got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from 30 Sea Zone to New South Wales
2 carriers moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from 30 Sea Zone to New South Wales
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Kwangsi to Yunnan
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 91 PUs;
Germans buy 1 artillery, 2 bombers, 1 factory_upgrade, 12 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 armour moved from Russia to Tambov
3 fighters moved from Rostov to Tambov
2 bombers moved from Smolensk to Vologda
Combat - Germans
Battle in Tambov
Germans attack with 1 armour and 3 fighters
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 fighters in Tambov, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Archangel to Urals
1 armour moved from Archangel to Russia
1 aaGun moved from Smolensk to Russia
2 fighters moved from Tambov to Romania
1 fighter moved from Tambov to Russia
2 bombers moved from Vologda to Novgorod
1 bomber moved from Smolensk to Western Germany
1 fighter moved from Southern Italy to 113 Sea Zone
1 armour moved from Russia to Rostov
1 aaGun moved from Bryansk to Rostov
1 mech_infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
3 mech_infantrys moved from Western Germany to Northern Italy
1 armour moved from Poland to Romania
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Yugoslavia
8 infantry moved from Western Germany to France
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
Place Units - Germans
1 artillery and 2 infantry placed in Russia
2 bombers and 8 infantry placed in Western Germany
2 infantry placed in France
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Hang on a second.
I could not place my IC upgrade. Want to get info how to do it, so please wait with your turn.
Ok, the rules say that I can’t upgrade capitols I conquerd.
So I was mistaken by that Impression that I could.
I was wondering if I can have two Ftr’s for the worth of my IC upgrade purchase??
Let me know, otherwise it will get reimbursed next round to me.
buy the fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Central Mongolia to Kansu
1 infantry moved from Samara to Kazakhstan
1 armour and 21 infantry moved from Kazakhstan to Caucasus
Non Combat Move - Russians
2 aaGuns moved from Kazakhstan to Caucasus
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Malaya
Non Combat Move - Japanese
1 bomber moved from Philippines to Japan
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 7 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Japanese collect 26 PUs (5 lost to blockades); end with 26 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 fighters moved from Gibraltar to 95 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 4 fighters and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 bombers moved from Gibraltar to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
9 artilleries moved from Central United States to 101 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 29 Sea Zone
1 infantry and 1 mech_infantry moved from 29 Sea Zone to Line Islands
7 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from Eastern United States to Spain
2 fighters moved from United Kingdom to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 43 Sea Zone from Japanese
1 artillery moved from Sakha to Amur
1 fighter moved from 25 Sea Zone to Korea
1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 5 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
scramble?
Send one Ita Ftr up to scramble.
Ool is:
tip, sink CV
tip BB
sink SS 1,2,3
sink DD,
sink CR 1,2
sink BB
loose Ftr’s last
Good luck.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 fighters moved from Gibraltar to 95 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 4 fighters and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 bombers moved from Gibraltar to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
9 artilleries moved from Central United States to 101 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 29 Sea Zone
1 infantry and 1 mech_infantry moved from 29 Sea Zone to Line Islands
7 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from Eastern United States to Spain
2 fighters moved from United Kingdom to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 43 Sea Zone from Japanese
1 artillery moved from Sakha to Amur
1 fighter moved from 25 Sea Zone to Korea
1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 5 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Portugal
Americans attack with 7 artilleries and 7 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 7 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in 95 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 3 destroyers, 8 fighters and 2 submarines
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 3 submarines
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 bombers, 2 carriers, 1 destroyer and 7 fighters remaining. Battle score for attacker is 62
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 3 submarines
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 2 submarines
Battle in Line Islands
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Line Islands from Japanese, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 2 fighters
EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
3 fighters moved from 95 Sea Zone to Spain
2 bombers moved from 95 Sea Zone to Spain
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
1 airfield and 1 factory_minor placed in Spain
2 fighters placed in Korea
1 submarine placed in 6 Sea Zone
Americans undo move 3.
1 bomber placed in Western United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,4,1,3,6,5,5,6,5,5,3,4,2,1,3,2,6,1,1,4,2,1,6,4,2,1,3,3,3,1,6,6,5,2,2,4,4,5,6,5,1,3,6,1,1,5,5,2,2,6,5,3
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Jehol to Anhwe
1 fighter moved from Kwangsi to Tsinghai
Place Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Tsinghai
2 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Turkey to Greece
British take Greece from Germans
1 infantry moved from Spain to Southern France
2 infantry moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to Southern France
1 fighter moved from United Kingdom to Southern France
1 artillery and 2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 fighter moved from Northwest Persia to India
1 destroyer, 2 submarines and 1 transport moved from 80 Sea Zone to 39 Sea Zone
Combat - British
Battle in 42 Sea Zone
ANZAC loiter and taunt; British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
British attack with 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 2 infantry
Battle in Rostov
British attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 armour
British win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Southern France to Gibraltar
1 bomber moved from Southern France to Spain
3 armour moved from Kazakhstan to Caucasus
7 armour, 3 artilleries and 5 infantry moved from Turkey to Caucasus
3 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
4 mech_infantrys moved from Eastern Persia to Northwest Persia
3 aaGuns, 1 artillery and 9 infantry moved from Burma to Shan State
2 armour moved from Saudi Arabia to Northwest Persia
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Alexandria
3 infantry moved from Brazil to Suriname
2 fighters moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 fighter moved from 42 Sea Zone to Shan State
Place Units - British
6 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Spain: 1 bomber
EDIT: Adding units owned by British to Caucasus: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 3 infantry
EDIT: Adding units owned by British to India: 3 infantry
EDIT: Removing units owned by British from West India: 4 infantry
EDIT: Adding units owned by British to Eastern Persia: 4 infantry
EDIT: Turning off Edit Mode
2 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 2 transports
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 2 fighters
EDIT: Turning off Edit Mode
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 fighter
British defend with 1 infantry
Italians roll dice for 1 fighter in Greece, round 2 : 0/1 hits
British roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 fighter owned by the Italians lost in Greece
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in Rostov
Italians attack with 3 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 3 infantry and 1 mech_infantry in Rostov, round 2 : 0/4 hits
British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Rostov
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians retreated to Ukraine
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 carriers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 60 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to Queensland
1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 transport moved from 29 Sea Zone to 53 Sea Zone
1 battleship and 1 cruiser moved from 29 Sea Zone to 26 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Yunnan to Szechwan
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Caucasus to Rostov
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans buy 5 artilleries, 1 carrier, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Urals to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
2 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 fighter moved from Russia to Rostov
7 bombers moved from Novgorod to 95 Sea Zone
2 fighters moved from Romania to 95 Sea Zone
3 bombers moved from Western Germany to 95 Sea Zone
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 armour moved from Romania to Greece
Combat - Germans
Battle in Greece
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Greece, round 2 : 1/1 hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 2 armour and 1 fighter
British defend with 1 artillery and 1 infantry; French defend with 1 infantry
Germans roll dice for 2 armour and 1 fighter in Rostov, round 2 : 2/3 hits
British roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits
1 infantry owned by the British, 2 armour owned by the Germans and 1 infantry owned by the French lost in Rostov
retreated to Rostov
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
Casualties for French: 1 infantry
Battle in 95 Sea Zone
Germans attack with 10 bombers and 2 fighters
Americans defend with 1 battleship, 2 carriers, 1 destroyer and 4 fighters
Germans roll dice for 10 bombers and 2 fighters in 95 Sea Zone, round 2 : 10/12 hits
Americans roll dice for 1 battleship, 2 carriers, 1 destroyer and 4 fighters in 95 Sea Zone, round 2 : 6/8 hits
1 battleship owned by the Americans, 4 bombers owned by the Germans, 2 carriers owned by the Americans, 2 fighters owned by the Germans, 1 destroyer owned by the Americans and 4 fighters owned by the Americans lost in 95 Sea Zone
Germans win with 6 bombers remaining. Battle score for attacker is 32
Casualties for Germans: 4 bombers and 2 fighters
Casualties for Americans: 1 battleship, 2 carriers, 1 destroyer and 4 fighters
Non Combat Move - Germans
6 bombers moved from 95 Sea Zone to Southern Italy
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to France
2 fighters moved from Novgorod to 112 Sea Zone
1 fighter moved from Rostov to Russia
2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Northern Italy to Southern Italy
1 armour and 4 mech_infantrys moved from Northern Italy to Western Germany
1 infantry moved from Yugoslavia to Northern Italy
Place Units - Germans
1 carrier and 2 submarines placed in 112 Sea Zone
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
1 artillery placed in France
4 artilleries placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 factory_minor
EDIT: Turning off Edit Mode
Units in Slovakia Hungary being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Slovakia Hungary
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 factory_upgrade
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Kazakhstan to Samara
Russians take Samara from Germans
1 armour moved from Kansu to Sikang
1 armour and 21 infantry moved from Caucasus to Rostov
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Caucasus to Rostov
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
9 fighters and 5 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 12 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 12 fighters and 5 tactical_bombers in 16 Sea Zone, round 2 : 9/18 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber, 12 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Alaska
Non Combat Move - Japanese
5 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
9 fighters moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 bomber moved from 16 Sea Zone to Japan
Place Units - Japanese
1 battleship and 1 destroyer placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Japanese collect 23 PUs (10 lost to blockades); end with 23 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 28 PUs