@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
sink the ss from your ss, then 1 hit on carrier and sink the DD
max defence afterwards
Can’t seem to put the sub back and take the hit, so the rest of the battle I’ll have to roll forum -
The sub already fired back in the first phase, so:
Defence Sz62
One damaged carrier, 1 Destroyer, 2 Fighters
Rolls: 2@2, 2@4; Total Hits: 12@2,: (6, 3)2@4: (4, 5)
Lose my sub, 2 fighters 2 tacs attack round 2
Rolls: 2@3, 2@4; Total Hits: 12@3,: (3, 4)2@4: (5, 6)
So, carrier sunk -
Defence Round 2 - 2 Fighters, 1 carrier
Rolls: 1@2 2@4; Total Hits: 31@2: (2)2@4: (3, 2)
holy crap!!
Well, fighter may as well continue…
Rolls: 1@3; Total Hits: 01@3: (5)
Defence 2 Fighters Anzac
Rolls: 2@4; Total Hits: 22@4: (4, 1)
All Japanese units lost SZ62…
Transport survives.
Battle score for SZ62 is…. -18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buryatia
1 bomber moved from Shensi to Buryatia
1 transport moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
7 armour, 6 artilleries, 3 infantry and 7 mech_infantrys moved from Burma to India
1 infantry moved from Evenkiyskiy to Timguska
1 bomber moved from French Indo China to Timguska
1 mech_infantry moved from Shensi to Timguska
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Novosibirsk
1 fighter moved from Shensi to Novosibirsk
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 62 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 7 armour, 6 artilleries, 3 infantry and 7 mech_infantrys
British defend with 1 airfield, 1 artillery and 1 harbour; ANZAC defend with 1 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 7 armour, 6 artilleries, 3 infantry and 7 mech_infantrys in India, round 2 : 12/23 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 7 armour, 6 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 fighter
British defend with 1 armour
Japanese roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 1/2 hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Timguska
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Timguska, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Timguska, round 3 : 2/3 hits
Russians roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Buryatia
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 bomber
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Buryatia, round 2 : 2/3 hits
Russians roll dice for 1 bomber in Buryatia, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Buryatia
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 62 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 62 Sea Zone, round 2 : 2/4 hits
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC, 1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter and 2 tactical_bombers in 62 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 2 fighters and 1 transport in 62 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 fighter and 1 transport in 62 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by ANZAC to New South Wales: 2 fighters
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber, 1 fighter and 1 tactical_bomber moved from Buryatia to Amur
1 infantry moved from Soviet Far East to Siberia
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Burma to India
1 bomber moved from Timguska to Kansu
1 fighter moved from Novosibirsk to Kansu
2 infantry moved from Shensi to Kansu
2 carriers moved from 42 Sea Zone to 55 Sea Zone
1 battleship moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Burma to 55 Sea Zone
1 armour moved from Yunnan to Shensi
1 armour moved from Yunnan to India
2 mech_infantrys moved from Kwangtung to Yunnan
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 46 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Burma to 55 Sea Zone
1 carrier moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 mech_infantrys moved from Malaya to Burma
1 artillery moved from Malaya to Shan State
1 armour moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
1 transport placed in 20 Sea Zone
1 destroyer, 1 fighter, 2 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
1 armour and 1 infantry placed in Kwangtung
2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 77 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 bomber, 1 fighter and 2 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Burma : 1 flag, 1 armour and 4 mech_infantrys
India : 1 flag, 1 aaGun, 1 airfield, 8 armour, 6 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 7 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Aleutian Islands : 1 flag, 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag, 1 infantry and 1 mech_infantry
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports
20 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
55 Sea Zone : 1 battleship, 3 carriers, 3 fighters, 2 infantry, 2 tactical_bombers and 1 transport
Novosibirsk : 1 flag, 1 armour
Production/PUs Summary :
Germans : 50 / 78
Russians : 14 / 17
Japanese : 77 / 93
Americans : 53 / 68
Chinese : 0 / 4
British : 34 / 36
UK_Pacific : 2 / 0
Italians : 18 / 19
ANZAC : 11 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 artilleries, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 14 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 artilleries, 2 destroyers, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 14 Sea Zone to 16 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries moved from Eastern United States to 101 Sea Zone
6 artilleries, 4 infantry and 6 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 88 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
Place Units - Americans
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 destroyers placed in 10 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
2 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Northwest Persia to Cyprus
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov
2 fighters moved from United Kingdom to 110 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Northwest Persia to Cyprus
1 armour and 1 mech_infantry moved from Northwest Persia to Rostov
1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov
2 fighters moved from United Kingdom to 110 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
Combat - British
Battle in Cyprus
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Cyprus from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Battle in Rostov
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter and 1 infantry
British win, taking Southern France from Italians, taking Rostov from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 fighter and 1 mech_infantry
Battle in 110 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Non Combat Move - British
1 fighter moved from 110 Sea Zone to United Kingdom
1 artillery moved from Tobruk to Alexandria
4 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Cyprus to Syria
1 mech_infantry moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Persia to Eastern Persia
3 aaGuns, 1 artillery, 16 infantry and 7 mech_infantrys moved from West India to Eastern Persia
1 fighter moved from Persia to Russia
1 tactical_bomber moved from Rostov to Russia
Place Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 fighter placed in Egypt
2 artilleries and 1 infantry placed in Persia
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
Scramble fighters in 92?
Thx -
scramble both
Ugh, one hit only from 1 of my fighters… :roll:
Destroyer or plane?
DD please! Come on US Navy / Air Force!
Whew!! Just one hit as well, retreat!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
1 submarine owned by the Italians retreated to 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Slovakia Hungary : 1 mech_infantry
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun
Eastern Poland : 2 mech_infantrys
Western Ukraine : 1 flag, 1 airfield
95 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
Yugoslavia : 1 infantry
Production/PUs Summary :
Germans : 48 / 78
Russians : 16 / 17
Japanese : 77 / 93
Americans : 53 / 68
Chinese : 0 / 4
British : 37 / 42
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 11 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Alexandria to Egypt
Place Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs