@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
2 armour moved from Portugal to Normandy Bordeaux
1 bomber moved from United Kingdom to France
3 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from Western Australia to Java
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone
1 fighter moved from 56 Sea Zone to 43 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 56 Sea Zone to Java
5 fighters moved from 56 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 5 fighters and 1 transport in 42 Sea Zone, round 2 : 1/6 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 43 Sea Zone
Americans attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Java, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Borneo
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
Americans roll dice for 1 armour and 1 infantry in Borneo, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 armour in Borneo, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits
1 armour owned by the Americans lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 3 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 3 armour, 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/11 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 fighter owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 aaGun moved from Spain to Normandy Bordeaux
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 carriers and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Java to Western Australia
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 56 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 63 Sea Zone to 56 Sea Zone
2 infantry and 2 mech_infantrys moved from 56 Sea Zone to Western Australia
1 fighter and 1 tactical_bomber moved from Queensland to 56 Sea Zone
1 fighter moved from Java to 56 Sea Zone
4 fighters moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to India
1 aaGun and 1 infantry moved from Johnston Island to 30 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone
1 submarine moved from 46 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 56 Sea Zone to Western Australia
Place Units - Americans
1 factory_minor placed in Spain
3 artilleries and 7 infantry placed in Eastern United States
1 artillery placed in Central United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 6 mech_infantrys and 3 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
1 armour moved from Spain to Northern Italy
British take Northern Italy from Italians
1 armour moved from Turkey to Greece
British take Greece from Germans
1 armour moved from Greece to Turkey
2 infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to 99 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 infantry moved from India to Burma
Combat - British
Battle in Volgograd
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 99 Sea Zone
British attack with 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Italians with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 tactical_bomber moved from 99 Sea Zone to Caucasus
3 armour and 1 artillery moved from Turkey to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Saudi Arabia to Northwest Persia
2 infantry moved from Saudi Arabia to Iraq
1 infantry moved from West India to India
2 infantry moved from West India to India
1 infantry moved from Spain to Normandy Bordeaux
1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Scotland to United Kingdom
Place Units - British
3 transports placed in 110 Sea Zone
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
Turn Complete - British
British collect 45 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
13 infantry moved from Southern Italy to Northern Italy
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
Combat - Italians
Battle in Northern Italy
Italians attack with 13 infantry
British defend with 1 armour and 1 factory_minor
Italians win, taking Northern Italy from British with 12 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Volgograd
Italians attack with 1 fighter and 1 infantry
British defend with 1 factory_minor and 2 infantry
British win with no units remaining. Battle score for attacker is -7
Casualties for British: 2 infantry
Casualties for Italians: 1 fighter and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 mech_infantrys
British defend with 1 armour, 1 artillery, 3 fighters and 3 infantry; Americans defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Americans win with 4 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is -35
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 mech_infantrys
Casualties for Americans: 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Italians
1 artillery moved from Romania to Bulgaria
2 armour moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Southern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
2 aaGuns moved from France to Northern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
1 airfield placed in Rostov
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 13 PUs (4 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 41 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in Western Australia
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 infantry moved from Caucasus to Volgograd
Combat - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Congrats for taking the sacrifical move with Italy! I knew the possibility, but was unsure if you would do it. I had to force you, oc. The attack came up better than average for Italy, that must have been a relieve :)
I have a small issue because you did not ask about the AA as casualty, especially since you built the AB. I might very well have thought downing German air more important than Italian air (in a battle I would win anyway, while vs Germany it could have been close). I hope you see my point, its not being petty because you played well. I dont really know how to remedy, swapping the aa for an artillery? Complete rerolling feels bad cause it might deprive you of the good result since you rolled above average with every attack rd.
Volgo was an unexpected one round affair :)
One part of what I wrote is clearly rubbish as my AA would shoot at Italian air in any case. What I meant is also shooting at German air compared to having one @2 unit more shooting at Italian invaders in a battle I would win anyway, even if your goal is to do as much damage as possible and one more hit @2 could mean one less shot for you…having looked at how my 2s performed, thats a theoretical question :) (but that is hindsight, oc).
Thanks! It was a tough choice to lose all those italian units. I totally understand your issue with the AA gun. The responsibility is mine to ask OOL and I didn’t so I am open to letting you decide what to do. Replace the AA, re-roll the battle etc. I just felt that asking OOL for that particular battle might tip my hand a bit (but I should of known you are to good to miss the 1-2 punch) A bit a gamesmanship on my part I guess. I wasn’t trying to be devious I just didnt want to give out any more information than I am required to. (Hope you can understand that) This scenario probably plays out a little differently in a face to face game. Just part of the game playing by Triple A. But after much deliberation I made the choice to attack and not ask OOL so I am prepared to suffer the consequences. You are a worthy opponent and I know you’ll do what you think is most fair. I will wait to hear from you before I procede with Germany. Cheers! Game on!
Asking for OOL wouldnt have given away, nor could have prevented, the coming German attack :)
But you have not been devious, not at all, and thats definitly not the direction where my argument comes from.
I cant wait for Germany, taking Normandy is ensured now, question is how many air you want to sacrifice in order to take it. You did what I hoped you’d not do :) - hence my putting a DD in the Med and other things, to give Italy choices. Didnt work :)
Rerolls I think is a disproportionate reaction. Also, just putting an AA back deprives you of an actual hit you made, so there is really only one solution, take away an artillery and put an AA there instead. I know that my artillery still took part in the battle that way (which it wouldnt if taken instead of AA), but to remedy that, only a complete reroll would do. I let you decide, but I am fine with just swapping.
So lets just add an AA gun. Leave the artillery as sort of punishment for me not asking OOL and carry on with the war. I appreciate your understanding and willingness to compromise. For your peace of mind I needed at least 6 hits from Italy to accomplish what I wanted to do. So whether the AA was there or not would not prevent me from attempting to carry out my intended plans. I guess what I’m saying is my German turn was already set up by Italys result so I will not deviate from what I originally intended for the Air base and Italys probe attack.
self punishment, not advisable :) - and not required really.
In any case, you will reach your goal of wiping me out. I really appreciate this game a lot, irrespective of the fact that I am unlikely to win it. At least more unlikely than a win by you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 aaGun
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 artillery
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 fighter, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 5 infantry moved from France to Normandy Bordeaux
4 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Normandy Bordeaux
1 bomber moved from Rostov to Normandy Bordeaux
2 bombers moved from Rostov to Burma
2 artilleries moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
Combat - Germans
Battle in Burma
Germans attack with 2 bombers
British defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 1 bomber, 6 fighters, 5 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 1 armour, 1 artillery and 3 fighters; Americans defend with 1 aaGun, 3 armour, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 1 armour, 1 artillery and 3 fighters
Casualties for Americans: 1 aaGun and 3 armour
Battle in Volgograd
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
French defend with 2 infantry; British defend with 1 factory_minor
Germans win, taking Volgograd from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Volgograd
6 armour moved from Rostov to Russia
2 mech_infantrys moved from Ukraine to Russia
1 aaGun moved from Rostov to Ukraine
1 aaGun moved from Rostov to Bryansk
3 infantry moved from Novgorod to Belarus
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to France
6 infantry moved from Western Germany to France
6 artilleries moved from Western Germany to France
2 bombers moved from Burma to Yunnan
2 infantry moved from Bulgaria to Greece
2 armour and 2 mech_infantrys moved from Germany to Romania
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery, 1 fighter and 8 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Well that sucked!! Nothing like losing air force. :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 infantry moved from Samara to Vologda
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Vologda to Samara
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Vologda to Samara
1 aaGun moved from Vologda to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Trans-Jordan to Northwest Persia
Turn Complete - Russians
pls take the second map!
That AA didnt live its 2nd life helpful in any way, but boy did you have a bad first rd of attack.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 mech_infantrys moved from Yunnan to Burma
3 armour and 3 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 battleships, 5 carriers, 10 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
10 fighters moved from 39 Sea Zone to India
2 bombers moved from Malaya to India
1 bomber moved from Yunnan to India
4 tactical_bombers moved from Yunnan to India
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
4 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
5 infantry moved from Hopei to Shensi
1 armour moved from Suiyuyan to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
2 mech_infantrys moved from Kweichow to Shensi
1 artillery moved from Szechwan to Shensi
3 mech_infantrys moved from Yunnan to Sikang
1 artillery moved from Szechwan to Sikang
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
Scramble?
thx for asking, but no :)
Honestly, I was aware about the possibilty of an AB build for Normandy, but I did not think of the use for Japan until the AB was there.
Well hopefully it goes better than Normandy did.