scramble to 110?
15L G40 Playoff game Alexgreat (Allies +24) vs. Majikforce (Axis)
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One part of what I wrote is clearly rubbish as my AA would shoot at Italian air in any case. What I meant is also shooting at German air compared to having one @2 unit more shooting at Italian invaders in a battle I would win anyway, even if your goal is to do as much damage as possible and one more hit @2 could mean one less shot for you…having looked at how my 2s performed, thats a theoretical question :) (but that is hindsight, oc).
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Thanks! It was a tough choice to lose all those italian units. I totally understand your issue with the AA gun. The responsibility is mine to ask OOL and I didn’t so I am open to letting you decide what to do. Replace the AA, re-roll the battle etc. I just felt that asking OOL for that particular battle might tip my hand a bit (but I should of known you are to good to miss the 1-2 punch) A bit a gamesmanship on my part I guess. I wasn’t trying to be devious I just didnt want to give out any more information than I am required to. (Hope you can understand that) This scenario probably plays out a little differently in a face to face game. Just part of the game playing by Triple A. But after much deliberation I made the choice to attack and not ask OOL so I am prepared to suffer the consequences. You are a worthy opponent and I know you’ll do what you think is most fair. I will wait to hear from you before I procede with Germany. Cheers! Game on!
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Asking for OOL wouldnt have given away, nor could have prevented, the coming German attack :)
But you have not been devious, not at all, and thats definitly not the direction where my argument comes from.I cant wait for Germany, taking Normandy is ensured now, question is how many air you want to sacrifice in order to take it. You did what I hoped you’d not do :) - hence my putting a DD in the Med and other things, to give Italy choices. Didnt work :)
Rerolls I think is a disproportionate reaction. Also, just putting an AA back deprives you of an actual hit you made, so there is really only one solution, take away an artillery and put an AA there instead. I know that my artillery still took part in the battle that way (which it wouldnt if taken instead of AA), but to remedy that, only a complete reroll would do. I let you decide, but I am fine with just swapping.
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So lets just add an AA gun. Leave the artillery as sort of punishment for me not asking OOL and carry on with the war. I appreciate your understanding and willingness to compromise. For your peace of mind I needed at least 6 hits from Italy to accomplish what I wanted to do. So whether the AA was there or not would not prevent me from attempting to carry out my intended plans. I guess what I’m saying is my German turn was already set up by Italys result so I will not deviate from what I originally intended for the Air base and Italys probe attack.
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self punishment, not advisable :) - and not required really.
In any case, you will reach your goal of wiping me out. I really appreciate this game a lot, irrespective of the fact that I am unlikely to win it. At least more unlikely than a win by you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 aaGun
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 artillery
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 armour, 4 artilleries, 1 fighter, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 5 infantry moved from France to Normandy Bordeaux
4 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Normandy Bordeaux
1 bomber moved from Rostov to Normandy Bordeaux
2 bombers moved from Rostov to Burma
2 artilleries moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to VolgogradCombat - Germans
Battle in Burma
Germans attack with 2 bombers
British defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 1 bomber, 6 fighters, 5 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 1 armour, 1 artillery and 3 fighters; Americans defend with 1 aaGun, 3 armour, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 1 armour, 1 artillery and 3 fighters
Casualties for Americans: 1 aaGun and 3 armour
Battle in Volgograd
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
French defend with 2 infantry; British defend with 1 factory_minor
Germans win, taking Volgograd from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Germans
1 aaGun moved from Rostov to Volgograd
6 armour moved from Rostov to Russia
2 mech_infantrys moved from Ukraine to Russia
1 aaGun moved from Rostov to Ukraine
1 aaGun moved from Rostov to Bryansk
3 infantry moved from Novgorod to Belarus
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to France
6 infantry moved from Western Germany to France
6 artilleries moved from Western Germany to France
2 bombers moved from Burma to Yunnan
2 infantry moved from Bulgaria to Greece
2 armour and 2 mech_infantrys moved from Germany to Romania
1 destroyer moved from 125 Sea Zone to 113 Sea ZonePlace Units - Germans
3 artilleries placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery, 1 fighter and 8 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs -
Well that sucked!! Nothing like losing air force. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Italians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 infantry moved from Samara to VologdaCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Vologda to SamaraTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from ItaliansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Vologda to Samara
1 aaGun moved from Vologda to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Trans-Jordan to Northwest PersiaTurn Complete - Russians
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pls take the second map!
That AA didnt live its 2nd life helpful in any way, but boy did you have a bad first rd of attack.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 mech_infantrys moved from Yunnan to Burma
3 armour and 3 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 battleships, 5 carriers, 10 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
10 fighters moved from 39 Sea Zone to India
2 bombers moved from Malaya to India
1 bomber moved from Yunnan to India
4 tactical_bombers moved from Yunnan to India
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
4 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
5 infantry moved from Hopei to Shensi
1 armour moved from Suiyuyan to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
2 mech_infantrys moved from Kweichow to Shensi
1 artillery moved from Szechwan to Shensi
3 mech_infantrys moved from Yunnan to Sikang
1 artillery moved from Szechwan to Sikang
1 destroyer moved from 37 Sea Zone to 43 Sea Zone -
Scramble?
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thx for asking, but no :)
Honestly, I was aware about the possibilty of an AB build for Normandy, but I did not think of the use for Japan until the AB was there.
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Well hopefully it goes better than Normandy did.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 mech_infantrys moved from Yunnan to Burma
3 armour and 3 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 battleships, 5 carriers, 10 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
10 fighters moved from 39 Sea Zone to India
2 bombers moved from Malaya to India
1 bomber moved from Yunnan to India
4 tactical_bombers moved from Yunnan to India
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 fighter moved from Malaya to 43 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
4 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
5 infantry moved from Hopei to Shensi
1 armour moved from Suiyuyan to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
2 mech_infantrys moved from Kweichow to Shensi
1 artillery moved from Szechwan to Shensi
3 mech_infantrys moved from Yunnan to Sikang
1 artillery moved from Szechwan to Sikang
1 destroyer moved from 37 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 3 armour, 1 artillery, 3 bombers, 10 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 1 harbour, 13 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major; Americans defend with 1 fighter
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 3 bombers and 10 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 2 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 4 tactical_bombers
Casualties for British: 3 aaGuns, 1 armour, 13 infantry and 3 mech_infantrys
Casualties for Americans: 1 fighter
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine and 1 transport
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Sikang
Japanese attack with 1 artillery and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Hunan to Yunnan
3 infantry moved from French Indo China to Yunnan
10 fighters moved from India to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
3 bombers moved from India to Yunnan
1 infantry moved from Anhwe to Hunan
1 fighter moved from 6 Sea Zone to Philippines
2 artilleries moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 armour moved from Malaya to Burma
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
2 fighters placed in Malaya
1 destroyer placed in 37 Sea Zone
1 mech_infantry placed in French Indo China
2 mech_infantrys placed in French Indo China
1 destroyer and 1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
Those AA guns still doing great.
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Those gunners need some glasses!
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battle itself was ok, but 15 aa shots lately, not one hit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 1 harbour, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Western Australia to India
1 destroyer moved from 56 Sea Zone to 41 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 41 Sea Zone
2 submarines moved from 56 Sea Zone to 41 Sea Zone
6 fighters moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 37 Sea Zone
1 fighter moved from 56 Sea Zone to 37 Sea Zone
1 fighter moved from Western Australia to 42 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 7 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/8 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 41 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 3 submarines in 41 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 3 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in India
Americans attack with 1 bomber
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber in India, round 2 : 0/1 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
Americans roll dice for 1 bomber in India, round 3 : 1/1 hits
Japanese roll dice for 1 armour in India, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in India
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Spain
2 fighters moved from Normandy Bordeaux to Spain
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 aaGun, 3 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 aaGun, 4 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 4 artilleries and 7 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 aaGun, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
2 infantry and 2 mech_infantrys moved from Western Australia to 56 Sea Zone
7 fighters and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 56 Sea Zone to 36 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 56 Sea Zone to 35 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 infantry placed in Southern France
2 armour, 1 harbour and 1 tactical_bomber placed in Spain
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 submarine and 2 transports placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
Change my UK build in London from 3 art to 4 inf.