I accept your surrender. The game is super hard for Allies with both Moscow and India gone fast… what is your feedback on the rules? Overall I found it working fine, Axis felt significantly weaker than they are used to feel… I believe that if you protected Moscow and India properly it would be very hard for them, maybe even too hard… Moscow could still pour 10 inf a round… Germany could barely send much to E front once Allies have opened the W. front. Allied Atlantic fleets in Atlantic and MED were untouchable and US still was very competitive with Japan in pacific, even managed to hold 2 DEI island for most of the time…
I think the major difference was caused by weaker Axis economy due to not collecting income from just conquered territories… Russian super-artilleries were scary, I felt that Germany does not really have a chance DOW Russia early… as it would just be stopped in E. Poland or Ukraine anyway and then losing its trade with Russia NO would be gone but Russia would collect Lend&Lease 5 IPC on top… so maybe Russian super artilleries are too strong from the start… maybe they shall kick in only from turn 6,7, or 8 … to simulate turning tide on the eastern front
As per blitzing move… I have mixed feelings… at one side it adds realism as major fleet is not blockable by a lone DD… this is heavily misused in the most decisive events, e.g. Japan capturing Hawaii for the 6th VP and blocking a mighty allied fleet in San Francisco… but on the other hand with blitz naval move the pacific theater lost its deep tactical reasoning… pretty much we were both forced to keep our major fleet joined and just lone subs and DD’s were exchanged along the islands…
on the land I don’t think the blitzing move proved to be any important… so for now I think I would be more prone to remove the blitzing move from next game all together…
I liked all the new national objectives, 1 IPC on islands, and weaker bombers (but would make them 2+2 (instead of 0+4) for next game). Overall the game felt a better model of WWII than OOB does.
But I would like to experiment with 2 additional things:
Game order: Germany, Italy, Japan, US, UK, Anzac, France, Russia, China. I like the fact that the game plays fast when when all axis are followed by all allies. I just shuffled Italy after Germany so Italy cannot be used as a can opener fro Germany. Other thing is, I don’t like seeing Africa theater decided in turn1, so if Italy goes first we shall see more action there… I will just edit the setup units for Italy in MED to make sure they won’t wipe the UK out of MED in Ita1 themselves. I also shuffled Russia and China to the end so other nations can open for them.
And I would like to add a rule that when a country is knocked out… it turns to a partisan mode… it will still collect income and can build max 1 inf per turn in any originally owned territory. So France can have some little fun… and once Moscow is gone Russia can still put up some resistance… … hmm … but I would have to think about it little more…
In any case would be interested in your feedback. Sure I would like to play another game. Just would like to think little bit how to adjust the house rules…