Scramble/submerge orders and any OOL other than Max D?
16L G40 AeV (Axis) vs mitler (Allies +18)
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - British 
 British buy 1 artillery, 3 destroyers and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 fighter moved from United Kingdom to 91 Sea Zone
 1 bomber moved from Malta to 91 Sea Zone
 1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
 1 destroyer moved from 81 Sea Zone to 96 Sea Zone
 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 96 Sea Zone
 1 artillery and 2 infantry moved from Ethiopia to Italian SomalilandCombat - British 
 Battle in 96 Sea Zone
 British attack with 1 destroyer, 2 fighters and 2 tactical_bombers
 Italians defend with 1 submarine
 British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
 Casualties for British: 1 destroyer
 Casualties for Italians: 1 submarine
 Battle in Italian Somaliland
 British attack with 1 artillery and 2 infantry
 Italians defend with 1 infantry
 British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in 91 Sea Zone
 British attack with 1 bomber and 1 fighter
 Germans defend with 1 cruiser, 1 destroyer and 1 transport
 Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -14
 Casualties for Germans: 1 destroyer
 Casualties for British: 1 bomber and 1 fighterNon Combat Move - British 
 1 infantry moved from French West Africa to 87 Sea Zone
 1 infantry and 1 transport moved from 87 Sea Zone to 85 Sea Zone
 1 infantry moved from 85 Sea Zone to Brazil
 British take Brazil from Neutral_Allies
 1 mech_infantry moved from French West Africa to French Equatorial Africa
 2 infantry moved from Rhodesia to Belgian Congo
 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
 2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Egypt
 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
 1 transport moved from 76 Sea Zone to 71 Sea Zone
 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
 3 infantry moved from Shan State to Burma
 4 mech_infantrys moved from India to Burma
 1 fighter moved from India to Burma
 1 infantry moved from Eastern Persia to Persia
 British take Persia from Neutral_AlliesPlace Units - British 
 1 artillery and 1 infantry placed in Union of South Africa
 3 destroyers placed in 106 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6
 British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific 
 1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs total
 Some Units in India change ownership: 1 fighter and 2 mech_infantrys
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians 
 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
 1 bomber moved from Southern Italy to Algeria
 1 cruiser moved from 93 Sea Zone to 92 Sea Zone
 1 destroyer moved from 93 Sea Zone to 92 Sea ZoneCombat - Italians 
 Battle in Algeria
 Italians attack with 1 artillery, 1 bomber and 1 infantry
 French defend with 1 infantry
 Italians roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits
 French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
 1 infantry owned by the French lost in Algeria
 Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantryNon Combat Move - Italians 
 1 bomber moved from Algeria to Southern Italy
 1 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
 1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
 1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia
 1 aaGun and 2 infantry moved from France to Northern Italy
 1 armour moved from Holland Belgium to GermanyTurn Complete - Italians 
 Italians collect 10 PUs; end with 12 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Politics - ANZAC 
 ANZAC takes Political Action: Political Action ANZAC To War With Japanese
 ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
 ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
 ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
 ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
 ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
 ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC 
 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
 3 fighters moved from Queensland to 33 Sea ZoneCombat - ANZAC 
 Battle in 33 Sea Zone
 ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
 Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
 Units damaged: 1 carrier owned by the Japanese
 Japanese win with 1 cruiser and 1 fighter remaining. Battle score for attacker is -15
 Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters
 Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
 1 fighter owned by the Japanese forced to land in Caroline IslandsNon Combat Move - ANZAC 
 1 infantry moved from Queensland to 54 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 ANZAC take Sumatra from Dutch
 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 1 infantry moved from 42 Sea Zone to Java
 ANZAC take Java from Dutch
 1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC 
 1 infantry placed in New South Wales
