e1d8f079-e579-4b56-a511-8b82588f1dc3-dawg-64-v-mike-g40-start-round-5-russia-5.tsvg
sorry i didn’t realize you set it up.
my bad
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 29 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
Combat - Japanese
Non Combat Move - Japanese
2 armour, 1 artillery and 4 infantry moved from Kiangsu to Anhwei
2 fighters moved from 61 Sea Zone to Anhwei
1 bomber moved from Kiangsu to Manchuria
1 destroyer and 1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 battleship and 4 destroyers moved from 61 Sea Zone to 60 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 4 fighters moved from 36 Sea Zone to 60 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
2 transports moved from 61 Sea Zone to 62 Sea Zone
1 carrier moved from 61 Sea Zone to 62 Sea Zone
6 infantry moved from Japan to 62 Sea Zone
6 infantry moved from 62 Sea Zone to Manchuria
Place Units - Japanese
2 fighters placed in 62 Sea Zone
1 submarine placed in 60 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Territory Summary for Japanese :
60 Sea Zone : 2 battleships, 2 carriers, 7 destroyers, 4 fighters and 2 submarines
62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
Anhwei : 1 flag, 2 armour, 1 artillery, 2 fighters and 4 infantry
Borneo : 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory and 2 infantry
Manchuria : 1 bomber and 6 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
Production/PUs Summary :
Russians : 20 / 25
Germans : 39 / 43
British : 38 / 38
Japanese : 32 / 32
Americans : 39 / 41
Hey,
I launch an air strike against your seazone 62 with 4 fighters, and scores 2 hits. Which casualties would you like to take?

attack.jpg_thumb
attack.jpg_thumb
attack.jpg_thumb
attack.jpg_thumb
attack.jpg_thumb
attack.jpg_thumb
attack.jpg_thumb
attack.jpg_thumb
attack.jpg_thumb
1 dd, 1 ftr.
Remaining OOL will be:
ac, then ftr.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
4 infantry moved from Russia to West Russia
2 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Caucasus to West Russia
2 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 fighter moved from West Russia to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
Place Units - Russians
4 infantry placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total
Territory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 flag, 2 infantry
Caucasus : 1 aaGun, 1 factory and 4 infantry
Russia : 1 factory and 4 infantry
Sinkiang : 1 armour
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 aaGun, 9 armour, 1 artillery, 2 fighters and 28 infantry
Production/PUs Summary :
Russians : 26 / 27
Germans : 34 / 43
British : 38 / 38
Japanese : 30 / 32
Americans : 40 / 41
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Archangel
Russians take Archangel from Germans
4 infantry moved from Russia to West Russia
2 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Caucasus to West Russia
2 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 fighter moved from West Russia to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
Place Units - Russians
4 infantry placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total
Territory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 flag, 2 infantry
Caucasus : 1 aaGun, 1 factory and 4 infantry
Russia : 1 factory and 4 infantry
Sinkiang : 1 armour
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 aaGun, 9 armour, 1 artillery, 2 fighters and 28 infantry
Production/PUs Summary :
Russians : 26 / 27
Germans : 34 / 43
British : 38 / 38
Japanese : 30 / 32
Americans : 40 / 41
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 17 Sea Zone to 15 Sea Zone
2 infantry moved from Italy to 15 Sea Zone
2 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Trans-Jordan
2 infantry moved from France to Northwestern Europe
1 armour moved from Germany to Northwestern Europe
2 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Belorussia
2 infantry moved from Baltic States to Belorussia
2 fighters moved from France to Belorussia
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
3 fighters moved from Karelia S.S.R. to Evenki National Okrug
Combat - Germans
Battle in Northwestern Europe
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans win, taking Northwestern Europe from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Belorussia
Germans attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Germans attack with 3 fighters
British defend with 1 fighter
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter
Battle in Trans-Jordan
Germans attack with 2 infantry
British defend with 1 armour
British win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Non Combat Move - Germans
2 fighters moved from Evenki National Okrug to Karelia S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
5 infantry moved from Baltic States to Karelia S.S.R.
3 infantry moved from Germany to Poland
1 infantry moved from Germany to Northwestern Europe
6 infantry moved from Germany to Baltic States
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
10 infantry placed in Germany
2 infantry placed in Italy
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Territory Summary for Germans :
14 Sea Zone : 2 submarines
17 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Baltic States : 4 armour and 6 infantry
Belorussia : 1 infantry
Egypt : 1 flag, 2 armour and 4 infantry
France : 1 aaGun and 3 infantry
Germany : 1 aaGun, 1 factory and 10 infantry
Gibraltar : 1 flag
Italy : 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 10 armour, 5 artilleries, 1 factory, 5 fighters and 25 infantry
Northwestern Europe : 1 armour and 2 infantry
Poland : 3 infantry
Ukraine S.S.R. : 2 infantry
Production/PUs Summary :
Russians : 22 / 27
Germans : 40 / 40
British : 36 / 38
Japanese : 30 / 32
Americans : 40 / 41
Was the transJordan fight a mistake? Feel free to redo if this is the case.
Sadly no. :cry:
I assumed either my cruiser or BB would hit on the amphibious assault. Unfortunately they both missed.
Ah I see…sorry for seeing this from happening.
Nice Germany fighters hunting down my British fighter - I should have put something there to protect it. Now my secret mission cannot execute… :x
Nice Germany fighters hunting down my British fighter - I should have put something there to protect it. Now my secret mission cannot execute…  :x
I had to do something, I figured it was going to be used to go after the J transports with the bomber. I probably should have left more there to defend as Japan. I caught a little break on the US turn since you only got two hits.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from India to French Indo-China Thailand
British take French Indo-China Thailand from Japanese
2 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 infantry moved from Italian East Africa to Anglo-Egyptian Sudan
1 armour moved from Union of South Africa to Anglo-Egyptian Sudan
1 armour moved from Italian East Africa to Anglo-Egyptian Sudan
1 fighter moved from 6 Sea Zone to Belorussia
1 bomber moved from Sinkiang to Belorussia
Combat - British
Battle in Belorussia
British attack with 1 bomber and 1 fighter
Germans defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for British: 1 bomber
Non Combat Move - British
1 fighter moved from West Russia to Sinkiang
1 fighter moved from Persia to Sinkiang
5 fighters moved from India to Sinkiang
2 infantry moved from India to Persia
1 infantry moved from India to Burma
1 fighter moved from Belorussia to West Russia
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 29 Sea Zone to 37 Sea Zone
1 armour moved from Trans-Jordan to Persia
1 armour moved from India to Persia
1 armour moved from India to Persia
Place Units - British
2 armour placed in India
1 fighter placed in 6 Sea Zone
1 infantry placed in India
1 fighter placed in United Kingdom
British undo move 3.
British undo move 3.
1 fighter placed in India
1 infantry placed in United Kingdom
British undo move 1.
1 armour and 1 infantry placed in India
1 armour placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Territory Summary for British :
6 Sea Zone : 1 fighter and 1 transport
37 Sea Zone : 1 submarine
Anglo-Egyptian Sudan : 2 armour and 4 infantry
Burma : 1 infantry
East Indies : 1 flag, 2 infantry
Eastern Australia : 2 infantry
Finland : 1 flag, 1 artillery
French Indo-China Thailand : 1 flag, 1 armour
India : 1 aaGun, 1 armour, 1 factory, 1 fighter and 1 infantry
Norway : 1 flag, 1 armour
Persia : 3 armour and 2 infantry
Rhodesia : 1 infantry
Sinkiang : 1 armour and 7 fighters
Union of South Africa : 1 armour and 1 factory
United Kingdom : 1 aaGun, 1 factory and 1 infantry
West Russia : 1 fighter
Production/PUs Summary :
Russians : 22 / 27
Germans : 40 / 40
British : 38 / 38
Japanese : 28 / 32
Americans : 40 / 41
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 bomber moved from Manchuria to 63 Sea Zone
2 battleships, 2 carriers, 6 destroyers, 4 fighters and 2 submarines moved from 60 Sea Zone to 49 Sea Zone
1 fighter moved from 62 Sea Zone to 49 Sea Zone
2 fighters moved from Anhwei to 49 Sea Zone
4 infantry moved from Manchuria to Buryatia S.S.R.
2 armour moved from Anhwei to Buryatia S.S.R.
Combat - Japanese
Battle in 63 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Buryatia S.S.R.
Japanese attack with 2 armour and 4 infantry
Americans defend with 2 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 6 destroyers, 7 fighters and 2 submarines
Americans defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 6 destroyers, 7 fighters and 1 submarine remaining. Battle score for attacker is 79
Casualties for Americans: 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 49 Sea Zone to 60 Sea Zone
1 carrier moved from 62 Sea Zone to 60 Sea Zone
2 infantry moved from Manchuria to 62 Sea Zone
2 infantry and 3 transports moved from 62 Sea Zone to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Japan
1 bomber moved from 63 Sea Zone to Japan
1 infantry moved from Anhwei to Szechwan
1 artillery and 2 infantry moved from Anhwei to Manchuria
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
2 units repaired.
