@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter and 2 tactical_bombers moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Rostov
5 armour, 1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
Combat - British
Battle in Holland Belgium
Battle in Rostov
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 infantry; Italians defend with 1 airfield
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 0/5 hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Rostov, round 3 : 3/5 hits
Italians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
British win, taking Holland Belgium from Germans, taking Rostov from Italians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Volgograd
British attack with 6 armour, 1 artillery and 2 mech_infantrys
Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
British roll dice for 6 armour, 1 artillery and 2 mech_infantrys in Volgograd, round 2 : 0/9 hits
Germans roll dice for 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/4 hits
2 mech_infantrys owned by the British lost in Volgograd
British roll dice for 6 armour and 1 artillery in Volgograd, round 3 : 3/7 hits
Germans roll dice for 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry in Volgograd, round 3 : 2/4 hits
1 armour owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British, 1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
British roll dice for 5 armour in Volgograd, round 4 : 3/5 hits
Germans roll dice for 2 artilleries in Volgograd, round 4 : 1/2 hits
1 armour owned by the British and 2 artilleries owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 4 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for British: 2 armour, 1 artillery and 2 mech_infantrys
Non Combat Move - British
1 fighter and 2 tactical_bombers moved from Rostov to Tsinghai
3 mech_infantrys moved from Persia to Turkey
2 infantry and 4 mech_infantrys moved from Iraq to Turkey
1 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
3 artilleries and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Cant believe I whiffed in Rostov and Volgo in rd1. Thats 8 threes, 1 four and some twos and ones. Its abnormal.
Didnt ask for scramble in 37 as it was overwhelming, but of course will roll in Forum if you want to scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Southern Italy to Yugoslavia
2 aaGuns and 12 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Western Australia to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 56 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Caucasus to Rostov
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Celebes
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
2 French inf on the US TT.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Tambov
9 armour, 3 artilleries and 2 mech_infantrys moved from Russia to Samara
2 bombers moved from Yunnan to Samara
1 artillery and 1 infantry moved from France to Southern France
1 bomber moved from France to Southern France
5 artilleries and 5 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Southern France
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 9 armour, 3 artilleries, 2 bombers and 2 mech_infantrys
Russians defend with 2 aaGuns and 17 infantry
Germans win, taking Samara from Russians with 3 armour and 2 bombers remaining. Battle score for attacker is 5
Casualties for Germans: 6 armour, 3 artilleries and 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 17 infantry
Battle in Tambov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 5 artilleries, 3 fighters and 5 infantry
British defend with 1 aaGun, 6 infantry and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 5 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for British: 1 aaGun, 6 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
5 infantry moved from Western Germany to France
3 aaGuns moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 bomber moved from Southern France to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from Samara to Russia
2 armour and 2 mech_infantrys moved from Romania to Ukraine
Place Units - Germans
3 artilleries placed in France
3 armour placed in Russia
3 mech_infantrys placed in Ukraine
1 fighter, 3 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 4.
1 fighter placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Removing units owned by Germans from Germany: 2 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Turning off Edit Mode
3 infantry placed in Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns and 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 aaGuns and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Wow! What a turn! I was sweating bullets! Went pretty flawless for Germany. That Samara battle had me so nervous. Sorry for all the edits, I couldnt decide how I wanted to distribute my NCM. Now I can see where all my weaknesses are as you expose them with each allied power. Good luck to you!
I am sure very unhappy, between India, Russia, 2x Normandy, now Samara its 27 aa misses in a row, and I guess its more, I just checked those. No wonder those 60% battles are won so easily (me giving you just a 60% is another matter, oc), and it does help with those major multi air battles, always winning on or above average. You take the chances, and win, thats a reward of some sort for courage, but at least some air should not be there, really. The consequences of this draught are manyfolds.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Northwest Persia to Volgograd
Turn Complete - Russians
US and UK orders standing by :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
4 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Shensi
1 armour moved from Burma to West India
Japanese take West India from UK_Pacific
1 fighter moved from Malaya to 54 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 cruiser moved from 38 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 battleships moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 42 Sea Zone
4 carriers moved from 39 Sea Zone to 41 Sea Zone
5 fighters moved from 39 Sea Zone to Sumatra
3 fighters moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 bombers moved from Yunnan to 36 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 3 fighters and 1 transport
Americans defend with 1 destroyer and 3 submarines
3 submarines owned by the Americans Submerged
Japanese win, taking Alaska from Americans, taking 41 Sea Zone from Americans with 2 battleships, 4 carriers, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 5 fighters and 1 infantry
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 3 bombers and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 54 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 39 Sea Zone to 55 Sea Zone
3 fighters moved from 41 Sea Zone to India
3 fighters moved from 42 Sea Zone to 41 Sea Zone
5 fighters moved from Sumatra to 41 Sea Zone
3 mech_infantrys moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Burma to India
1 infantry moved from Hunan to Yunnan
3 bombers moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
3 fighters moved from Philippines to Japan
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 3 mech_infantrys moved from Sikang to Shensi
Place Units - Japanese
2 destroyers and 1 transport placed in 39 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1,4,2,2,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3,1,4,6,3,1,2,1,1,5,4,5,6,2,1,6,2,5,1,2,4,3,1,4,1,4,2,6,5,2,6,4
Japanese collect 66 PUs (8 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to Malaya: 3 fighters
EDIT: Turning off Edit Mode
Edited the fighters from phillipines to malaya instead of too japan. I assumed you didnt want your subs to fight in sz 41. But as always we can roll it out if you want.
phew, Europe is easy to decide, Pacific isnt…
Yes. Quite the chess match!
Indeed.
There will be many many battles in US and UK turn 11, and one real major sea battle in 113. All are reasonably well supported, I really cant afford to lose most of them, if any at all. 113, crucial.
ah, before rolling more battles, I just did 112, and the inf that went to WGer is oc meant for Denmark. I will continue with the other battles and edit after non combat. Den is the same walk in as WGer, but for UK 113 need Denmark of course.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 harbour, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 carrier, 1 destroyer and 2 submarines moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 armour, 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber moved from Spain to Normandy Bordeaux
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 armour moved from Western United States to Alaska
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
3 submarines moved from 41 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 1 fighter moved from 35 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Norway
Battle in Western Germany
Americans converts factory_major into different units
Battle in Northern Italy
Battle in 2 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking Norway from Germans, taking Western Germany from Germans, taking Northern Italy from Italians, taking 2 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 armour and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 armour and 3 infantry in Alaska, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 armour and 2 infantry in Alaska, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour and 2 infantry in Alaska, round 4 : 2/3 hits
Japanese roll dice for 1 infantry in Alaska, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Borneo
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 mech_infantry
Battle in Philippines
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Philippines, round 2 : 4/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 1/3 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in 55 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 4 submarines in 55 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 3 submarines in 55 Sea Zone, round 3 : 2/3 hits
1 carrier owned by the Japanese lost in 55 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers and 3 destroyers in 21 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 6 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Normandy Bordeaux
Americans attack with 2 armour, 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 5 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour, 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/14 hits
Germans roll dice for 5 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 2/6 hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 5 artilleries owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 4 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 5 artilleries and 1 infantry
Casualties for Americans: 2 infantry
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western Germany: 1 infantry
EDIT: Adding units owned by Americans to Denmark: 1 infantry
EDIT: Changing ownership of Denmark from Germans to Americans
EDIT: Changing ownership of Western Germany from Americans to Germans
EDIT: Turning off Edit Mode
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 aaGun moved from Spain to Normandy Bordeaux
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to Spain
1 fighter moved from Borneo to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
5 fighters moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 artillery, 3 destroyers, 1 fighter, 2 infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from 21 Sea Zone to Guam
1 aaGun moved from 21 Sea Zone to Guam
1 fighter moved from Caroline Islands to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 21 Sea Zone
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from 21 Sea Zone to Guam
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
3 armour placed in Spain
3 artilleries and 3 infantry placed in Eastern United States
1 armour, 1 bomber and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 harbour placed in Guam
Turn Complete - Americans
Americans collect 81 PUs; end with 81 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
10 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
How do you want 113 done, best defense, round by round?