@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
S.A AX vs Maji ALLI +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 14 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 8 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 armour moved from Eastern Poland to Smolensk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 93 Sea Zone to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 infantry moved from Novgorod to Baltic StatesCombat - Germans
Battle in Holland Belgium
Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/8 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 3 artilleries and 8 infantry
Russians defend with 2 armour and 4 artilleries
Germans roll dice for 1 armour, 3 artilleries and 8 infantry in Smolensk, round 2 : 3/12 hits
Russians roll dice for 2 armour and 4 artilleries in Smolensk, round 2 : 2/6 hits
2 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 3 artilleries and 6 infantry in Smolensk, round 3 : 6/10 hits
Russians roll dice for 2 armour and 1 artillery in Smolensk, round 3 : 1/3 hits
2 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 4 artilleriesNon Combat Move - Germans
2 fighters moved from Holland Belgium to 112 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Denmark
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
1 artillery and 3 infantry moved from Romania to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 tactical_bomber placed in Germany
1 armour placed in Western Germany
3 infantry placed in Germany
3 infantry placed in Novgorod
3 infantry placed in Western Germany
2 infantry placed in France
1 artillery placed in Germany
1 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.275
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 40Germans Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.233
Median : 3.000
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30Russians Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 24 PUs;
Russians buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Timguska to Yenisey
Russians take Yenisey from Germans
1 armour moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 mech_infantrys moved from Timguska to Tsinghai
1 bomber moved from Bryansk to Tsinghai
8 infantry moved from Sakha to Amur
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 armour moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Vologda to Archangel
2 fighters moved from Bryansk to Archangel
1 armour and 3 artilleries moved from Vologda to Smolensk
8 infantry and 2 mech_infantrys moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Tsinghai
Russians attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Tsinghai from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Archangel
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 8 infantry
Japanese defend with 2 infantry
Russians win, taking Amur from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 3 artilleries, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 3 artilleries and 5 infantry
Russians win, taking Smolensk from Germans with 1 armour, 3 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour, 3 artilleries and 5 infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
1 bomber moved from Tsinghai to Volgograd
1 infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Smolensk to Bryansk
2 fighters moved from Archangel to Bryansk
1 armour moved from Bryansk to Smolensk
2 mech_infantrys moved from Bryansk to Smolensk
2 aaGuns moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Ukraine to Bryansk
2 aaGuns moved from Sakha to AmurPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Hunan
2 battleships, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 15 Sea Zone to 6 Sea Zone
1 bomber moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sikang to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Hunan
2 battleships, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 15 Sea Zone to 6 Sea Zone
1 bomber moved from Kiangsu to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to HunanCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/9 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/4 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 2 carriers and 1 transport in 6 Sea Zone, round 2 : 1/2 hits
3 fighters owned by the Americans, 2 carriers owned by the Americans, 1 destroyer owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport
Battle in Hunan
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Szechwan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 fighter moved from Hunan to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Japanese collect 34 PUs (2 lost to blockades); end with 34 PUs totalDice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.700
Median : 2.500
Variance : 1.241
Standard Deviation : 1.114
Total rolls : 30Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 2.647
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Korea to ManchuriaCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in Normandy BordeauxNon Combat Move - Americans
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 infantry moved from Shan State to Yunnan
1 fighter moved from Queensland to 54 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from Midway to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 2.
1 artillery placed in Western United States
Americans undo move 5.
