@mike64 All three.
G40 house ruled2 wittmann(Axis) vs. nerquen(Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 battleship, 2 cruisers, 4 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Southern Italy to Bessarabia
1 armour moved from Yugoslavia to BessarabiaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 submarine and 2 transports
French defend with 1 destroyer
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Syria
Battle in Cyprus
Battle in Bessarabia
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Syria from French, taking Cyprus from British with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 bomber moved from Bessarabia to Greece
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 armour moved from Tobruk to Tunisia
1 artillery moved from Libya to Tunisia
1 armour moved from Greece to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from British Somaliland to EthiopiaPlace Units - Italians
1 submarine placed in 97 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,1,4
Italians collect 20 PUs (1 lost to blockades); end with 20 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag
Cyprus : 1 flag, 2 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
Syria : 1 flag, 2 infantry
Tunisia : 1 flag, 1 armour, 1 artillery and 1 infantry
Romania : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Ethiopia : 1 infantry
96 Sea Zone : 1 submarine
Greece : 1 flag, 1 artillery, 1 bomber and 1 infantry
99 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 1 submarine and 2 transports
97 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 45 / 39
Russians : 34 / 39
Japanese : 37 / 35
Americans : 58 / 59
Chinese : 7 / 5
British : 31 / 33
UK_Pacific : 23 / 27
Italians : 21 / 20
ANZAC : 22 / 32
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 3 / 0
Neutral_True : 18 / 0 -
Morning. did you mean western Germany not to reach SZ98? I cleared the DDs out of the way, so I could sink the fleet from W Germany and land in Syria, but I can’t do that now.
I did not understand your Swiss border change, obviously. -
I will have to redo Italy or will lose the fleet.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 5 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Kenya: 1 infantry
EDIT: Adding units owned by Italians to Ethiopia: 1 artillery
EDIT: Removing units owned by Italians from Ethiopia: 1 artillery
EDIT: Adding units owned by Italians to Ethiopia: 1 infantry
EDIT: Removing units owned by Italians from British Somaliland: 1 infantry
EDIT: Adding units owned by Italians to Kenya: 1 infantry
EDIT: Removing units owned by Italians from Tobruk: 1 armour
EDIT: Adding units owned by Italians to Tunisia: 1 armour and 1 artillery
EDIT: Removing units owned by Italians from Libya: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine: 1 armour
EDIT: Changing ownership of Ukraine from Russians to Germans
EDIT: Turning off Edit Mode
5 infantry moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 infantry moved from 123 Sea Zone to Iceland
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to United KingdomCombat - Germans
Battle in Iceland
Battle in Bessarabia
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans win, taking Iceland from British, taking Bessarabia from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom causes 0 damage total.Non Combat Move - Germans
5 armour and 6 mech_infantrys moved from Germany to Eastern Poland
4 artilleries moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to France
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 submarine moved from 90 Sea Zone to 108 Sea Zone
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 mech_infantry moved from Southern France to Greater Southern Germany
1 artillery moved from Southern France to FrancePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
3 submarines placed in 93 Sea Zone
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 4 Control West Europe: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Iceland : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry
Greater Southern Germany : 1 mech_infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Poland : 1 flag, 4 artilleries and 2 mech_infantrys
Germany : 1 factory_major and 5 mech_infantrys
Norway : 1 flag
Denmark : 1 flag
Holland Belgium : 1 flag
Southern Italy : 1 bomber, 2 fighters and 2 tactical_bombers
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 3 aaGuns, 7 armour, 5 artilleries, 17 infantry and 6 mech_infantrys
Bessarabia : 1 flag, 4 infantry
Ukraine : 1 flag, 1 armour and 1 factory_minor
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
123 Sea Zone : 1 transport
108 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
93 Sea Zone : 3 submarines
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 52 / 63
Russians : 27 / 39
Japanese : 37 / 35
Americans : 58 / 59
Chinese : 7 / 5
British : 33 / 33
UK_Pacific : 23 / 27
Italians : 18 / 18
ANZAC : 22 / 32
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 3 / 0
Neutral_True : 18 / 0 -
hehe, primary intention was to allow Allies safer landings in Rome, so mechs from W Germany cannot reach it… but also realized in our first games that my planes from W Germany have now smaller range into MED… which is good for the game I believe. Sure, feel free to redo whole Ita2
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ouch, you lost a bomber in UK, nasty… the rule about not collecting income from just conquered territories is hitting Axis hard… Pacific is crazy, both ANZAC and India are similar in economy to Japan now. I mean J3/J4 DOW is known to be not good for Japanese economy in OOB already, but here it feels brutal. Japan would be simply dead without its 21 planes now.
For next iteration I am thinking to remove 1 IPC from Guinea territories, they are not Islands per AA definition and they are already worth 5 IPC for ANZAC anyway, so no need to motivate extra fighting there by 2 IPC. And ANZAC is just a bit too rich now I would say… also in our first game it was operating in close to 30 income range.
Also collecting 0 IPC from just conquered enemy territories is maybe too hard on Axis (given that essentially both Russia and Calcutta have now about extra 5 IPC compared to OOB)… maybe the rule about collecting income from just conquered territories shall be modified that any side collects 1/2 from just conquered territory, if it is a friendly side it is rounded up, if it is enemy it is rounded down, so it would be something like
territory production owner/friend collects enemy collects
1 IPC 1 IPC 0 IPC
2 IPC 1 IPC 1 IPC
3 IPC 2 IPC 1 IPC
4 IPC 2 IPC 2 IPCSo for example Japan would still collect 2 IPC from just taken Java and not 0 IPC as it is now… The rule would still have an impact on Axis as there is a lot of 1 IPC territories, where the advantage for defender is the largest.
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hehe, primary intention was to allow Allies safer landings in Rome, so mechs from W Germany cannot reach it… but also realized in our first games that my planes from W Germany have now smaller range into MED… which is good for the game I believe. Sure, feel free to redo whole Ita2
I did not notice in the first game and probably kept excess Air and Navy in 98, thinking Grrmany could reach! Is better like this, but takes getting used to.
Will try and do Japan, but feel like I won’t win.
Losing the Bomber on its first run, hurt. -
@wittmann:
hehe, primary intention was to allow Allies safer landings in Rome, so mechs from W Germany cannot reach it… but also realized in our first games that my planes from W Germany have now smaller range into MED… which is good for the game I believe. Sure, feel free to redo whole Ita2
I did not notice in the first game and probably kept excess Air and Navy in 98, thinking Germany could reach! Is better like this, but takes getting used to.
Will try and do Japan, but feel like I won’t win.
Losing the Bomber on its first run, hurt.on my computer I have the map modified so I can visually see the distance is longer…. but we did not manage to get the modified map into your PC.
we can as well restart the game, would be fine for me. I also feel that the current rules are a bit too hard on Axis. What about restarting with this set of modifications:
1) add back 1 AA to UK and 1 inf to Scotland so the difference to OOB is just -1 inf from Scotland (London a bit too weak against Sea Lion)
2) Make both Guineas back to 0 IPC (ANZAC too rich)
3) any side collects 1/2 from just conquered territory, if it is a friendly side it is rounded up, if it is enemy it is rounded down (AXIS economy felt too weak)Any other suggestions? As per 21 Japanese planes, I still like them, in my view Axis are supposed to be strong militarily and Allies economically… Axis shall roll over for first but there shall be a pressure on them to act fast, otherwise Allied economy will overproduce them… in OOB, very fast Axis economy reaches that of Allies and then there is not really much Allies can do from that point
you could take either side in the new game, your choice
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I would also make India, W India and Kwangtung back to their OOB IPC values. As we play now India has extra 6 IPC/turn (+1 form W India, India, Ceylon, Fiji, Samoa, Gilbert)… that is 2 inf per turn… so if Japan would like to attack India around turn 5-6 or so that is extra 10-12 inf in India by then what is quite a difference… Extra 4 IPC/turn so about 1 inf/turn shall maybe be better so India actually is attackable…
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I am fine with all that.
CAn I be the Axis again then? Thought I was just beginning to roll, before the U.S. hit me.
Might DW on 4 again. Not sure Russia 2 is best, but wanted to do different to you there.
Am working for a bit now.
Actually, if you are free now, you be the Axis again. I will probably do Scottish Scramble again and not UK. I will probably still do Taranto, although anot doing it: worked very well for you. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 artillery and 4 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia -
I will edit purchased DD for a TT + 1 IPC, need your scramble orders… pretty much your opening
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Scotland only please.
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all battles went ok, last battle SZ11, only 2 hits for me :(, do you keep DD or cruiser to round 2?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
1 artillery and 4 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to YugoslaviaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in France
Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 20PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 7 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in Yugoslavia
Germans attack with 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in 111 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 bomber moved from 111 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 bomber and 2 fighters moved from 110 Sea Zone to Western Germany
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Yugoslavia to Tobruk
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 infantry moved from Slovakia Hungary to Romania
1 artillery and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
2 aaGuns moved from Western Germany to Germany
1 infantry moved from Poland to Germany
1 infantry moved from Poland to GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Changing PUs for Germans from 69 to 67
EDIT: Turning off Edit Mode -
All ok, vis a vis the OOl, thanks. Plus 95 TUV loss for me; not bad. Are subs still Super?
Very busy with work an the baby this morning. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 aaGun and 4 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
1 tactical_bomber moved from 33 Sea Zone to Kwangsi
1 fighter moved from Okinawa to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to Japan
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 infantry placed in Japan
4 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 45 to 41
EDIT: Turning off Edit Mode -
J1 went just perfect not a single infantry lost for Japan. And yes, German subs are still super. Take your time with Allies move, turn1 bad decisions can be fatal.
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just for reference: this is the current list of all house rules for this game
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