TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
1 battleship and 1 cruiser moved from 33 Sea Zone to 29 Sea Zone
2 fighters moved from Caroline Islands to 30 Sea Zone
1 carrier moved from 62 Sea Zone to 30 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 17 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 carrier and 2 fighters moved from 33 Sea Zone to 30 Sea Zone
Combat - ANZAC
Battle in Line Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 battleship, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Novgorod to Russia
3 armour and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Samara to Russia
9 armour, 16 artilleries, 5 bombers, 5 fighters, 24 infantry and 26 mech_infantrys moved from Bryansk to Russia
3 bombers moved from Western Germany to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 battleship, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Novgorod to Russia
3 armour and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Samara to Russia
9 armour, 16 artilleries, 5 bombers, 5 fighters, 24 infantry and 26 mech_infantrys moved from Bryansk to Russia
3 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Archangel
Germans attack with 3 armour and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 3 armour and 2 infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Russia
Germans attack with 9 armour, 16 artilleries, 8 bombers, 7 fighters, 25 infantry and 27 mech_infantrys
British defend with 1 armour; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 20 artilleries, 1 factory_major, 5 fighters and 65 infantry
AA fire in Russia : 2/12 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 9 armour, 16 artilleries, 8 bombers, 5 fighters, 25 infantry and 27 mech_infantrys in Russia, round 2 : 32/90 hits
Russians roll dice for 4 aaGuns, 2 armour, 20 artilleries, 5 fighters and 65 infantry in Russia, round 2 : 28/92 hits
28 infantry owned by the Russians, 3 mech_infantrys owned by the Germans, 4 aaGuns owned by the Russians and 25 infantry owned by the Germans lost in Russia
Germans roll dice for 9 armour, 16 artilleries, 8 bombers, 5 fighters and 24 mech_infantrys in Russia, round 3 : 29/62 hits
Russians roll dice for 2 armour, 20 artilleries, 5 fighters and 37 infantry in Russia, round 3 : 22/64 hits
29 infantry owned by the Russians and 22 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 16 artilleries, 8 bombers, 5 fighters and 2 mech_infantrys in Russia, round 4 : 18/40 hits
Russians roll dice for 2 armour, 20 artilleries, 5 fighters and 8 infantry in Russia, round 4 : 14/35 hits
8 infantry owned by the Russians, 10 artilleries owned by the Russians and 14 artilleries owned by the Germans lost in Russia
Germans roll dice for 9 armour, 2 artilleries, 8 bombers, 5 fighters and 2 mech_infantrys in Russia, round 5 : 17/26 hits
Russians roll dice for 2 armour, 10 artilleries and 5 fighters in Russia, round 5 : 6/17 hits
2 mech_infantrys owned by the Germans, 10 artilleries owned by the Russians, 1 armour owned by the Russians, 5 fighters owned by the Russians, 2 fighters owned by the Germans, 1 armour owned by the British and 2 artilleries owned by the Germans lost in Russia
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 8 bombers and 3 fighters remaining. Battle score for attacker is 70
Casualties for Germans: 16 artilleries, 4 fighters, 25 infantry and 27 mech_infantrys
Casualties for British: 1 armour
Casualties for Russians: 4 aaGuns, 1 armour, 20 artilleries, 5 fighters and 65 infantry
Non Combat Move - Germans
3 fighters moved from Russia to Rostov
5 bombers moved from Russia to Novgorod
1 aaGun moved from Bryansk to Smolensk
3 bombers moved from Russia to Smolensk
2 infantry moved from Yugoslavia to Romania
1 armour moved from Western Germany to Poland
2 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
2 infantry moved from Southern France to France
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Germany to Western Germany
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 battleship placed in 113 Sea Zone
4 infantry and 3 mech_infantrys placed in Western Germany
2 infantry and 1 mech_infantry placed in France
1 armour placed in Western Germany
Germans undo move 4.
1 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 58 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Vologda to Samara
Russians take Samara from Germans
1 armour moved from Volgograd to Kazakhstan
21 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Buryatia to Central Mongolia
1 submarine moved from 91 Sea Zone to 104 Sea Zone
Combat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Kazakhstan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 bomber moved from Philippines to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Java, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 8 : 1/1 hits
Americans roll dice for 1 artillery in Java, round 8 : 0/1 hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 2/2 hits
Americans roll dice for 1 artillery in Celebes, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 6/7 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from 42 Sea Zone to Philippines
5 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
4 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
5 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,1,4,5,4,4,3,3,6,3,3,4,4,2,4,4,1,6,6,5,2,6,3,3,2,3,4,3,5,6,1
Japanese collect 22 PUs (8 lost to blockades); end with 22 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 9 artilleries, 1 factory_minor and 9 infantry; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
3 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Gibraltar to Spain
4 fighters moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Western Germany
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 armour moved from Korea to Amur
Americans take Amur from Japanese
1 armour moved from Amur to Korea
1 battleship and 4 cruisers moved from 6 Sea Zone to 25 Sea Zone
5 carriers and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 bombers moved from Eastern United States to Spain
2 fighters moved from 91 Sea Zone to Spain
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
9 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 fighter moved from 30 Sea Zone to 25 Sea Zone
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 submarine moved from 45 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Spain
Americans attack with 3 armour, 5 artilleries, 2 bombers, 6 fighters, 9 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 armour, 5 artilleries, 2 bombers, 6 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
2 bombers moved from Spain to Gibraltar
2 fighters moved from Spain to Gibraltar
2 fighters moved from Spain to 92 Sea Zone
2 fighters moved from Spain to United Kingdom
Place Units - Americans
9 infantry placed in Eastern United States
9 artilleries placed in Central United States
1 factory_minor placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,2
Americans collect 55 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
11 artilleries and 5 infantry moved from Manchuria to Jehol
3 infantry moved from Shensi to Kansu
3 infantry moved from Shensi to Tsinghai
3 infantry moved from Shensi to Sikang
Place Units - Chinese
6 infantry placed in Jehol
1 artillery and 1 infantry placed in Anhwe
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Persia to Caucasus
British take Caucasus from Germans
4 fighters and 2 tactical_bombers moved from Persia to Turkey
3 fighters moved from Egypt to Saudi Arabia
3 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
2 artilleries and 7 infantry moved from Northwest Persia to Turkey
1 artillery and 1 infantry moved from Northwest Persia to Turkey
2 armour moved from Persia to Turkey
3 armour moved from Iraq to Turkey
2 artilleries and 17 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 submarine moved from 39 Sea Zone to 42 Sea Zone
3 armour moved from Szechwan to Kazakhstan
2 armour moved from Northwest Persia to Turkey
1 bomber moved from Gibraltar to Northern Italy
1 armour moved from Gibraltar to Southern France
British take Southern France from Germans
1 armour moved from Sikang to Caucasus
3 infantry moved from Suriname to Brazil
Combat - British
Battle in Saudi Arabia
British attack with 3 armour, 3 fighters and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 2 armour and 3 fighters remaining. Battle score for attacker is -4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 7 armour, 3 artilleries, 4 fighters, 8 infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 7 armour, 3 artilleries, 4 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in 42 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Japanese win with 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 bomber moved from Northern Italy to Gibraltar
4 mech_infantrys moved from India to Eastern Persia
7 infantry moved from India to West India
3 aaGuns, 1 artillery and 9 infantry moved from Shan State to Burma
3 fighters moved from Saudi Arabia to Egypt
1 destroyer and 2 submarines moved from 81 Sea Zone to 80 Sea Zone
2 tactical_bombers moved from Turkey to Northwest Persia
2 fighters moved from Turkey to Northwest Persia
2 fighters moved from Turkey to Northwest Persia
1 infantry moved from Gibraltar to Spain
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
1 transport placed in 81 Sea Zone
British undo move 4.
British undo move 1.
2 mech_infantrys placed in Iraq
1 transport placed in 80 Sea Zone
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 4x factory_major; Remaining resources: 15 PUs;
Italians buy 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
2 fighters moved from 95 Sea Zone to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 4 fighters and 2 infantry
British defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits
British roll dice for 1 armour in Southern France, round 2 : 0/1 hits
1 armour owned by the British lost in Southern France
Italians win, taking Southern France from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
2 fighters moved from Southern France to 95 Sea Zone
2 fighters moved from Southern France to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern Italy
1 aaGun moved from Rostov to Ukraine
Place Units - Italians
3 infantry placed in Ukraine
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to Korea
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from 30 Sea Zone to New South Wales
2 carriers moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from 30 Sea Zone to New South Wales
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Kwangsi to Yunnan
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 91 PUs;
Germans buy 1 artillery, 2 bombers, 1 factory_upgrade, 12 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 armour moved from Russia to Tambov
3 fighters moved from Rostov to Tambov
2 bombers moved from Smolensk to Vologda
Combat - Germans
Battle in Tambov
Germans attack with 1 armour and 3 fighters
Russians defend with 1 infantry
Germans roll dice for 1 armour and 3 fighters in Tambov, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Archangel to Urals
1 armour moved from Archangel to Russia
1 aaGun moved from Smolensk to Russia
2 fighters moved from Tambov to Romania
1 fighter moved from Tambov to Russia
2 bombers moved from Vologda to Novgorod
1 bomber moved from Smolensk to Western Germany
1 fighter moved from Southern Italy to 113 Sea Zone
1 armour moved from Russia to Rostov
1 aaGun moved from Bryansk to Rostov
1 mech_infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
3 mech_infantrys moved from Western Germany to Northern Italy
1 armour moved from Poland to Romania
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Yugoslavia
8 infantry moved from Western Germany to France
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
Place Units - Germans
1 artillery and 2 infantry placed in Russia
2 bombers and 8 infantry placed in Western Germany
2 infantry placed in France
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Hang on a second.
I could not place my IC upgrade. Want to get info how to do it, so please wait with your turn.
Ok, the rules say that I can’t upgrade capitols I conquerd.
So I was mistaken by that Impression that I could.
I was wondering if I can have two Ftr’s for the worth of my IC upgrade purchase??
Let me know, otherwise it will get reimbursed next round to me.
buy the fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 armour moved from Central Mongolia to Kansu
1 infantry moved from Samara to Kazakhstan
1 armour and 21 infantry moved from Kazakhstan to Caucasus
Non Combat Move - Russians
2 aaGuns moved from Kazakhstan to Caucasus
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Malaya
Non Combat Move - Japanese
1 bomber moved from Philippines to Japan
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 battleships, 7 carriers, 2 cruisers, 1 destroyer, 8 fighters, 7 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery placed in Japan
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Japanese collect 26 PUs (5 lost to blockades); end with 26 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
2 fighters moved from Gibraltar to 95 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 4 fighters and 2 submarines moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 bombers moved from Gibraltar to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
9 artilleries moved from Central United States to 101 Sea Zone
9 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 29 Sea Zone
1 infantry and 1 mech_infantry moved from 29 Sea Zone to Line Islands
7 artilleries, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
7 artilleries and 7 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from Eastern United States to Spain
2 fighters moved from United Kingdom to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 43 Sea Zone from Japanese
1 artillery moved from Sakha to Amur
1 fighter moved from 25 Sea Zone to Korea
1 battleship, 6 carriers, 4 cruisers, 1 destroyer, 5 submarines and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
scramble?