G40 house ruled2 wittmann(Axis) vs. nerquen(Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
4 infantry moved from Tsinghai to Sikang
1 armour moved from Volgograd to Sikang
1 mech_infantry moved from Volgograd to Sikang
1 infantry moved from Smolensk to Belarus
4 armour, 7 artilleries, 2 infantry and 5 mech_infantrys moved from Bryansk to Belarus
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 armour and 2 mech_infantrys moved from Urals to ArchangelCombat - Russians
Battle in Belarus
Russians attack with 4 armour, 7 artilleries, 3 infantry and 5 mech_infantrys
Germans defend with 6 aaGuns, 8 armour, 1 artillery and 7 mech_infantrys
4 armour owned by the Russians, 1 mech_infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Bryansk
Germans win with 8 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 6 aaGuns and 6 mech_infantrys
Casualties for Russians: 5 artilleries, 3 infantry and 4 mech_infantrys
Battle in Archangel
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Sikang
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Sikang from Japanese with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
6 infantry moved from Tsinghai to Shensi
1 aaGun moved from Tsinghai to Shensi
3 infantry moved from India to Burma
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Evenkiyskiy to Vologda
1 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to RussiaPlace Units - Russians
2 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Russians :
Shensi : 1 aaGun and 7 infantry
Sikang : 1 armour, 4 infantry and 1 mech_infantry
Burma : 3 infantry
Buryatia : 1 aaGun and 3 infantry
Syria : 1 flag
Bryansk : 4 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Urals : 1 artillery
Archangel : 1 armour and 1 mech_infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 4 infantry and 2 mech_infantrys
Tambov : 1 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Vologda : 1 mech_infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 54 / 56
Russians : 32 / 37
Japanese : 62 / 59
Americans : 61 / 84
Chinese : 4 / 5
British : 25 / 0
UK_Pacific : 14 / 14
Italians : 15 / 13
ANZAC : 12 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 4 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Iraq to Eastern Persia
3 transports moved from 107 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea ZoneCombat - Americans
Battle in Java
Battle in 22 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Java from Japanese, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
3 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Tobruk
1 artillery moved from Morocco to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 109 Sea Zone to 119 Sea ZonePlace Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 cruiser, 4 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Paulau Island : 1 flag
Guam : 1 airfield, 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Midway : 1 airfield
Java : 1 flag, 1 infantry and 1 mech_infantry
42 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer
33 Sea Zone : 1 battleship, 4 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
34 Sea Zone : 1 destroyer
23 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag, 1 destroyer and 1 submarine
10 Sea Zone : 1 cruiser, 4 destroyers, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 artillery and 1 infantry
New Brunswick Nova Scotia : 1 aaGun, 3 artilleries and 3 infantry
Morocco : 1 artillery and 1 infantry
Tobruk : 1 flag, 1 fighter and 1 mech_infantry
Libya : 1 flag
119 Sea Zone : 1 submarine
106 Sea Zone : 3 transports
93 Sea Zone : 1 submarine
109 Sea Zone : 2 carriers, 3 cruisers, 3 destroyers and 4 fighters
92 Sea Zone : 4 destroyers and 1 transport
Eastern Persia : 1 mech_infantry
101 Sea Zone : 1 submarine and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 54 / 56
Russians : 32 / 37
Japanese : 58 / 59
Americans : 65 / 86
Chinese : 4 / 5
British : 25 / 0
UK_Pacific : 14 / 14
Italians : 15 / 13
ANZAC : 12 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 5 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to Shensi
2 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 3 infantry
Kansu : 4 infantryProduction/PUs Summary :
Germans : 54 / 56
Russians : 32 / 37
Japanese : 57 / 59
Americans : 65 / 86
Chinese : 5 / 7
British : 25 / 0
UK_Pacific : 14 / 14
Italians : 15 / 13
ANZAC : 12 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Burma to Yunnan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 infantry moved from Burma to Yunnan
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
3 artilleries and 7 infantry moved from Burma to Yunnan
1 fighter moved from Burma to French Indo China
1 battleship moved from 39 Sea Zone to 44 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
British win, taking 36 Sea Zone from Japanese with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
British attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
British win, taking French Indo China from Japanese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
British attack with 1 battleship
Japanese defend with 1 destroyer and 1 transport
British win, taking 44 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Yunnan
British attack with 3 artilleries and 10 infantry
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
3 aaGuns moved from Burma to Yunnan
3 fighters and 2 tactical_bombers moved from French Indo China to BurmaPlace Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British and UK_Pacific :
Yunnan : 3 aaGuns, 3 artilleries and 10 infantry
Burma : 3 fighters and 2 tactical_bombers