1 infantry placed in Western United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,1,1,1,1,2,2,5,1
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 28 PUs;
British buy 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to KweichowCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 5 fighters and 1 infantry
Germans defend with 2 infantry
British win with 5 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kweichow
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 aaGuns, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Kweichow to Hunan
2 fighters moved from Kweichow to Hunan
1 mech_infantry moved from Siam to Kwangsi
2 armour moved from India to Yunnan
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Northwest Persia to Iraq
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 bomber moved from Gibraltar to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Holland Belgium to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 destroyer and 2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer and 2 submarines -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
2 infantry moved from Romania to Bessarabia
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Greece to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
2 infantry moved from Romania to Bessarabia
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Greece to BulgariaCombat - Italians
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Romania to Northern Italy
1 armour moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Iraq to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 5x factory_minor; Remaining resources: 55 PUs;
Germans buy 1 armour, 1 artillery, 11 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Germany to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 5x factory_minor; Remaining resources: 55 PUs;
Germans buy 1 armour, 1 artillery, 11 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Germany to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 5x factory_minor; Remaining resources: 55 PUs;
Germans buy 1 armour, 1 artillery, 11 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Germany to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy BordeauxCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 3/5 hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits
2 mech_infantrys owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 armour, 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/11 hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 4/10 hits
Americans roll dice for 1 armour and 2 artilleries in Normandy Bordeaux, round 3 : 2/3 hits
2 artilleries owned by the Americans, 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 armour, 2 artilleries and 3 infantryNon Combat Move - Germans
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to Denmark
1 infantry moved from Baltic States to Novgorod
1 artillery moved from Karelia to Novgorod
2 infantry moved from Finland to Karelia
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
1 armour moved from Norway to Karelia
2 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 3 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 carrier moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
1 artillery and 4 infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in Southern France
1 submarine placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
2 infantry placed in Germany
1 armour placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.838
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.808
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.778
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
6 infantry moved from Amur to Sakha
2 infantry moved from Smolensk to Belarus
1 bomber moved from Volgograd to Belarus
1 armour, 5 artilleries, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to BessarabiaCombat - Russians
Battle in Belarus
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 5 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys
Italians defend with 2 infantry
Russians win, taking Western Ukraine from Italians with 1 armour, 5 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
Russians win, taking Bessarabia from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantry
Battle in Sakha
Russians attack with 6 infantry
Japanese defend with 1 artillery
Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 bomber moved from Belarus to Russia
2 aaGuns, 2 armour, 3 artilleries, 1 infantry and 4 mech_infantrys moved from Smolensk to Bryansk
1 armour moved from Evenkiyskiy to Urals
2 mech_infantrys moved from Tsinghai to Urals
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 armour moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
1 infantry moved from Volgograd to Tambov
1 armour moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
2 artilleries and 2 infantry placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in KoreaNon Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 fighter placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Japanese collect 24 PUs; end with 24 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to 127 Sea Zone
1 mech_infantry moved from Manchuria to Anhwe
1 tactical_bomber moved from Yunnan to AnhweCombat - Americans
Americans creates battle in territory 35 Sea Zone
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking 35 Sea Zone from Japanese, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Anhwe
Americans attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
retreated to Anhwe
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantry
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Anhwe to Manchuria
2 infantry moved from Yunnan to Hunan
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from 127 Sea Zone to Urals
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 fighter moved from Manchuria to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Jehol to Anhwe
1 artillery moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Anhwe to Manchuria
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Shensi to Hopei
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in Manchuria
3 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 24 PUs;
UK_Pacific buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from United Kingdom to Iceland
3 fighters moved from Egypt to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneCombat - British
Battle in Iceland
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Iceland from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Battle in 98 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 carrier; Italians defend with 1 submarine
British win, taking Holland Belgium from Germans, taking 98 Sea Zone from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 1 carrier
Casualties for Italians: 1 submarine
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Iceland to Scotland
1 mech_infantry moved from Eire to Scotland
2 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Gibraltar
2 armour moved from Trans-Jordan to Alexandria
1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
3 fighters moved from 98 Sea Zone to Egypt
1 artillery moved from Iraq to Trans-Jordan
5 infantry moved from Northwest Persia to Iraq
1 destroyer and 2 submarines moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Kwangsi to Anhwe
2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber moved from Hunan to Anhwe
2 armour moved from Yunnan to Anhwe
2 infantry moved from Kweichow to AnhwePlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 carrier and 1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 destroyer -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Greece
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
4 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
2 armour moved from Northern Italy to Normandy Bordeaux





