Thanks SS. I re-read the report: minor clarification: It looks like I’m recommending that Britain can’t be attacked at all R1, but actually meant that Italy specifically needs to wait until R2 to attack (preventing the total annihilation of all UK forces from the mediterranean on R1). Also, I thought there was little the UK could do with these house rules to prevent a takeover if Italy was allowed to attack the UK in R1, but this was assuming Italy could set up their fleet and transports to attack England on R2 with Germany, but skilled Allied players could put naval ships in the path to block Italy from joining in on R2. With that, I think it’s appropriate to play that Italy can attack the UK on R1… especially since the Italian player only earns 10 IPC’s at start and with no National Objectives, it could be a slow climb to more income if Britain has a chance to maintain it’s fleet and holdings in Africa.
Battle for Atlantic 2.0
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Devil is in details.
I tried to figure out a working mechanics based on your principles but I can’t find a satisfying ones.
Anyway, cuting incomes if Convoy is not repaired seems an interesting idea which is similar to Bases and ICs repair.
Hope you can find a simple method to apply it in F2F game.
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Hi Baron.
Really, I don’t know. Your guess is just as good as mine. I just miss the battle of the Atlantic in this game, and was tossing out some ideas.
Not sure movable convoy lanes are necessary for a plausible battle for the Atlantic. Agree that KISS is the cornerstone of good game mechanics.
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I prefer to think along the lines of many fewer, large sea zones. Ships of both sides can co-exist in them, and must make search (or intercept) rolls to initiate combat. Land based fighters cannot attack ships.