Territory Summary for Japanese :
49 Sea Zone : 2 battleships, 2 carriers, 6 destroyers, 4 fighters and 1 submarine
60 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 3 transports
Anhwei : 1 flag, 1 infantry
Borneo : 1 infantry
Buryatia S.S.R. : 1 flag, 2 armour and 3 infantry
Caroline Islands : 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 bomber, 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Manchuria : 1 artillery and 2 infantry
Okinawa : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
Production/PUs Summary :
Russians : 19 / 27
Germans : 40 / 40
British : 38 / 38
Japanese : 31 / 31
Americans : 40 / 41
Sz 49 went really well for Japan. 10 hits in one round of battle! :-o
I hope I didn’t use up all my good rolls.
ooop…I didn’t realize your navy could reach mine :-o. This is a big setback
For some reason I cannot download your attachment. Would you please send the file one more time?
It looks like there was some issue with the website or something.
I’ll repost the save file tonight.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 bomber moved from Manchuria to 63 Sea Zone
2 battleships, 2 carriers, 6 destroyers, 4 fighters and 2 submarines moved from 60 Sea Zone to 49 Sea Zone
1 fighter moved from 62 Sea Zone to 49 Sea Zone
2 fighters moved from Anhwei to 49 Sea Zone
4 infantry moved from Manchuria to Buryatia S.S.R.
2 armour moved from Anhwei to Buryatia S.S.R.
Combat - Japanese
Battle in 63 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Buryatia S.S.R.
Japanese attack with 2 armour and 4 infantry
Americans defend with 2 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 6 destroyers, 7 fighters and 2 submarines
Americans defend with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 6 destroyers, 7 fighters and 1 submarine remaining. Battle score for attacker is 79
Casualties for Americans: 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 49 Sea Zone to 60 Sea Zone
1 carrier moved from 62 Sea Zone to 60 Sea Zone
2 infantry moved from Manchuria to 62 Sea Zone
2 infantry and 3 transports moved from 62 Sea Zone to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Japan
1 bomber moved from 63 Sea Zone to Japan
1 infantry moved from Anhwei to Szechwan
1 artillery and 2 infantry moved from Anhwei to Manchuria
Place Units - Japanese
1 carrier, 1 destroyer and 1 fighter placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
2 units repaired.
Territory Summary for Japanese :
49 Sea Zone : 2 battleships, 2 carriers, 6 destroyers, 4 fighters and 1 submarine
60 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 3 transports
Anhwei : 1 flag, 1 infantry
Borneo : 1 infantry
Buryatia S.S.R. : 1 flag, 2 armour and 3 infantry
Caroline Islands : 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 bomber, 1 factory and 4 infantry
Kazakh S.S.R. : 1 flag, 1 infantry
Manchuria : 1 artillery and 2 infantry
Okinawa : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag
Production/PUs Summary :
Russians : 19 / 27
Germans : 40 / 40
British : 38 / 38
Japanese : 31 / 31
Americans : 40 / 41
I reposted the turn. Try the above save. If that doesn’t work I can email it to you.
Bingo! It works…
Now I need to think how to survive from this sea diaster… :cry:
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 3 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Sinkiang to Anhwei
1 fighter moved from Sinkiang to Anhwei
Combat - Americans
Battle in Kazakh S.S.R.
Americans attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 fighter
Battle in Anhwei
Americans attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 submarines moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from Anhwei to Sinkiang
Place Units - Americans
3 fighters and 1 transport placed in 56 Sea Zone
1 artillery placed in Sinkiang
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Territory Summary for Americans :
6 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
56 Sea Zone : 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 transport
Eastern Canada : 1 aaGun
Eastern United States : 1 factory
Midway : 1 artillery and 1 infantry
New Guinea : 1 flag, 1 armour and 1 infantry
Sinkiang : 1 artillery, 1 factory and 1 fighter
Solomon Islands : 1 flag
Wake Island : 1 flag
Western Canada : 1 aaGun
Western United States : 1 factory and 1 infantry
Production/PUs Summary :
Russians : 19 / 27
Germans : 40 / 40
British : 38 / 38
Japanese : 31 / 31
Americans : 40 / 40