 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 18 PUs; end with 18 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - French 
 2 infantry moved from Tunisia to Libya
 French take Libya from ItaliansCombat - French Non Combat Move - French 
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French 
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 So. I gave you max defence on the Caroline Islands, which saved your ships a bit I guess (see the rolls). Hope it’s ok. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 destroyers and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 2 bombers moved from Southern Italy to 81 Sea Zone
 2 armour moved from Southern France to 93 Sea Zone
 2 armour and 2 transports moved from 93 Sea Zone to 95 Sea Zone
 2 infantry moved from Northern Italy to 95 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
 2 armour and 2 infantry moved from 94 Sea Zone to Tunisia
 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
 1 transport moved from 91 Sea Zone to 92 Sea Zone
 1 infantry moved from Gibraltar to 92 Sea Zone
 1 infantry moved from 92 Sea Zone to Morocco
 1 submarine moved from 106 Sea Zone to 103 Sea ZoneCombat - Germans 
 Battle in Morocco
 Battle in Tunisia
 Battle in 81 Sea Zone
 Germans attack with 2 bombers
 British defend with 1 cruiser and 1 transport; French defend with 1 destroyer
 Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 1/2 hits
 British roll dice for 1 cruiser, 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/2 hits
 1 destroyer owned by the French lost in 81 Sea Zone
 Germans roll dice for 2 bombers in 81 Sea Zone, round 3 : 1/2 hits
 British roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 3 : 0/1 hits
 1 cruiser owned by the British lost in 81 Sea Zone
 1 transport owned by the British lost in 81 Sea Zone
 Germans win, taking Morocco from French, taking Tunisia from French with 2 bombers remaining. Battle score for attacker is 27
 Casualties for British: 1 cruiser and 1 transport
 Casualties for French: 1 destroyerNon Combat Move - Germans 
 2 bombers moved from 81 Sea Zone to Greece
 3 armour moved from Greece to Romania
 8 artilleries and 2 infantry moved from Germany to Poland
 1 armour, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
 1 carrier moved from 93 Sea Zone to 94 Sea Zone
 1 submarine moved from 103 Sea Zone to 92 Sea Zone
 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
 2 infantry moved from Denmark to Western GermanyPlace Units - Germans 
 1 destroyer placed in 93 Sea Zone
 1 destroyer placed in 112 Sea Zone
 10 mech_infantrys placed in GermanyTurn Complete - Germans 
 Germans collect 48 PUs; end with 48 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
 Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
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 So. I gave you max defence on the Caroline Islands, which saved your ships a bit I guess (see the rolls). Hope it’s ok. It is fine. I’m just surprised. :-o 
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 It’s a bit of a gamble ;) 
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 We will find out if it pays off. Your turn. Russia is up. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians Non Combat Move - Russians 
 1 infantry moved from Eastern Poland to Bessarabia
 1 infantry moved from Eastern Poland to Baltic States
 2 armour moved from Russia to Belarus
 3 artilleries moved from Bryansk to Belarus
 3 artilleries moved from Ukraine to Western Ukraine
 2 aaGuns, 2 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber moved from Eastern Poland to Belarus
 2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
 1 submarine moved from 125 Sea Zone to 127 Sea Zone
 3 artilleries and 5 infantry moved from Novgorod to Karelia
 2 infantry moved from Caucasus to Rostov
 6 infantry moved from Yenisey to Timguska
 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
 2 armour moved from Eastern Poland to Novgorod
 2 mech_infantrys moved from Eastern Poland to NovgorodPlace Units - Russians 
 3 infantry placed in Ukraine
 3 mech_infantrys placed in Russia
 3 armour placed in Novgorod
 Russians undo move 3.
 Russians undo move 2.
 Russians undo move 1.
 3 infantry placed in Russia
 3 mech_infantrys placed in Ukraine
 3 armour placed in NovgorodTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
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 In advance! Right now I am not able to download the file. 
 It looks like a A and A broad wide issue.
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 Aha. Tested myself. Couldnt download. Explains why some of my games have 5-6 downloads XD 
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 It Looks like that the issue is solved but you would have to redo your turn. It should be no big issue I think. FYI: 
 You may want to save after each of your turns.
 I i.e. create a file with the Name super save where I save my turn into.
 I double check on the Forum if my turn went trough and next time my turn is up, it will be overwritten with my next one.
