thx. Yeah, I go with every possible scramble:
1 Ftr to sz114 3 Ftr to sz113 1 Ftr to Normandy15L G40 AeV(Axis) vs Giallo(Allies+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 9 artilleries, 1 factory_minor and 9 infantry; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
3 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Gibraltar to Spain
4 fighters moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Western Germany
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 armour moved from Korea to Amur
Americans take Amur from Japanese
1 armour moved from Amur to Korea
1 battleship and 4 cruisers moved from 6 Sea Zone to 25 Sea Zone
5 carriers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 bombers moved from Eastern United States to Spain
2 fighters moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
9 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 30 Sea Zone to 25 Sea Zone
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Spain
Americans attack with 3 armour, 5 artilleries, 2 bombers, 6 fighters, 9 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 armour, 5 artilleries, 2 bombers, 6 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
2 bombers moved from Spain to Gibraltar
2 fighters moved from Spain to Gibraltar
2 fighters moved from Spain to 92 Sea Zone
2 fighters moved from Spain to United KingdomPlace Units - Americans
9 infantry placed in Eastern United States
9 artilleries placed in Central United States
1 factory_minor placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,2
Americans collect 55 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
11 artilleries and 5 infantry moved from Manchuria to Jehol
3 infantry moved from Shensi to Kansu
3 infantry moved from Shensi to Tsinghai
3 infantry moved from Shensi to SikangPlace Units - Chinese
6 infantry placed in Jehol
1 artillery and 1 infantry placed in Anhwe
2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Persia to Caucasus
British take Caucasus from Germans
4 fighters and 2 tactical_bombers moved from Persia to Turkey
3 fighters moved from Egypt to Saudi Arabia
3 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
2 artilleries and 7 infantry moved from Northwest Persia to Turkey
1 artillery and 1 infantry moved from Northwest Persia to Turkey
2 armour moved from Persia to Turkey
3 armour moved from Iraq to Turkey
2 artilleries and 17 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 submarine moved from 39 Sea Zone to 42 Sea Zone
3 armour moved from Szechwan to Kazakhstan
2 armour moved from Northwest Persia to Turkey
1 bomber moved from Gibraltar to Northern Italy
1 armour moved from Gibraltar to Southern France
British take Southern France from Germans
1 armour moved from Sikang to Caucasus
3 infantry moved from Suriname to BrazilCombat - British
Battle in Saudi Arabia
British attack with 3 armour, 3 fighters and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 2 armour and 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 7 armour, 3 artilleries, 4 fighters, 8 infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 7 armour, 3 artilleries, 4 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in 42 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 bomber moved from Northern Italy to Gibraltar
4 mech_infantrys moved from India to Eastern Persia
7 infantry moved from India to West India
3 aaGuns, 1 artillery and 9 infantry moved from Shan State to Burma
3 fighters moved from Saudi Arabia to Egypt
1 destroyer and 2 submarines moved from 81 Sea Zone to 80 Sea Zone
2 tactical_bombers moved from Turkey to Northwest Persia
2 fighters moved from Turkey to Northwest Persia
2 fighters moved from Turkey to Northwest Persia
1 infantry moved from Gibraltar to SpainPlace Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
1 transport placed in 81 Sea Zone
British undo move 4.
British undo move 1.
2 mech_infantrys placed in Iraq
1 transport placed in 80 Sea Zone
1 mech_infantry placed in EgyptTurn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
1 fighter and 1 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 4x factory_major; Remaining resources: 15 PUs;
Italians buy 5 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
2 fighters moved from 95 Sea Zone to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 4 fighters and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits
British roll dice for 1 armour in Southern France, round 2 : 0/1 hits
1 armour owned by the British lost in Southern France
Italians win, taking Southern France from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters moved from Southern France to 95 Sea Zone
2 fighters moved from Southern France to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 aaGun moved from Rostov to UkrainePlace Units - Italians
3 infantry placed in Ukraine
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from 30 Sea Zone to New South Wales
2 carriers moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from 30 Sea Zone to New South Wales
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Kwangsi to YunnanCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Northwest Persia to CaucasusNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 91 PUs;
Germans buy 1 artillery, 2 bombers, 1 factory_upgrade, 12 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 armour moved from Russia to Tambov
3 fighters moved from Rostov to Tambov
2 bombers moved from Smolensk to VologdaCombat - Germans
Battle in Tambov
Germans attack with 1 armour and 3 fighters
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 fighters in Tambov, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour moved from Archangel to Urals
1 armour moved from Archangel to Russia
1 aaGun moved from Smolensk to Russia
2 fighters moved from Tambov to Romania
1 fighter moved from Tambov to Russia
2 bombers moved from Vologda to Novgorod
1 bomber moved from Smolensk to Western Germany
1 fighter moved from Southern Italy to 113 Sea Zone
1 armour moved from Russia to Rostov
1 aaGun moved from Bryansk to Rostov
1 mech_infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
3 mech_infantrys moved from Western Germany to Northern Italy
1 armour moved from Poland to Romania
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Yugoslavia
8 infantry moved from Western Germany to France
2 armour and 1 mech_infantry moved from Novgorod to BryanskPlace Units - Germans
1 artillery and 2 infantry placed in Russia
2 bombers and 8 infantry placed in Western Germany
2 infantry placed in France
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
Hang on a second.
I could not place my IC upgrade. Want to get info how to do it, so please wait with your turn. -
Ok, the rules say that I can’t upgrade capitols I conquerd.
So I was mistaken by that Impression that I could.
I was wondering if I can have two Ftr’s for the worth of my IC upgrade purchase??Let me know, otherwise it will get reimbursed next round to me.
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buy the fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 armour moved from Central Mongolia to Kansu
1 infantry moved from Samara to Kazakhstan
1 armour and 21 infantry moved from Kazakhstan to CaucasusNon Combat Move - Russians
2 aaGuns moved from Kazakhstan to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in MalayaNon Combat Move - Japanese
1 bomber moved from Philippines to Japan
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 7 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery placed in Japan
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Japanese collect 26 PUs (5 lost to blockades); end with 26 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 fighters moved from Gibraltar to 95 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 4 fighters and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 bombers moved from Gibraltar to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
9 artilleries moved from Central United States to 101 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 29 Sea Zone
1 infantry and 1 mech_infantry moved from 29 Sea Zone to Line Islands
7 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from Eastern United States to Spain
2 fighters moved from United Kingdom to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 43 Sea Zone from Japanese
1 artillery moved from Sakha to Amur
1 fighter moved from 25 Sea Zone to Korea
1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 5 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone -
scramble?
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Send one Ita Ftr up to scramble.
Ool is:
tip, sink CV
tip BB
sink SS 1,2,3
sink DD,
sink CR 1,2
sink BB
loose Ftr’s lastGood luck.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 fighters moved from Gibraltar to 95 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 4 fighters and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 bombers moved from Gibraltar to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
9 artilleries moved from Central United States to 101 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 29 Sea Zone
1 infantry and 1 mech_infantry moved from 29 Sea Zone to Line Islands
7 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from Eastern United States to Spain
2 fighters moved from United Kingdom to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 43 Sea Zone from Japanese
1 artillery moved from Sakha to Amur
1 fighter moved from 25 Sea Zone to Korea
1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 5 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Portugal
Americans attack with 7 artilleries and 7 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 7 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in 95 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 3 destroyers, 8 fighters and 2 submarines
Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 3 submarines
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 bombers, 2 carriers, 1 destroyer and 7 fighters remaining. Battle score for attacker is 62
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 3 submarines
Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter and 2 submarines
Battle in Line Islands
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Line Islands from Japanese, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 2 fighters
EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
EDIT: Turning off Edit Mode
3 fighters moved from 95 Sea Zone to Spain
2 bombers moved from 95 Sea Zone to Spain
2 artilleries and 2 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 airfield and 1 factory_minor placed in Spain
2 fighters placed in Korea
1 submarine placed in 6 Sea Zone
Americans undo move 3.
1 bomber placed in Western United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,4,1,3,6,5,5,6,5,5,3,4,2,1,3,2,6,1,1,4,2,1,6,4,2,1,3,3,3,1,6,6,5,2,2,4,4,5,6,5,1,3,6,1,1,5,5,2,2,6,5,3
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Jehol to Anhwe
1 fighter moved from Kwangsi to TsinghaiPlace Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Tsinghai
2 artilleries and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Turkey to Greece
British take Greece from Germans
1 infantry moved from Spain to Southern France
2 infantry moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to Southern France
1 fighter moved from United Kingdom to Southern France
1 artillery and 2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 fighter moved from Northwest Persia to India
1 destroyer, 2 submarines and 1 transport moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in 42 Sea Zone
ANZAC loiter and taunt; British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
British attack with 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 2 infantry
Battle in Rostov
British attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 armour
British win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Southern France to Gibraltar
1 bomber moved from Southern France to Spain
3 armour moved from Kazakhstan to Caucasus
7 armour, 3 artilleries and 5 infantry moved from Turkey to Caucasus
3 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
4 mech_infantrys moved from Eastern Persia to Northwest Persia
3 aaGuns, 1 artillery and 9 infantry moved from Burma to Shan State
2 armour moved from Saudi Arabia to Northwest Persia
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Alexandria
3 infantry moved from Brazil to Suriname
2 fighters moved from Egypt to Gibraltar
1 fighter moved from Egypt to Gibraltar
1 fighter moved from 42 Sea Zone to Shan StatePlace Units - British
6 infantry placed in United Kingdom
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Spain: 1 bomber
EDIT: Adding units owned by British to Caucasus: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
1 artillery placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 3 infantry
EDIT: Adding units owned by British to India: 3 infantry
EDIT: Removing units owned by British from West India: 4 infantry
EDIT: Adding units owned by British to Eastern Persia: 4 infantry
EDIT: Turning off Edit Mode
2 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 2 fighters
EDIT: Turning off Edit Mode
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 fighter
British defend with 1 infantry
Italians roll dice for 1 fighter in Greece, round 2 : 0/1 hits
British roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 fighter owned by the Italians lost in Greece
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in Rostov
Italians attack with 3 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 3 infantry and 1 mech_infantry in Rostov, round 2 : 0/4 hits
British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Rostov
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians retreated to Ukraine
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Ukraine
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 carriers moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 60 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to Queensland
1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 transport moved from 29 Sea Zone to 53 Sea Zone
1 battleship and 1 cruiser moved from 29 Sea Zone to 26 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Yunnan to SzechwanNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs





