I am happy to say that the rules are nearly done, in the final stages of completion, and I will begin play testing shortly before posting the final copy.
Battle for Atlantic 2.0
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Devil is in details.
I tried to figure out a working mechanics based on your principles but I can’t find a satisfying ones.
Anyway, cuting incomes if Convoy is not repaired seems an interesting idea which is similar to Bases and ICs repair.
Hope you can find a simple method to apply it in F2F game.
Let us know. -
Hi Baron.
Really, I don’t know. Your guess is just as good as mine. I just miss the battle of the Atlantic in this game, and was tossing out some ideas.
Not sure movable convoy lanes are necessary for a plausible battle for the Atlantic. Agree that KISS is the cornerstone of good game mechanics.
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I prefer to think along the lines of many fewer, large sea zones. Ships of both sides can co-exist in them, and must make search (or intercept) rolls to initiate combat. Land based fighters cannot attack ships.

















