Scramble/submerge orders and any OOL other than Max D?
16L G40 AeV (Axis) vs mitler (Allies +18)
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Germans Purchase Units - Germans 
 Germans buy 8 artilleries, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans 
 5 infantry moved from Bulgaria to Greece
 2 bombers and 4 fighters moved from Western Germany to 97 Sea Zone
 3 armour moved from Yugoslavia to Greece
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 armour moved from France to Normandy Bordeaux
 1 mech_infantry moved from Southern France to Normandy Bordeaux
 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
 2 infantry moved from Norway to 112 Sea Zone
 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Gibraltar
 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
 1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Germans 
 Battle in Gibraltar
 Battle in 97 Sea Zone
 Germans attack with 2 bombers, 5 fighters and 1 tactical_bomber
 British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
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 1st Round ,Iscored three hits. 
 OOl please?!
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 Kill carrier and one fighter 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Research Technology - Germans Purchase Units - Germans 
 Germans buy 8 artilleries, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans 
 5 infantry moved from Bulgaria to Greece
 2 bombers and 4 fighters moved from Western Germany to 97 Sea Zone
 3 armour moved from Yugoslavia to Greece
 1 infantry moved from Holland Belgium to Normandy Bordeaux
 1 armour moved from France to Normandy Bordeaux
 1 mech_infantry moved from Southern France to Normandy Bordeaux
 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
 2 infantry moved from Norway to 112 Sea Zone
 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Gibraltar
 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
 1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Germans 
 Battle in Gibraltar
 Battle in 97 Sea Zone
 Germans attack with 2 bombers, 5 fighters and 1 tactical_bomber
 British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
 Germans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/8 hits
 British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/5 hits
 1 carrier owned by the British, 2 fighters owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
 Germans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 6/6 hits
 British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 1/3 hits
 1 fighter owned by the Germans, 1 fighter owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
 Germans win, taking Gibraltar from British with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
 Casualties for Germans: 3 fighters
 Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
 Battle in Greece
 Germans attack with 3 armour and 5 infantry
 Neutral_Allies defend with 4 infantry
 Germans roll dice for 3 armour and 5 infantry in Greece, round 2 : 3/8 hits
 Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
 Germans roll dice for 3 armour and 4 infantry in Greece, round 3 : 1/7 hits
 Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits
 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
 Germans win, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 2 infantry
 Casualties for Neutral_Allies: 4 infantry
 Battle in Normandy Bordeaux
 Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/4 hits
 French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
 1 artillery owned by the French and 1 infantry owned by the French lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from French with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans 
 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
 1 fighter moved from 97 Sea Zone to Southern Italy
 2 bombers moved from 97 Sea Zone to Southern Italy
 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
 2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
 3 aaGuns, 5 artilleries and 8 infantry moved from Germany to Slovakia Hungary
 1 aaGun moved from Western Germany to Germany
 1 artillery moved from Norway to Finland
 2 infantry moved from Western Germany to Northern Italy
 1 submarine moved from 106 Sea Zone to 103 Sea ZonePlace Units - Germans 
 1 carrier and 2 transports placed in 93 Sea Zone
 8 artilleries placed in Germany
 2 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 46 PUs; end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Russians 
 Russians buy 2 armour and 6 artilleries; Remaining resources: 2 PUs;Combat Move - Russians Non Combat Move - Russians 
 1 submarine moved from 127 Sea Zone to 125 Sea Zone
 3 artilleries moved from Ukraine to Western Ukraine
 1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland
 2 aaGuns, 1 armour, 1 artillery, 13 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
 2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
 3 artilleries moved from Novgorod to Belarus
 1 mech_infantry moved from Bryansk to Eastern Poland
 1 artillery and 1 infantry moved from Bryansk to Belarus
 2 aaGuns moved from Bryansk to Belarus
 1 armour moved from Bryansk to Eastern Poland
 3 artilleries moved from Russia to Bryansk
 6 infantry moved from Yakut S.S.R. to Yenisey
 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
 1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians 
 3 artilleries placed in Ukraine
 3 artilleries placed in Novgorod
 2 armour placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 39 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Japanese 
 Japanese buy 1 carrier, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 artillery and 3 infantry moved from Hunan to Yunnan
 1 infantry moved from Anhwe to Kweichow
 Japanese take Kweichow from Chinese
 1 infantry moved from Chahar to Hopei
 Japanese take Hopei from Chinese
 2 bombers, 7 fighters and 6 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese 
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 bombers, 7 fighters, 3 infantry and 6 tactical_bombers
 Chinese defend with 3 infantry
 Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 3 infantry and 6 tactical_bombers in Yunnan, round 2 : 12/19 hits
 Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Chinese: 3 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Japanese 
 1 fighter moved from 36 Sea Zone to 6 Sea Zone
 1 fighter moved from Japan to 6 Sea Zone
 1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
 2 bombers, 6 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
 1 mech_infantry moved from Anhwe to Kwangsi
 1 artillery and 5 infantry moved from Anhwe to Hunan
 1 artillery and 1 infantry moved from Kiangsi to Kwangsi
 4 infantry moved from Jehol to Anhwe
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
 1 infantry moved from Okinawa to 19 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
 1 transport moved from 36 Sea Zone to 37 Sea Zone
 2 infantry moved from Siam to 37 Sea Zone
 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
 2 infantry moved from 36 Sea Zone to Kwangsi
 1 artillery moved from Chahar to AnhwePlace Units - Japanese 
 1 carrier and 1 submarine placed in 6 Sea Zone
 1 fighter and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese 
 Japanese collect 32 PUs; end with 32 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Americans 
 Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
 1 battleship moved from 30 Sea Zone to 26 Sea Zone
 1 cruiser moved from 30 Sea Zone to 54 Sea Zone
 1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
 1 destroyer moved from 30 Sea Zone to 26 Sea Zone
 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
 1 tactical_bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans 
 1 carrier placed in 10 Sea Zone
 1 fighter placed in Western United States
 1 carrier placed in 101 Sea Zone
 1 fighter placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 fighter and 4 infantry moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 4 infantry
 Japanese defend with 1 artillery and 2 infantry
 Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to Szechwan
 2 infantry moved from Shensi to SzechwanPlace Units - Chinese 
 5 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 7 PUs; end with 7 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - British 
 British buy 1 artillery, 3 destroyers and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 fighter moved from United Kingdom to 91 Sea Zone
 1 bomber moved from Malta to 91 Sea Zone
 1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
 1 destroyer moved from 81 Sea Zone to 96 Sea Zone
 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 96 Sea Zone
 1 artillery and 2 infantry moved from Ethiopia to Italian SomalilandCombat - British 
 Battle in 96 Sea Zone
 British attack with 1 destroyer, 2 fighters and 2 tactical_bombers
 Italians defend with 1 submarine
 British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
 Casualties for British: 1 destroyer
 Casualties for Italians: 1 submarine
 Battle in Italian Somaliland
 British attack with 1 artillery and 2 infantry
 Italians defend with 1 infantry
 British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in 91 Sea Zone
 British attack with 1 bomber and 1 fighter
 Germans defend with 1 cruiser, 1 destroyer and 1 transport
 Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -14
 Casualties for Germans: 1 destroyer
 Casualties for British: 1 bomber and 1 fighterNon Combat Move - British 
 1 infantry moved from French West Africa to 87 Sea Zone
 1 infantry and 1 transport moved from 87 Sea Zone to 85 Sea Zone
 1 infantry moved from 85 Sea Zone to Brazil
 British take Brazil from Neutral_Allies
 1 mech_infantry moved from French West Africa to French Equatorial Africa
 2 infantry moved from Rhodesia to Belgian Congo
 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Egypt
 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
 1 transport moved from 76 Sea Zone to 71 Sea Zone
 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
 3 infantry moved from Shan State to Burma
 4 mech_infantrys moved from India to Burma
 1 fighter moved from India to Burma
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_AlliesPlace Units - British 
 1 artillery and 1 infantry placed in Union of South Africa
 3 destroyers placed in 106 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6
 British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific 
 1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs total
 Some Units in India change ownership: 1 fighter and 2 mech_infantrys
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians 
 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
 1 bomber moved from Southern Italy to Algeria
 1 cruiser moved from 93 Sea Zone to 92 Sea Zone
 1 destroyer moved from 93 Sea Zone to 92 Sea ZoneCombat - Italians 
 Battle in Algeria
 Italians attack with 1 artillery, 1 bomber and 1 infantry
 French defend with 1 infantry
 Italians roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits
 French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
 1 infantry owned by the French lost in Algeria
 Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantryNon Combat Move - Italians 
 1 bomber moved from Algeria to Southern Italy
 1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
 1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
 1 aaGun and 2 infantry moved from France to Northern Italy
 1 armour moved from Holland Belgium to GermanyTurn Complete - Italians 
 Italians collect 10 PUs; end with 12 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - ANZAC 
 ANZAC takes Political Action: Political Action ANZAC To War With Japanese
 ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
 ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
 ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
 ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
 ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
 ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC 
 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
 3 fighters moved from Queensland to 33 Sea ZoneCombat - ANZAC 
 Battle in 33 Sea Zone
 ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
 Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
 Units damaged: 1 carrier owned by the Japanese
 Japanese win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -15
 Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
 Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
 1 fighter owned by the Japanese forced to land in Caroline IslandsNon Combat Move - ANZAC 
 1 infantry moved from Queensland to 54 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 ANZAC take Sumatra from Dutch
 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 1 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from Dutch
 1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC 
 1 infantry placed in New South Wales
 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 18 PUs; end with 18 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - French 
 2 infantry moved from Tunisia to Libya
 French take Libya from ItaliansCombat - French Non Combat Move - French 
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French 
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 So. I gave you max defence on the Caroline Islands, which saved your ships a bit I guess (see the rolls). Hope it’s ok. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 destroyers and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 2 bombers moved from Southern Italy to 81 Sea Zone
 2 armour moved from Southern France to 93 Sea Zone
 2 armour and 2 transports moved from 93 Sea Zone to 95 Sea Zone
 2 infantry moved from Northern Italy to 95 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
 2 armour and 2 infantry moved from 94 Sea Zone to Tunisia
 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 1 infantry moved from Gibraltar to 92 Sea Zone
 1 infantry moved from 92 Sea Zone to Morocco
 1 submarine moved from 106 Sea Zone to 103 Sea ZoneCombat - Germans 
 Battle in Morocco
 Battle in Tunisia
 Battle in 81 Sea Zone
 Germans attack with 2 bombers
 British defend with 1 cruiser and 1 transport; French defend with 1 destroyer
 Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 1/2 hits
 British roll dice for 1 cruiser, 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/2 hits
 1 destroyer owned by the French lost in 81 Sea Zone
 Germans roll dice for 2 bombers in 81 Sea Zone, round 3 : 1/2 hits
 British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 3 : 0/1 hits
 1 cruiser owned by the British lost in 81 Sea Zone
 1 transport owned by the British lost in 81 Sea Zone
 Germans win, taking Morocco from French, taking Tunisia from French with 2 bombers remaining. Battle score for attacker is 27
 Casualties for British: 1 cruiser and 1 transport
 Casualties for French: 1 destroyerNon Combat Move - Germans 
 2 bombers moved from 81 Sea Zone to Greece
 3 armour moved from Greece to Romania
 8 artilleries and 2 infantry moved from Germany to Poland
 1 armour, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
 1 carrier moved from 93 Sea Zone to 94 Sea Zone
 1 submarine moved from 103 Sea Zone to 92 Sea Zone
 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
 2 infantry moved from Denmark to Western GermanyPlace Units - Germans 
 1 destroyer placed in 93 Sea Zone
 1 destroyer placed in 112 Sea Zone
 10 mech_infantrys placed in GermanyTurn Complete - Germans 
 Germans collect 48 PUs; end with 48 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
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 So. I gave you max defence on the Caroline Islands, which saved your ships a bit I guess (see the rolls). Hope it’s ok. It is fine. I’m just surprised. :-o 
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 It’s a bit of a gamble ;) 
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 We will find out if it pays off. Your turn. Russia is up. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians Non Combat Move - Russians 
 1 infantry moved from Eastern Poland to Bessarabia
 1 infantry moved from Eastern Poland to Baltic States
 2 armour moved from Russia to Belarus
 3 artilleries moved from Bryansk to Belarus
 3 artilleries moved from Ukraine to Western Ukraine
 2 aaGuns, 2 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber moved from Eastern Poland to Belarus
 2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
 1 submarine moved from 125 Sea Zone to 127 Sea Zone
 3 artilleries and 5 infantry moved from Novgorod to Karelia
 2 infantry moved from Caucasus to Rostov
 6 infantry moved from Yenisey to Timguska
 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
 2 armour moved from Eastern Poland to Novgorod
 2 mech_infantrys moved from Eastern Poland to NovgorodPlace Units - Russians 
 3 infantry placed in Ukraine
 3 mech_infantrys placed in Russia
 3 armour placed in Novgorod
 Russians undo move 3.
 Russians undo move 2.
 Russians undo move 1.
 3 infantry placed in Russia
 3 mech_infantrys placed in Ukraine
 3 armour placed in NovgorodTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
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 In advance! Right now I am not able to download the file. 
 It looks like a A and A broad wide issue.
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 Aha. Tested myself. Couldnt download. Explains why some of my games have 5-6 downloads XD 



 
		 
		







