5 total hits. Keep the BB or a ftr?
16L G 40 oysteilo (axis) vs Odonis (allies +18)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 81 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 tactical_bomber moved from Persia to 79 Sea Zone
1 fighter moved from Kwangsi to 42 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 cruisers and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
4 battleships moved from 35 Sea Zone to 54 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
3 bombers moved from Philippines to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea ZoneCombat - Japanese
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scramble queensland?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 81 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 tactical_bomber moved from Persia to 79 Sea Zone
1 fighter moved from Kwangsi to 42 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 cruisers and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
4 battleships moved from 35 Sea Zone to 54 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
3 bombers moved from Philippines to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 35 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 4 battleships, 3 bombers, 2 carriers, 2 cruisers, 4 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 2 fighters; Americans defend with 3 carriers, 4 fighters and 1 transport
Units damaged: 4 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 4 battleships, 3 bombers, 2 carriers, 2 cruisers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 109
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 2 fighters
Casualties for Americans: 3 carriers, 4 fighters and 1 transport
Battle in New Guinea
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
retreated to 44 Sea Zone
ANZAC win, taking New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 79 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
Americans defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Java from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 carriers moved from 35 Sea Zone to 46 Sea Zone
4 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
3 bombers moved from 54 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 79 Sea Zone to Persia
3 armour, 2 artilleries and 7 mech_infantrys moved from Shan State to Burma
1 mech_infantry moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
2 artilleries moved from French Indo China to Shan State
1 armour and 2 mech_infantrys moved from Kwangsi to Burma
3 fighters moved from Kwangsi to Burma
1 tactical_bomber moved from Chahar to Burma
1 mech_infantry moved from Urals to Novosibirsk
1 armour moved from Olgiy to Timguska
1 mech_infantry moved from Novosibirsk to Timguska
1 armour moved from Novosibirsk to Timguska
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
1 tactical_bomber moved from Yenisey to Timguska
1 infantry moved from Buryatia to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from 44 Sea Zone to Shan State
1 fighter moved from 42 Sea Zone to Shan State
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
1 carrier, 2 destroyers, 2 fighters and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,6
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
GG - I’m going to post this one.
Rematch?
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GG - I’m going to post this one.
Rematch?
All right, thanks for posting the win
Sure we can do a rematch, but I have a few games going so I might be a little slow in posting. A little slow means I won’t post daily all the time.I would like to ask you what you think I did well (and not so well) in this game
For a possible rematch, would you be interested in trying the balanced mode? I would like to play the allies in that mode if possible
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I might think about it, but I’m not familiar with it.
Let me read up on it.
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Its not essential. A regular game is fine too
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Thanks - I’d be willing to try it as a non-league game if you’re interested?
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sounds good, we can try that
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great - how does it work - bidding?
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I’ve given you the Allies as requested, game set up here and scramble orders awaited:
http://www.axisandallies.org/forums/index.php?topic=37307.new#new