I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 carriers and 4 fighters moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 96 Sea Zone to Malta
1 battleship, 2 carriers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
4 artilleries, 7 infantry, 3 mech_infantrys and 7 transports moved from 91 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Siberia to Japan
Combat - Americans
Battle in Malta
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Italians defend with 1 infantry
Americans win, taking Malta from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 1 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Japan to Soviet Far East
1 fighter moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from 101 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 104 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
1 armour and 1 mech_infantry moved from Tunisia to Libya
2 artilleries, 5 infantry and 3 mech_infantrys moved from 96 Sea Zone to Libya
2 fighters moved from Malta to 96 Sea Zone
Place Units - Americans
1 submarine and 2 transports placed in 10 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry placed in Western United States
4 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
I assumed scramble since the game didn’t let me post the combat move - file attached - let me know if this is correct?
I assumed scramble since the game didn’t let me post the combat move - file attached - let me know if this is correct?
Yes, correct
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
2 fighters moved from 96 Sea Zone to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to 95 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from 39 Sea Zone to 41 Sea Zone
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Yunnan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Greece
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British win, taking Greece from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 95 Sea Zone
British attack with 1 bomber, 1 cruiser, 5 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Italians
2 submarines owned by the Italians Submerged
Italians win with 1 transport remaining. Battle score for attacker is -13
Casualties for British: 1 bomber, 1 cruiser, 5 fighters, 1 submarine and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser and 3 fighters
Non Combat Move - British
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
4 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Turkmenistan
1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Libya to Alexandria
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Yunnan to India
1 tactical_bomber moved from 39 Sea Zone to India
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 destroyer placed in 81 Sea Zone
2 mech_infantrys placed in Persia
1 infantry placed in Egypt
1 airfield placed in Malta
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,3,6,3,4,2,5,6,3,6,6,3,4,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour moved from Rostov to Northwest Persia
1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 artillery moved from Bulgaria to Greece
2 mech_infantrys moved from Romania to Greece
1 bomber moved from Ukraine to Greece
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 bomber and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Italians win, taking Greece from British with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Northwest Persia
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians win, taking Northwest Persia from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 99 Sea Zone from French with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tunisia
Non Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Greece to Southern Italy
1 mech_infantry moved from Bessarabia to Rostov
Place Units - Italians
1 infantry placed in Southern France
1 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Queensland to New South Wales
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French win, taking 99 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters, 5 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
1 artillery and 2 infantry moved from Rostov to Volgograd
3 bombers moved from Western Germany to Volgograd
8 armour and 9 mech_infantrys moved from Caucasus to Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Persia
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Urals to Evenkiyskiy
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 1 artillery, 3 bombers and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Germans attack with 8 armour, 1 bomber, 1 fighter, 9 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 4 mech_infantrys
Germans win, taking Persia from British with 8 armour, 1 bomber, 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 3 mech_infantrys
Casualties for British: 4 mech_infantrys
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 infantry moved from Bryansk to Tambov
1 infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to Novgorod
2 infantry moved from Karelia to Finland
1 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Bessarabia to Rostov
3 bombers moved from Volgograd to Kazakhstan
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from 104 Sea Zone to Western Germany
2 fighters moved from Western Germany to Ukraine
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bryansk
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
2 tactical_bombers moved from Western Germany to Southern Italy
Place Units - Germans
1 artillery and 2 infantry placed in France
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 3 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
Germans collect 60 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Samara
1 artillery and 10 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 artillery and 10 infantry moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Novosibirsk to Russia
1 aaGun moved from Vologda to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Sakha to Buryatia
1 fighter moved from Archangel to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Samara
1 artillery and 10 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 artillery and 10 infantry moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Novosibirsk to Russia
1 aaGun moved from Vologda to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Sakha to Buryatia
1 fighter moved from Archangel to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
I am in the middle of japans turn now and there are a couple of battles I missed and must do. I will use forum dice for it
1. mech inf from keichow to Burma (Burma is empty, will just edit it)
2. a tac and a figther to soviet far east (usa bomber)
3 a sub and a fighter to sz 25 (usa destroyer)
2 soviet far east
attacker: aaa 1@3 1@4:
defender: 1@1:
ooppps lets try again
2 soviet far east:
attacker:
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
defender:
Rolls: 1@1; Total Hits: 01@1: (6)
3
attacker:
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2)
defender:
Rolls: 1@2; Total Hits: 01@2: (3)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter, 4 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Kazakhstan to Novosibirsk
1 artillery moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
2 bombers moved from Kwangsi to Kazakhstan
1 bomber moved from Kazakhstan to Novosibirsk
1 bomber moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Kazakhstan to Turkmenistan
1 tactical_bomber moved from Caucasus to Turkmenistan
3 infantry moved from Malaya to Shan State
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in Turkmenistan
Japanese attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Turkmenistan from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry and 1 mech_infantry
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Samara
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Soviet Far East: 1 bomber
EDIT: Changing ownership of Burma from UK_Pacific to Japanese
EDIT: Adding units owned by Japanese to Burma: 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from Samara to Kazakhstan
1 bomber moved from Novosibirsk to Kazakhstan
1 tactical_bomber moved from Turkmenistan to Northwest Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
3 mech_infantrys moved from Szechwan to Kazakhstan
4 fighters and 2 tactical_bombers moved from Kwangsi to Kazakhstan
1 fighter and 1 tactical_bomber moved from Shan State to Hopei
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Hopei
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 aaGun moved from Manchuria to Amur
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 carrier and 1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
sorry for the mess, look at my edits and my posts before the actual turn post. let me know if anything is unclear
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 5 infantry and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to Tunisia
1 infantry moved from Malta to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Northern Italy
2 fighters moved from Gibraltar to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
2 artilleries moved from Malta to 96 Sea Zone
2 artilleries moved from Libya to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
5 infantry moved from Libya to 96 Sea Zone
1 armour, 4 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 96 Sea Zone to 99 Sea Zone
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 fighter moved from 96 Sea Zone to Greece
1 fighter moved from 97 Sea Zone to Northern Italy
1 battleship moved from 96 Sea Zone to 99 Sea Zone
Combat - Americans
Battle in Greece
Americans attack with 1 armour, 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 mech_infantrys
Americans win, taking Greece from Italians with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Northern Italy
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_major and 1 infantry
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tunisia
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Tunisia from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Tunisia to Tobruk
1 fighter moved from Greece to 99 Sea Zone
5 fighters moved from 97 Sea Zone to 99 Sea Zone
3 carriers moved from 96 Sea Zone to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Libya to Alexandria
1 fighter moved from Northern Italy to 99 Sea Zone
1 fighter moved from 94 Sea Zone to Malta
1 fighter moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 infantry placed in Western United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Alexandria to Trans-Jordan
1 battleship, 1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 fighters and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from India to Eastern Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,3,5,4,4
British collect 26 PUs (6 lost to blockades); end with 26 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,1,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 aaGun, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
1 mech_infantry moved from Rostov to Samara
Italians take Samara from Russians
Combat - Italians
Battle in Northern Italy
Italians attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Northern Italy to Southern Italy
2 armour moved from Northwest Persia to Rostov
1 submarine moved from 91 Sea Zone to 83 Sea Zone
Place Units - Italians
1 infantry placed in Southern France
1 aaGun, 1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total