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour and 1 infantry
French Indo China : 1 flag, 1 artillery and 1 factory_minor
44 Sea Zone : 1 flag, 1 battleship
43 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 flag, 1 cruiser and 1 transport
39 Sea Zone : 1 carrier and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 transport
93 Sea Zone : 1 flag
109 Sea Zone : 1 cruiser
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 54 / 56
Russians : 32 / 37
Japanese : 54 / 59
Americans : 65 / 86
Chinese : 6 / 7
British : 25 / 0
UK_Pacific : 16 / 16
Italians : 15 / 13
ANZAC : 12 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
4 fighters moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 17 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
41 Sea Zone : 1 flag
33 Sea Zone : 1 destroyer, 4 fighters and 1 transport
62 Sea Zone : 1 transport
Egypt : 1 infantryProduction/PUs Summary :
Germans : 54 / 56
Russians : 32 / 37
Japanese : 54 / 59
Americans : 65 / 86
Chinese : 6 / 7
British : 25 / 0
UK_Pacific : 16 / 16
Italians : 15 / 13
ANZAC : 12 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Territory Summary for French :
British Somaliland : 1 flag
Egypt : 5 infantry
99 Sea Zone : 1 flag
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 54 / 56
Russians : 32 / 37
Japanese : 54 / 59
Americans : 65 / 86
Chinese : 6 / 7
British : 25 / 0
UK_Pacific : 16 / 16
Italians : 15 / 13
ANZAC : 12 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 1 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Smolensk
1 armour moved from Novgorod to Smolensk
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in Syria
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians win, taking Syria from Russians, taking 93 Sea Zone from British with 1 destroyer and 3 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Battle in Smolensk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Smolensk to Belarus
3 fighters moved from 93 Sea Zone to Southern Italy
2 aaGuns moved from Baltic States to BelarusPlace Units - Italians
1 infantry placed in Northern Italy
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Americans from 86 to 84
EDIT: Changing PUs for UK_Pacific from 16 to 15
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 armour and 1 mech_infantry moved from Belarus to Russia
3 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
1 artillery moved from Novgorod to Archangel
2 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Germany to Bessarabia
3 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Bessarabia
1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 8 armour, 3 bombers, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 4 infantry and 2 mech_infantrys
Germans captures 37PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for Russians: 1 aaGun, 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Russia to Belarus
3 mech_infantrys moved from Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
3 bombers moved from Russia to Belarus
3 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
5 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
3 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Novgorod
3 infantry placed in France
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,5,2,2,3,5,3,3,2,3,1,3,2,6
Germans collect 47 PUs (8 lost to blockades); end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 4 Control West Europe: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 99 to 95
EDIT: Adding Technology Improved Artillery Support for Russians
EDIT: Turning off Edit Mode -
Tanks from London conquered Moscow! … did not expect them to get that far… Germany is in money again. Also don’t forget Russia has super artilleries now and also the house rule # 17 here: https://docs.google.com/document/d/1_RwORA5fLwJUVrzqQ9dgYmhIUMBBljZ9C5_uBTMOZ6E/edit
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You are too good for me. I will concede again.
I hope you have better luck with Sebastian. -
Sebastian conceeded already… (as Axis)…
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You’re rubbish!
I thought I was going to win, with my agressive Russia. But I was proved wrong. I lost Moscow, because I attacked his stack last turn. Probably should not have retreated after the second Round. My stack was out of position then and those surviving Tanks proved my undoing. Gifting 37 income broke my spirit.Sorry if I came across as childlike, Nerquen. I like to think I am above that.
I have enjoyed our three games. You just seem to be one step ahead every time. Is frustrating.
Is stupid, as I have signed up for the League Playoffs and I want the Allies always and can’t win with them ever.
Goodnight both. -
Thanks for the 3 games wittmann, I enjoyed them. I guess you could use a bit of more patience with Allies… Axis were actually in quite a bad state in my eyes… conquering London did not help Germany much… due to your convoys, and my steady buildup of 3 inf a turn there holding UK was actually a negative 9 IPC for Germany a turn… I think if you would just patiently retreat your stack to Moscow and steadily grow it… then either Germany would not be able to park next to Moscow… or if they tried you would be able to wipe them out then. Japan was on a pretty downward spiral itself, India growing wild. Wish you good luck and calm mind in your playoff games! cheers:)
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I agree. But running away when alondon has fallen, seemed wrong.
I think it makes Sealion a bad choice (if one at all) in your House ruled version.
Happy to play again in a few months. Keep well and good luck with your mods.