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians Non Combat Move - Russians 
 1 infantry moved from Eastern Poland to Bessarabia
 17 infantry moved from Eastern Poland to Belarus
 2 aaGuns, 2 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Belarus
 3 artilleries and 5 infantry moved from Novgorod to Karelia
 2 armour and 2 mech_infantrys moved from Belarus to Novgorod
 3 artilleries moved from Bryansk to Belarus
 3 artilleries moved from Ukraine to Western Ukraine
 2 infantry moved from Caucasus to Rostov
 6 infantry moved from Yenisey to Timguska
 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
 2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
 1 submarine moved from 125 Sea Zone to 127 Sea Zone
 2 armour moved from Russia to BryanskPlace Units - Russians 
 3 mech_infantrys placed in Ukraine
 3 armour placed in Novgorod
 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With Americans
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 2 infantry moved from 35 Sea Zone to Philippines
 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
 1 fighter moved from Caroline Islands to Philippines
 1 battleship moved from 36 Sea Zone to 35 Sea Zone
 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
 1 fighter moved from Kwangsi to Philippines
 1 carrier moved from 6 Sea Zone to 35 Sea Zone
 2 fighters moved from 36 Sea Zone to Philippines
 1 artillery and 3 infantry moved from Hunan to Yunnan
 1 infantry moved from Hopei to Suiyuyan
 Japanese take Suiyuyan from Chinese
 1 infantry moved from Kweichow to Shensi
 Japanese take Shensi from Chinese
 1 artillery and 1 infantry moved from Kwangsi to Kwangtung
 2 bombers moved from Kwangsi to Yunnan
 2 mech_infantrys moved from Kiangsu to Kwangtung
 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
 1 infantry moved from Kwangsi to French Indo China
 Japanese take French Indo China from French
 2 carriers moved from 36 Sea Zone to 35 Sea Zone
 4 transports moved from 36 Sea Zone to 35 Sea Zone
 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
 1 battleship, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
 1 submarine moved from 36 Sea Zone to 35 Sea Zone
 1 submarine moved from 36 Sea Zone to 37 Sea Zone
 1 submarine moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese 
 Battle in Philippines
 Japanese attack with 4 fighters and 2 infantry
 Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits
 Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
 2 infantry owned by the Americans lost in Philippines
 Japanese win, taking Philippines from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
 Casualties for Americans: 2 infantry
 Battle in Kwangtung
 Japanese attack with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
 British defend with 1 harbour and 2 infantry
 Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
 2 infantry owned by the British lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
 Chinese defend with 4 infantry
 Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/12 hits
 Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits
 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Chinese: 4 infantry
 Casualties for Japanese: 3 infantry
 Battle in 42 Sea Zone
 Japanese attack with 1 tactical_bomber
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 42 Sea Zone
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 41 Sea Zone
 Japanese attack with 1 tactical_bomber
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 41 Sea Zone
 Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 36 Sea Zone
 Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
 British defend with 1 destroyer
 Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/2 hits
 British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the British lost in 36 Sea Zone
 Japanese win, taking 36 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyerNon Combat Move - Japanese 
 4 fighters moved from Philippines to 35 Sea Zone
 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
 1 tactical_bomber moved from 41 Sea Zone to Siam
 1 fighter moved from Kiangsu to Japan
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 1 aaGun and 5 infantry moved from Manchuria to Jehol
 1 artillery and 4 infantry moved from Anhwe to Hunan
 2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
 1 fighter moved from 36 Sea Zone to Kwangsi
 1 mech_infantry moved from Kwangsi to SiamPlace Units - Japanese 
 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
 1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese 
 Japanese collect 41 PUs; end with 41 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Americans 
 Americans buy 2 destroyers, 1 fighter, 3 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 destroyer moved from 101 Sea Zone to 103 Sea Zone
 3 fighters moved from Eastern United States to 103 Sea Zone
 1 bomber moved from Eastern United States to 103 Sea Zone
 1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans 
 Battle in 103 Sea Zone
 Americans attack with 1 bomber, 1 destroyer and 3 fighters
 Germans defend with 1 submarine
 Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in 37 Sea Zone
 Americans attack with 1 destroyer
 Japanese defend with 1 submarine
 Americans win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarineNon Combat Move - Americans 
 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
 1 tactical_bomber moved from Hawaiian Islands to Queensland
 1 fighter moved from Western United States to 10 Sea Zone
 1 carrier moved from 10 Sea Zone to 30 Sea Zone
 1 fighter moved from 10 Sea Zone to 30 Sea Zone
 1 armour moved from Western United States to Central United States
 2 carriers and 1 cruiser moved from 101 Sea Zone to 88 Sea Zone
 3 fighters moved from 103 Sea Zone to 88 Sea Zone
 1 bomber moved from 103 Sea Zone to United KingdomPlace Units - Americans 
 1 destroyer and 1 transport placed in 101 Sea Zone
 1 submarine placed in 101 Sea Zone
 1 destroyer and 2 submarines placed in 10 Sea Zone
 1 fighter placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 50 PUs; end with 51 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 infantry moved from Szechwan to Kweichow
 Chinese take Kweichow from Japanese
 3 infantry moved from Szechwan to Shensi
 2 infantry moved from Szechwan to Yunnan
 1 fighter moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 artillery
 Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 artillery
 Battle in Shensi
 Chinese attack with 3 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to SzechwanPlace Units - Chinese 
 4 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 7 PUs; end with 8 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - British 
 British buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 2 mech_infantrys moved from Burma to Siam
 1 fighter moved from Burma to Siam
 1 fighter moved from India to Siam
 2 fighters and 2 tactical_bombers moved from Egypt to Iraq
 3 infantry moved from Persia to IraqCombat - British 
 British creates battle in territory 106 Sea Zone
 Battle in Siam
 British attack with 2 fighters and 2 mech_infantrys
 Japanese defend with 1 mech_infantry and 1 tactical_bomber
 British win, taking 106 Sea Zone from Germans, taking Siam from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
 Casualties for British: 1 mech_infantry
 Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
 Battle in Iraq
 British attack with 2 fighters, 3 infantry and 2 tactical_bombers
 Neutral_Axis defend with 3 infantry
 British win, taking Iraq from Neutral_Axis with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for Neutral_Axis: 3 infantryNon Combat Move - British 
 2 fighters and 2 tactical_bombers moved from Iraq to Persia
 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
 1 artillery and 1 infantry moved from Italian Somaliland to Kenya
 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 2 infantry moved from Brazil to 85 Sea Zone
 2 infantry and 1 transport moved from 85 Sea Zone to 88 Sea Zone
 2 infantry moved from 88 Sea Zone to British Guiana
 2 infantry moved from Brazil to British Guiana
 3 destroyers moved from 106 Sea Zone to 88 Sea Zone
 2 fighters moved from Siam to Burma
 2 mech_infantrys moved from India to BurmaPlace Units - British 
 1 factory_minor placed in Persia
 1 destroyer, 1 submarine and 1 transport placed in 106 Sea ZoneTurn Complete - British 
 British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific 
 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 15 PUs; end with 15 PUs total
 Some Units in India change ownership: 3 infantry and 2 mech_infantrys
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 2 artilleries and 2 transports; Remaining resources: 0 PUs;Politics - Italians 
 Italians takes Political Action: Political Action Axis To War With Russians
 Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
 Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
 Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
 Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
 Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
 Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians 
 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
 1 artillery moved from Tobruk to Alexandria
 Italians take Alexandria from British
 2 fighters moved from Southern Italy to Libya
 1 armour moved from Germany to Eastern Poland
 1 mech_infantry moved from Slovakia Hungary to Bessarabia
 1 bomber moved from Southern Italy to Bessarabia
 2 armour, 1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
 1 artillery and 1 infantry moved from 96 Sea Zone to Libya
 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
 Italians take 98 Sea Zone from BritishCombat - Italians 
 Battle in Libya
 Italians attack with 1 artillery, 2 fighters and 1 infantry
 French defend with 2 infantry
 Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 3/4 hits
 French roll dice for 2 infantry in Libya, round 2 : 0/2 hits
 2 infantry owned by the French lost in Libya
 Italians win, taking Libya from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
 Casualties for French: 2 infantry
 Battle in Bessarabia
 Italians attack with 1 bomber and 1 mech_infantry
 Russians defend with 1 infantry
 Italians roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
 Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
 Italians win with 1 bomber remaining. Battle score for attacker is -1
 Casualties for Italians: 1 mech_infantry
 Casualties for Russians: 1 infantry
 Battle in Eastern Poland
 Italians attack with 3 armour, 1 artillery and 2 infantry
 Russians defend with 1 infantry
 Italians roll dice for 3 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/6 hits
 Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Eastern Poland
 Italians win, taking Eastern Poland from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Italians 
 1 bomber moved from Bessarabia to Northern Italy
 1 aaGun moved from Slovakia Hungary to Eastern Poland
 1 aaGun and 2 infantry moved from Yugoslavia to Slovakia Hungary
 2 fighters moved from Libya to 94 Sea ZonePlace Units - Italians 
 2 transports placed in 97 Sea Zone
 2 artilleries placed in Southern ItalyTurn Complete - Italians 
 Italians collect 11 PUs; end with 11 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 16 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 2 artilleries, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 2 infantry moved from Egypt to Anglo Egyptian Sudan
 1 transport moved from 62 Sea Zone to 46 Sea Zone
 1 infantry moved from New Guinea to 46 Sea Zone
 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC 
 1 factory_minor placed in Queensland
 2 artilleries placed in New South Wales
 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 18 PUs; end with 19 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs



 
		 
		








