Grasshopper, I’m afraid Larry’s interest in doing anything further with this game has passed and that any play balance will have to come from the community.
That said, the bid is long accepted as the most agreed upon means, however to put some new life into that system for more strategic variability, how about inverse bidding? The bid is instead of ADDING units equal to the bid for the Allies, but is instead for that amount in units belonging to the Axis that will be REMOVED from the set up!
How much are you willing to give up as the Axis knowing that your opponent will be REMOVING that amount of units of yours of Their Choice?
A 20 point bid is now possibly 2 less Axis fighters, or a capital ship, or a couple tanks and a transport, the options are endless. The Axis may have to totally alter the Standard Opening’s and rethink their first turn attacks.
If the Axis advantage is material, then TAKING AWAY some of that advantage just might be much more effective than Allied bid additions, as well as taking away some of that early initiative with well calculated attacks.
What does Japan do with 4 less Infantry and 2 less Artillery do in China? How effective is Germany with 2 less Fighters to take on the UK navy? Italy could suffer a major disaster in Africa!
Think of the possibilities and then rethink what the bid might be. The options could really dictate some major strategic thought on both sides.
Kim