@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
15L axis-dominion (axis) vs PGMatt (allies +23)
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i inadvertently entered into an illegal battle in 43 (as my planes did not have a designated place to land before i entered into combat), so i just undid that battle. u got to keep your anz dd
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 17 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in 18 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier, 1 destroyer and 2 fighters
Japanese win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 93 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans win, taking 93 Sea Zone from Germans with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters moved from Gibraltar to Egypt
2 fighters moved from Egypt to Trans-Jordan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber and 2 fighters moved from Eastern United States to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
2 fighters placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Russia: 2 fighters
EDIT: Removing units owned by Americans from Trans-Jordan: 2 fighters
EDIT: Turning off Edit Mode
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
2 fighters moved from Egypt to Bryansk
2 fighters moved from Rostov to Russia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 aaGuns moved from Anhwe to Jehol
1 artillery and 14 infantry moved from Burma to IndiaPlace Units - British
1 factory_minor placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3
British collect 29 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,1,2,5,4,6,3,3,2,3,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 artilleries -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Ukraine to Rostov
1 bomber moved from Turkmenistan to Rostov
1 fighter moved from Southern Italy to Rostov
1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in Rostov
Italians attack with 1 artillery, 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 2 submarines
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for Americans: 2 submarinesNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 bomber and 1 fighter moved from Rostov to Ukraine
1 aaGun moved from Romania to BessarabiaPlace Units - Italians
1 tactical_bomber placed in Southern Italy
2 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 battleship and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 55 Sea Zone to 45 Sea Zone
4 fighters moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer and 2 fighters -
3 hits to you in z45, all from planes. OOL?
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dd and the 2 ftrs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 bombers, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Iraq to Syria
Germans take Syria from French
2 armour and 2 mech_infantrys moved from Iraq to Persia
Germans take Persia from British
2 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 bomber moved from Western Germany to Northwest Persia
3 fighters moved from Ukraine to Caucasus
1 bomber moved from Western Germany to Caucasus
2 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 submarine moved from 119 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 3 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Iraq
1 bomber moved from Northwest Persia to Iraq
7 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Eastern Poland to Ukraine
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Poland to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 bomber moved from Archangel to Novgorod
3 fighters moved from Caucasus to Ukraine
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Syria to Iraq
2 bombers moved from 104 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
1 armour moved from Tobruk to TunisiaPlace Units - Germans
3 infantry placed in Iraq
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Germany
3 bombers placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
3 fighters and 1 tactical_bomber moved from Bryansk to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun and 11 infantry moved from Samara to Russia
2 aaGuns, 5 armour, 8 artilleries and 6 infantry moved from Bryansk to Russia
1 infantry moved from Vologda to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from French Indo China to Shan State
1 infantry moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
1 armour moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
2 armour and 1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Szechwan
2 artilleries and 2 infantry moved from Celebes to 44 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Borneo to Java
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from Malaya to Java
1 battleship moved from 44 Sea Zone to 42 Sea Zone
1 cruiser moved from 44 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 bombers moved from French Indo China to 55 Sea Zone
1 fighter moved from 44 Sea Zone to Java
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Kwangsi to Hunan
Japanese take Hunan from ChineseCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Shan State
Japanese attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking 6 Sea Zone from Americans, taking Shan State from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 3 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 2 bombers and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 3 infantry and 1 mech_infantry
Japanese win, taking Java from Americans with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 44 Sea Zone to Manchuria
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Manchuria
2 infantry moved from Buyant-Uhaa to Manchuria
2 fighters and 1 tactical_bomber moved from Japan to Manchuria
2 fighters moved from 18 Sea Zone to Manchuria
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 aaGuns, 1 artillery, 1 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 3 infantry moved from Tsinghai to Novosibirsk
1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry moved from Timguska to Novosibirsk
1 infantry moved from French Indo China to Yunnan
2 tactical_bombers moved from Shan State to French Indo China
1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
2 bombers moved from 55 Sea Zone to 35 Sea Zone
2 bombers moved from 35 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 18 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Suiyuyan to Shensi
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 armour placed in Manchuria
1 artillery and 2 infantry placed in French Indo China
7 infantry placed in Japan
Japanese undo move 3.
1 infantry placed in Malaya
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to MoroccoCombat - British
Battle in MoroccoNon Combat Move - British
1 fighter moved from Gibraltar to Egypt
2 fighters moved from Egypt to West India
2 fighters moved from Bryansk to Russia
2 fighters moved from United Kingdom to Gibraltar
2 infantry moved from India to West IndiaPlace Units - British
3 submarines placed in 98 Sea Zone
1 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 5 PUs (1 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Non Combat Move - Italians
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Ukraine to Southern Italy
1 bomber moved from Ukraine to Southern Italy
1 fighter moved from Southern Italy to 97 Sea Zone
2 armour moved from Ukraine to Caucasus
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 aaGun moved from Bessarabia to Ukraine
2 infantry moved from Algeria to TunisiaPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Italians collect 19 PUs (1 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from RussiansCombat - Italians
Non Combat Move - Italians
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Ukraine to Southern Italy
1 bomber moved from Ukraine to Southern Italy
1 fighter moved from Southern Italy to 97 Sea Zone
2 armour moved from Ukraine to Caucasus
2 artilleries and 1 infantry moved from Ukraine to Rostov
1 aaGun moved from Bessarabia to Ukraine
2 infantry moved from Algeria to TunisiaPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Italians collect 19 PUs (1 lost to blockades); end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from Jehol: 2 aaGuns
EDIT: Adding units owned by British to Anhwe: 2 aaGuns
EDIT: Turning off Edit Mode -
edited your aa guns to the chinese stack. if that’s not what u wanted after all, just adjust back.
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thanks, I haven’t opened the game, but if I read that correctly that is what I intendend.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 factory_minor, 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
2 armour moved from Caucasus to Volgograd
2 armour moved from Caucasus to Volgograd
2 infantry moved from Iraq to Trans-Jordan
2 bombers moved from Iraq to Trans-Jordan
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
5 bombers moved from Western Germany to United Kingdom
1 bomber moved from Novgorod to VolgogradCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 5 armour, 1 bomber and 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 5 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 2 bombers and 2 infantry
French defend with 1 infantry
Germans win, taking Trans-Jordan from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 3,8,3 and causes: 14 damage to unit: factory_major
Bombing raid in United Kingdom causes 14 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
2 armour moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Smolensk
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Romania to Eastern Poland
1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Ukraine to Rostov
1 bomber moved from Volgograd to Ukraine
2 bombers moved from Trans-Jordan to Iraq
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 fighter moved from Ukraine to 97 Sea Zone
1 fighter moved from Ukraine to Southern Italy
1 artillery and 1 infantry moved from Western Germany to France
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Iraq to PersiaPlace Units - Germans
2 submarines placed in 112 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Western Germany
3 infantry placed in France
3 infantry placed in Iraq
3 artilleries placed in Novgorod
1 factory_minor placed in CaucasusTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,3,3,2,6,1,6
Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
5 armour, 9 artilleries, 3 fighters, 29 infantry and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 5 armour, 9 artilleries, 3 fighters, 29 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 5 armour, 9 artilleries, 3 fighters, 29 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
5 aaGuns moved from Russia to Samara
3 fighters and 1 tactical_bomber moved from Samara to West IndiaPlace Units - Russians
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 4 artilleries, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
2 battleships moved from 42 Sea Zone to 46 Sea Zone
2 cruisers moved from 42 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to GuamCombat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in New Guinea
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking 35 Sea Zone from ANZAC, taking New Guinea from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shantung
Battle in Kiangsu
Battle in Guam
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking Shantung from Chinese, taking Kiangsu from Chinese, taking Guam from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
3 carriers and 2 destroyers moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery moved from Hunan to Yunnan
3 armour and 1 mech_infantry moved from Szechwan to Yunnan
6 armour moved from Manchuria to Central Mongolia
1 mech_infantry moved from Novosibirsk to Shensi
1 aaGun, 2 artilleries and 4 infantry moved from Novosibirsk to Kansu
1 artillery and 3 infantry moved from Manchuria to Buyant-Uhaa
1 aaGun moved from Manchuria to Buyant-Uhaa
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 19 Sea Zone to 6 Sea Zone
3 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from Manchuria to Japan
1 carrier moved from 19 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 21 Sea Zone
1 tactical_bomber moved from French Indo China to 46 Sea Zone
1 fighter moved from Manchuria to 46 Sea Zone
1 tactical_bomber moved from French Indo China to Shensi
1 fighter moved from Manchuria to Shensi
1 fighter and 1 tactical_bomber moved from Manchuria to Shensi
1 destroyer moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 submarines placed in 6 Sea Zone
3 armour placed in Malaya
3 infantry placed in French Indo China
2 artilleries placed in Japan
3 infantry placed in Manchuria
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs





