scram 111
15L axis-dominion (axis) vs PGMatt (allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Eastern United States
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
2 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
hey i forgot my subs and my german bomber, would u allow me to edit them?
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i have to drive out to work right now, so if u do allow, plz edit my bomber from africa back to s.italy, and my subs from 106 to 121
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OK. I’m thinking about how I feel about it.
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Ok well technically it’s your call of course, but it was clearly a simple forgetting of units done in a rush (not something I do often btw), and there’s absolutely no affect on Russia’s turn. If u think it impacted America then of course feel free to adjust your ncm as u need. I appreciate the consideration.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
Ok well technically it’s your call of course, but it was clearly a simple forgetting of units done in a rush (not something I do often btw), and there’s absolutely no affect on Russia’s turn. If u think it impacted America then of course feel free to adjust your ncm as u need. I appreciate the consideration.
I have given this significant thought and have come to the conclusion that I cannot allow the edits. As I fully expect that this choice will not sit well with you and quite possibly be interpreted as poor sportsmanship, I’m going to explain the key reasons I came to this choice.
1. You had Japan’s turn to identify and correct the German move mistake.
2. Notwithstanding that I absolutely agree with you that it was a mistake / over-sight I cannot help but feel, especially in the case of the Africa bomber, that is was my mistake(s) that put the bomber into place. I had to live with the mistake of not seeing the bomber in range of the two transports you sank that turn.
3. Lastly, since I sincerely feel that I’m facing a superior player, my only hope to make a game of it will be capitalize on your limited mistakes. If I allowed the edit, it wouldn’t just be correcting a missed move, it would be taking away one of my (limited) chances to make up some TUV.Thanks,
Matt.
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ok don’t sweat it then, it shouldn’t alter the outcome in the larger scheme. i do appreciate that you gave it some thought at least.
if i were to accuse you of poor sportsmanship, simply because you feel differently about allowing late edits, then i would be no better…i’d be a poor sportsman just as well then.
i guess going forward, i will have to be extra careful, as admittedly, i’m used to playing guys that are very forgiving and open to edits (and i am super forgiving, to the point where i even allow dice redos if they go really bad, especially early in the game where it’d just be no fun or challenge to continue…i’ve also forgiven major major blunders, like lose-your-whole-allied-navy kind of blunders lol)
play on!
@PGMatt:
Ok well technically it’s your call of course, but it was clearly a simple forgetting of units done in a rush (not something I do often btw), and there’s absolutely no affect on Russia’s turn. If u think it impacted America then of course feel free to adjust your ncm as u need. I appreciate the consideration.
I have given this significant thought and have come to the conclusion that I cannot allow the edits. As I fully expect that this choice will not sit well with you and quite possibly be interpreted as poor sportsmanship, I’m going to explain the key reasons I came to this choice.
1. You had Japan’s turn to identify and correct the German move mistake.
2. Notwithstanding that I absolutely agree with you that it was a mistake / over-sight I cannot help but feel, especially in the case of the Africa bomber, that is was my mistake(s) that put the bomber into place. I had to live with the mistake of not seeing the bomber in range of the two transports you sank that turn.
3. Lastly, since I sincerely feel that I’m facing a superior player, my only hope to make a game of it will be capitalize on your limited mistakes. If I allowed the edit, it wouldn’t just be correcting a missed move, it would be taking away one of my (limited) chances to make up some TUV.Thanks,
Matt.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from Kenya to Ethiopia
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Yunnan to Kwangtung
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Kwangtung
1 bomber moved from Malta to IraqCombat - British
Battle in 125 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British win, taking 125 Sea Zone from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kwangtung
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British win, taking Kwangtung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
retreated to 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Iraq
British attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Ethiopia
British attack with 1 artillery and 1 infantry
Germans defend with 1 bomber
British win, taking Ethiopia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - British
1 artillery and 1 mech_infantry moved from Libya to Tobruk
1 bomber moved from Iraq to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 fighter and 2 mech_infantrys moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from 110 Sea Zone to Scotland
2 fighters moved from 125 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1,3,5
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,3,1
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 6 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Bulgaria to Greece
2 fighters moved from Southern Italy to Greece
1 armour and 1 mech_infantry moved from Romania to Greece
1 armour moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
1 bomber moved from Eastern Poland to RussiaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Greece
Italians attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
Neutral_Allies defend with 4 infantry
Italians win, taking 97 Sea Zone from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 artillery and 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.Non Combat Move - Italians
1 bomber moved from Russia to Eastern Poland
1 infantry moved from Romania to Bessarabia
2 fighters moved from Greece to Southern Italy
1 armour moved from Eastern Poland to UkrainePlace Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 11 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 2 transports
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry and 1 transport moved from 68 Sea Zone to 70 Sea Zone
2 infantry moved from 70 Sea Zone to Belgian CongoPlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 26 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tunisia to Libya
2 infantry moved from Libya to Tobruk
1 destroyer moved from 71 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Karelia to Novgorod
2 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Algeria
1 fighter moved from Western Germany to NovgorodCombat - Germans
Battle in Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 fighter and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Algeria
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans win, taking Algeria from French with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Novgorod to Vyborg
1 bomber moved from Belarus to Ukraine
1 aaGun moved from Western Ukraine to Eastern Poland
2 aaGuns, 3 armour, 5 artilleries, 22 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
5 armour, 1 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun and 1 artillery moved from France to Southern France
2 mech_infantrys moved from Holland Belgium to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
Germans undo move 1.
1 destroyer placed in 112 Sea Zone
1 armour and 8 mech_infantrys placed in Germany
2 infantry placed in Southern France
Germans undo move 3.
1 infantry placed in Southern France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Karelia to Novgorod
2 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Algeria
1 fighter moved from Western Germany to NovgorodCombat - Germans
Battle in Belarus
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 fighter and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Algeria
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans win, taking Algeria from French with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Novgorod to Vyborg
1 bomber moved from Belarus to Ukraine
1 aaGun moved from Western Ukraine to Eastern Poland
2 aaGuns, 3 armour, 5 artilleries, 22 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
5 armour, 1 infantry and 4 mech_infantrys moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun and 1 artillery moved from France to Southern France
2 mech_infantrys moved from Holland Belgium to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Normandy Bordeaux to Southern FrancePlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
Germans undo move 1.
1 destroyer placed in 112 Sea Zone
1 armour and 8 mech_infantrys placed in Germany
2 infantry placed in Southern France
Germans undo move 3.
1 infantry placed in Southern France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 106 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 121 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Place Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
Germans undo move 1.
1 destroyer placed in 112 Sea Zone
1 armour and 8 mech_infantrys placed in Germany
2 infantry placed in Southern France
Germans undo move 3.
1 infantry placed in Southern France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 106 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 121 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeI can’t figure out where the transport went?
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Am I required to place it this turn? I don’t remember the rule on that, but if so then just edit it in to 112. I’m away from my comp atm and can’t access the rule book.
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Also, assumed no scramble in 110.
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Am I required to place it this turn? I don’t remember the rule on that, but if so then just edit it in to 112. I’m away from my comp atm and can’t access the rule book.
yeah, all pieces that can be mobilized must. I’ll edit the TR into 112.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 21 PUs;
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
2 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Timguska to KansuCombat - Russians
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Western Ukraine to Bryansk
5 infantry moved from Smolensk to Bryansk
1 armour, 1 artillery and 8 infantry moved from Russia to Bryansk
4 infantry moved from Bryansk to Rostov
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Novosibirsk to SamaraPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Szechwan
1 bomber moved from Kiangsi to Kansu
1 armour moved from Amur to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Shensi to Kweichow
2 artilleries and 1 infantry moved from Shensi to Kansu
1 infantry moved from Kiangsi to Hunan
2 artilleries moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 battleship moved from 36 Sea Zone to 44 Sea Zone
2 artilleries and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
2 fighters moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsi to Kansu
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to KwangtungCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
ANZAC defend with 1 destroyer and 2 transports
Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 2 transports
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Sumatra from Dutch, taking Kwangtung from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 2 artilleries, 2 bombers and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Celebes
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 2 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 artilleries and 9 infantry moved from Yakut S.S.R. to Dzavhan
1 fighter and 1 tactical_bomber moved from Szechwan to Shensi
2 bombers moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 mech_infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buryatia to Amur
1 aaGun moved from Manchuria to Amur
2 carriers moved from 42 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Shensi
1 aaGun moved from Chahar to Suiyuyan
2 fighters moved from Kwangsi to ShensiPlace Units - Japanese
1 factory_minor placed in Manchuria
1 artillery, 5 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs





