No scramble in sz112.
16L G40 AeV (Axis) vs mitler (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 3 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
3 fighters moved from Eastern United States to 103 Sea Zone
1 bomber moved from Eastern United States to 103 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in 103 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from 10 Sea Zone to 30 Sea Zone
1 armour moved from Western United States to Central United States
2 carriers and 1 cruiser moved from 101 Sea Zone to 88 Sea Zone
3 fighters moved from 103 Sea Zone to 88 Sea Zone
1 bomber moved from 103 Sea Zone to United KingdomPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Burma to Siam
1 fighter moved from Burma to Siam
1 fighter moved from India to Siam
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
3 infantry moved from Persia to IraqCombat - British
British creates battle in territory 106 Sea Zone
Battle in Siam
British attack with 2 fighters and 2 mech_infantrys
Japanese defend with 1 mech_infantry and 1 tactical_bomber
British win, taking 106 Sea Zone from Germans, taking Siam from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Battle in Iraq
British attack with 2 fighters, 3 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Iraq to Persia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Italian Somaliland to Kenya
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Brazil to 85 Sea Zone
2 infantry and 1 transport moved from 85 Sea Zone to 88 Sea Zone
2 infantry moved from 88 Sea Zone to British Guiana
2 infantry moved from Brazil to British Guiana
3 destroyers moved from 106 Sea Zone to 88 Sea Zone
2 fighters moved from Siam to Burma
2 mech_infantrys moved from India to BurmaPlace Units - British
1 factory_minor placed in Persia
1 destroyer, 1 submarine and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries and 2 transports; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British
2 fighters moved from Southern Italy to Libya
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
2 armour, 1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from BritishCombat - Italians
Battle in Libya
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 3/4 hits
French roll dice for 2 infantry in Libya, round 2 : 0/2 hits
2 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Bessarabia
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 3 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Northern Italy
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun and 2 infantry moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Libya to 94 Sea ZonePlace Units - Italians
2 transports placed in 97 Sea Zone
2 artilleries placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
2 artilleries placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour and 1 infantry moved from Romania to Eastern Poland
1 destroyer moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in EgyptNon Combat Move - Germans
2 armour and 2 infantry moved from Tunisia to 94 Sea Zone
2 armour, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Alexandria
1 cruiser and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 2 fighters moved from 94 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 armour and 1 mech_infantry moved from Southern France to Yugoslavia
1 infantry moved from Southern France to France
1 aaGun moved from Holland Belgium to France
10 mech_infantrys moved from Germany to Eastern Poland
8 artilleries and 4 infantry moved from Poland to Eastern Poland
3 aaGuns, 7 artilleries and 13 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Romania to Greece
2 bombers moved from Greece to Southern Italy
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 5 infantry moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Southern Italy to Western GermanyPlace Units - Germans
5 armour and 4 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter moved from Novgorod to 125 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
2 infantry moved from Belarus to Baltic States
1 infantry moved from Karelia to Finland
Russians take Finland from GermansCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Russians win, taking 125 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
4 aaGuns, 9 artilleries and 15 infantry moved from Belarus to Bryansk
3 infantry moved from Russia to Bryansk
6 artilleries moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 fighter moved from 125 Sea Zone to ScotlandPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Novgorod: 1 aaGun
EDIT: Removing units owned by Russians from Karelia: 1 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
1 infantry placed in Ukraine
3 armour and 2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to Kansu: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 38 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Kwangsi to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 infantry moved from Hunan to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kweichow -
Scramble decission and Ool for sz 54 needed.
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Scramble - max defense
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ships over airplanes
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ships over airplanes
Could you be more specific, please.
In your case it would give me the opportunity to take all your planes as casualties first,
CV’s second, followed by SS, DD,CR and BB’s.
Is this correct? -
As I said: max defense. My understanding is tilting the CV still makes it possible to land the fighters in the nearby land? right? If thats the case:
Tilt battleship, tilt aircraft carriers, subs, destroyers, tact bomber, cruisers, fighters, battleship
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And don’t forget to scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Kwangsi to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 infantry moved from Hunan to Kweichow
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to KweichowCombat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/12 hits
Units damaged: 1 battleship owned by the British, 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 54 Sea Zone, round 2 : 7/13 hits
Units damaged: 2 battleships owned by the Japanese and 1 carrier owned by the Japanese
2 submarines owned by the Americans and 2 carriers owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 6/12 hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports in 54 Sea Zone, round 3 : 6/13 hits
2 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser and 4 fighters in 54 Sea Zone, round 4 : 4/7 hits
Americans roll dice for 2 battleships, 2 cruisers, 4 fighters, 1 tactical_bomber and 3 transports in 54 Sea Zone, round 4 : 8/9 hits
1 cruiser owned by the Japanese, 4 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Americans win with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -79
Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Celebes
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Hawaiian Islands
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Yunnan
Japanese win, taking Hawaiian Islands from Americans, taking Yunnan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -11
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
3 fighters owned by the Americans forced to land in QueenslandNon Combat Move - Japanese
1 bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Siam to Kwangsi
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Jehol to Chahar
1 aaGun and 3 infantry moved from Jehol to Anhwe
3 fighters moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Malaya to Kwangsi
1 bomber moved from Kwangtung to Philippines
2 mech_infantrys moved from Kwangtung to Kwangsi
1 infantry moved from Hunan to KwangsiPlace Units - Japanese
2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Kwangtung
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 4 submarines; Remaining resources: 3 PUs;Combat Move - Americans
1 unit repaired.
1 fighter moved from Queensland to 42 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 30 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 2 submarines and 2 transports
Japanese defend with 1 transport
Americans win, taking Gibraltar from Germans, taking 26 Sea Zone from Neutral with 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hawaiian Islands
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter moved from Queensland to 26 Sea Zone
1 carrier moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 cruiser and 3 fighters moved from 88 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer and 3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in Shensi
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from Burma to 37 Sea Zone
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters and 2 tactical_bombers moved from Persia to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoCombat - British
Battle in Morocco
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win, taking Morocco from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Egypt
British attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 harbour and 2 infantry
British win, taking Egypt from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Shan State to Burma
3 infantry moved from India to Burma
2 mech_infantrys moved from India to Burma
1 fighter moved from 37 Sea Zone to Burma
2 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
3 destroyers moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Quebec
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns and 2 infantry moved from United Kingdom to ScotlandPlace Units - British
1 bomber placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
3 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,3,5,3,4,1,5,1
British collect 33 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
3 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 artilleries and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from Northern Italy to Baltic States
2 infantry moved from Eastern Poland to Baltic States
3 armour and 1 artillery moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
British roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 0/2 hits
British roll dice for 2 infantry in Morocco, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery in Morocco, round 4 : 0/1 hits
British roll dice for 2 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Morocco, round 5 : 0/1 hits
British roll dice for 2 infantry in Morocco, round 5 : 0/2 hits
Italians roll dice for 1 artillery in Morocco, round 6 : 0/1 hits
British roll dice for 2 infantry in Morocco, round 6 : 1/2 hits
1 artillery owned by the Italians lost in Morocco
British win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Egypt
Italians attack with 3 artilleries, 2 fighters and 2 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
Italians roll dice for 3 artilleries, 2 fighters and 2 infantry in Egypt, round 2 : 1/7 hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Battle in Western Ukraine
Italians attack with 3 armour and 1 artillery
Russians defend with 1 mech_infantry
Italians roll dice for 3 armour and 1 artillery in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Baltic States to Germany
2 fighters moved from Egypt to 98 Sea Zone
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
1 destroyer and 2 submarines placed in 97 Sea Zone
Italians undo move 2.
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs





