@Daaras Good luck gents, following thread.
16L G 40 oysteilo (axis) vs Odonis (allies +18)
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I assumed scramble since the game didn’t let me post the combat move - file attached - let me know if this is correct?
Yes, correct
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
2 fighters moved from 96 Sea Zone to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to 95 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Yunnan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Greece
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British win, taking Greece from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
British attack with 1 bomber, 1 cruiser, 5 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Italians
2 submarines owned by the Italians Submerged
Italians win with 1 transport remaining. Battle score for attacker is -13
Casualties for British: 1 bomber, 1 cruiser, 5 fighters, 1 submarine and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser and 3 fightersNon Combat Move - British
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
4 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Turkmenistan
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Libya to Alexandria
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from 39 Sea Zone to India
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Egypt to Trans-JordanPlace Units - British
1 destroyer placed in 81 Sea Zone
2 mech_infantrys placed in Persia
1 infantry placed in Egypt
1 airfield placed in MaltaTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,3,6,3,4,2,5,6,3,6,6,3,4,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 armour moved from Rostov to Northwest Persia
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 artillery moved from Bulgaria to Greece
2 mech_infantrys moved from Romania to Greece
1 bomber moved from Ukraine to Greece
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to TunisiaCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 bomber and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Italians win, taking Greece from British with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Northwest Persia
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians win, taking Northwest Persia from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 99 Sea Zone from French with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in TunisiaNon Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Greece to Southern Italy
1 mech_infantry moved from Bessarabia to RostovPlace Units - Italians
1 infantry placed in Southern France
1 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to New South Wales
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneCombat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French win, taking 99 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
1 artillery and 2 infantry moved from Rostov to Volgograd
3 bombers moved from Western Germany to Volgograd
8 armour and 9 mech_infantrys moved from Caucasus to Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Persia
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Urals to EvenkiyskiyCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 1 artillery, 3 bombers and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Germans attack with 8 armour, 1 bomber, 1 fighter, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 4 mech_infantrys
Germans win, taking Persia from British with 8 armour, 1 bomber, 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 3 mech_infantrys
Casualties for British: 4 mech_infantrysNon Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 infantry moved from Bryansk to Tambov
1 infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to Novgorod
2 infantry moved from Karelia to Finland
1 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Bessarabia to Rostov
3 bombers moved from Volgograd to Kazakhstan
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from 104 Sea Zone to Western Germany
2 fighters moved from Western Germany to Ukraine
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
2 tactical_bombers moved from Western Germany to Southern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in France
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 3 mech_infantrys placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Germans collect 60 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Samara
1 artillery and 10 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 artillery and 10 infantry moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Novosibirsk to Russia
1 aaGun moved from Vologda to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Sakha to Buryatia
1 fighter moved from Archangel to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Samara
1 artillery and 10 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 artillery and 10 infantry moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Novosibirsk to Russia
1 aaGun moved from Vologda to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Sakha to Buryatia
1 fighter moved from Archangel to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
I am in the middle of japans turn now and there are a couple of battles I missed and must do. I will use forum dice for it
1. mech inf from keichow to Burma (Burma is empty, will just edit it)
2. a tac and a figther to soviet far east (usa bomber)
3 a sub and a fighter to sz 25 (usa destroyer) -
2 soviet far east
attacker: aaa 1@3 1@4:
defender: 1@1:
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ooppps lets try again
2 soviet far east:
attacker:
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
defender:
Rolls: 1@1; Total Hits: 01@1: (6)
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3
attacker:
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2)
defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Kazakhstan to Novosibirsk
1 artillery moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
2 bombers moved from Kwangsi to Kazakhstan
1 bomber moved from Kazakhstan to Novosibirsk
1 bomber moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Kazakhstan to Turkmenistan
1 tactical_bomber moved from Caucasus to Turkmenistan
3 infantry moved from Malaya to Shan State
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan StateCombat - Japanese
Battle in Turkmenistan
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Turkmenistan from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry and 1 mech_infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Samara
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Soviet Far East: 1 bomber
EDIT: Changing ownership of Burma from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from Samara to Kazakhstan
1 bomber moved from Novosibirsk to Kazakhstan
1 tactical_bomber moved from Turkmenistan to Northwest Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from Szechwan to Kazakhstan
4 fighters and 2 tactical_bombers moved from Kwangsi to Kazakhstan
1 fighter and 1 tactical_bomber moved from Shan State to Hopei
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Hopei
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 aaGun moved from Manchuria to Amur
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StatePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier and 1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
sorry for the mess, look at my edits and my posts before the actual turn post. let me know if anything is unclear
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 5 infantry and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 infantry moved from Malta to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
2 fighters moved from Gibraltar to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
2 artilleries moved from Malta to 96 Sea Zone
2 artilleries moved from Libya to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
5 infantry moved from Libya to 96 Sea Zone
1 armour, 4 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 96 Sea Zone to 99 Sea Zone
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 fighter moved from 96 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to Northern Italy
1 battleship moved from 96 Sea Zone to 99 Sea ZoneCombat - Americans
Battle in Greece
Americans attack with 1 armour, 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 mech_infantrys
Americans win, taking Greece from Italians with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Northern Italy
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_major and 1 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tunisia
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Tunisia from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Tunisia to Tobruk
1 fighter moved from Greece to 99 Sea Zone
5 fighters moved from 97 Sea Zone to 99 Sea Zone
3 carriers moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Libya to Alexandria
1 fighter moved from Northern Italy to 99 Sea Zone
1 fighter moved from 94 Sea Zone to Malta
1 fighter moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 infantry placed in Western United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Alexandria to Trans-Jordan
1 battleship, 1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 fighters and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from India to Eastern PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,3,5,4,4
British collect 26 PUs (6 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,1,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 aaGun, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
1 mech_infantry moved from Rostov to Samara
Italians take Samara from RussiansCombat - Italians
Battle in Northern Italy
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
2 armour moved from Northwest Persia to Rostov
1 submarine moved from 91 Sea Zone to 83 Sea ZonePlace Units - Italians
1 infantry placed in Southern France
1 aaGun, 1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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sorry for slow playing. I wont be able to post before sunday