Units - Germans
3 infantry placed in Novgorod
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 bomber, 1 fighter and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs -
A bloody war that you are fighting gentlemen :D
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
-
looking forward to Japan! And then, to france or not to france…
-
Many many thoughts and voices in my head!
-
A bloody war that you are fighting gentlemen :D
Yes so much bloodshed, if only alex would give up Egypt then all would be well :wink:
-
well, I do hope you consider an honorable resignation, and not just something nasty with Japan ;)
You will be popular in Paris with the former option, and thats worth something :)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 fighter, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
3 fighters moved from India to Persia
1 fighter moved from Malaya to 43 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
4 infantry moved from Novosibirsk to Samara
1 bomber moved from Yunnan to Samara
1 bomber moved from Yunnan to Eastern Persia
1 bomber moved from Yunnan to Eastern Persia
1 battleship and 1 cruiser moved from 41 Sea Zone to 79 Sea Zone
4 fighters moved from 41 Sea Zone to West India
1 armour and 6 mech_infantrys moved from Shensi to Sikang
2 artilleries and 4 infantry moved from Shensi to Sikang
4 fighters moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 fighters moved from Malaya to 36 Sea ZoneCombat - Japanese
Battle in West India
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 2 mech_infantrys
Japanese win, taking West India from UK_Pacific with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Persia
Japanese attack with 1 artillery, 3 fighters and 1 infantry
British defend with 2 armour, 1 factory_minor and 1 mech_infantry
Japanese win, taking Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Samara
Japanese attack with 1 bomber and 4 infantry
British defend with 1 armour
Japanese win, taking Samara from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Eastern Persia
Japanese attack with 2 bombers
British defend with 1 fighter and 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is -20
Casualties for Japanese: 2 bombers
Casualties for British: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 2 artilleries, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Yunnan to India
1 aaGun and 4 infantry moved from Yunnan to Shan State
3 infantry moved from French Indo China to Shan State
2 fighters moved from 36 Sea Zone to Shan State
1 fighter moved from 43 Sea Zone to Shan State
1 battleship and 2 carriers moved from 41 Sea Zone to 39 Sea Zone
4 fighters moved from 42 Sea Zone to 39 Sea Zone
2 carriers moved from 41 Sea Zone to 79 Sea Zone
4 fighters moved from West India to 79 Sea Zone
1 bomber moved from Samara to Russia
3 mech_infantrys moved from Kiangsu to Chahar
2 infantry moved from Korea to Amur
2 fighters moved from Persia to Turkey
1 infantry moved from Urals to NovosibirskPlace Units - Japanese
1 transport placed in 39 Sea Zone
1 armour and 1 infantry placed in India
3 mech_infantrys placed in French Indo China
3 infantry placed in Kiangsu
1 bomber, 1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Japanese collect 65 PUs (3 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 armour, 1 factory_minor, 1 fighter, 4 infantry, 3 submarines and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
2 armour, 4 artilleries and 2 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
French take Southern France from Americans
French take Tunisia from Americans
3 armour moved from Spain to France
1 armour moved from Spain to France
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
3 fighters moved from 21 Sea Zone to 36 Sea Zone
4 fighters moved from 21 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Guam to 21 Sea Zone
2 fighters moved from 35 Sea Zone to French Indo China
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.
Battle in Malaya
Battle in 36 Sea Zone
Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking Malaya from Japanese, taking 36 Sea Zone from Japanese with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in French Indo China
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in French Indo China, round 2 : 1/4 hits
Japanese roll dice for 3 mech_infantrys in French Indo China, round 2 : 0/3 hits
1 mech_infantry owned by the Japanese lost in French Indo China
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in French Indo China, round 3 : 1/4 hits
Japanese roll dice for 2 mech_infantrys in French Indo China, round 3 : 2/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in French Indo China
Americans roll dice for 2 fighters in French Indo China, round 4 : 1/2 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
Americans win with 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 3 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 submarines moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 battleship, 5 carriers, 2 cruisers and 4 destroyers moved from 21 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from French Indo China to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
4 fighters moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
2 fighters moved from Guam to Philippines
1 bomber moved from Western Germany to Malta
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 aaGun moved from Normandy Bordeaux to France
1 tactical_bomber moved from Spain to Malta
1 fighter moved from 112 Sea Zone to Spain
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 submarines moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from United Kingdom to Spain
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 armour moved from Alaska to 2 Sea Zone
1 infantry moved from Alaska to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 submarine moved from 2 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 armour and 1 infantry placed in Spain
1 factory_minor placed in Norway
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
1 fighter placed in Eastern United States
3 submarines and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 81 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai
10 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total