I can’t see a reason why the scrambled fighter can’t land in Normandy.
Suprise attack Allies +12 -VS- dawgoneit Axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from Brazil to French Guiana
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Queensland to 44 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 2 battleships, 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans, 1 cruiser owned by the Japanese, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 52
Casualties for Japanese: 2 battleships, 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 3/3 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 bombers
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 2 bombers in Celebes, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 2 bombers in Celebes, round 3 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 2/2 hits
Japanese roll dice for 2 bombers in Celebes, round 4 : 0/2 hits
2 bombers owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombersNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Normandy Bordeaux to 93 Sea Zone
1 bomber moved from 44 Sea Zone to JavaPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Southern France
1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 1.892
Standard Deviation : 1.375
Total rolls : 38Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.300
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10Germans Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.136
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
2 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 transport moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from Brazil to French Guiana
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Queensland to 44 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 44 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 2 battleships, 1 cruiser and 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the Americans, 1 cruiser owned by the Japanese, 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 52
Casualties for Japanese: 2 battleships, 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 2 fighters in Normandy Bordeaux, round 3 : 3/3 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 bombers
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 2 bombers in Celebes, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 2 bombers in Celebes, round 3 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 2/2 hits
Japanese roll dice for 2 bombers in Celebes, round 4 : 0/2 hits
2 bombers owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombersNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Normandy Bordeaux to 93 Sea Zone
1 bomber moved from 44 Sea Zone to JavaPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Southern France
1 infantry placed in Eastern United States
1 infantry placed in Western United States
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 1.892
Standard Deviation : 1.375
Total rolls : 38Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.300
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10Germans Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.136
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaTurn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.550
Median : 3.500
Variance : 1.641
Standard Deviation : 1.281
Total rolls : 40Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.455
Median : 5.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Germans Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.136
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from Shan State to Siam
1 artillery and 3 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from India to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from United Kingdom to 113 Sea Zone
1 artillery moved from Southern France to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Malaya to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
1 artillery and 3 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 armour moved from India to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from United Kingdom to 113 Sea Zone
1 artillery moved from Southern France to Normandy Bordeaux
British take Normandy Bordeaux from Germans
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Malaya to Shan StateCombat - British
Battle in Holland Belgium
Battle in 113 Sea Zone
British attack with 1 bomber
Germans defend with 1 destroyer and 2 submarines
2 submarines owned by the Germans Submerged
British roll dice for 1 bomber in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber in 113 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
British win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
1 bomber moved from 113 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 submarine placed in 110 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantryDice Statistics:
Total
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3.682
Median : 4.000
Variance : 1.163
Standard Deviation : 1.078
Total rolls : 44Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 4.455
Median : 5.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Germans Combat
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8British Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.136
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
British defend with 1 fighter; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 14
Casualties for Italians: 3 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,2,4,3,6
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
French turn
-
still your turn
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 6 artilleries, 1 fighter, 6 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from France to Normandy Bordeaux
5 infantry moved from Western Germany to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 armour moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Poland
2 armour moved from Germany to Baltic States
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Vyborg
1 armour moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Norway
1 armour moved from Belarus to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 armour moved from Belarus to Vologda
1 armour moved from Belarus to Vologda
1 artillery moved from Belarus to Baltic States
1 bomber moved from Bessarabia to Samara
1 armour moved from Russia to Samara
2 bombers moved from Bessarabia to Tambov
1 bomber moved from Bessarabia to Normandy BordeauxCombat - Germans
Battle in Vologda
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Vyborg
Battle in Baltic States
Germans attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 2 bombers
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 bomber
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries and 5 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 bomber and 7 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour, 1 bomber and 7 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to France
1 bomber moved from Samara to Smolensk
1 bomber moved from Tambov to Smolensk
1 submarine moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
1 armour, 1 artillery and 1 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour, 1 artillery and 1 infantry placed in France
4 artilleries and 4 infantry placed in Western Germany
2 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Yenisey to Timguska
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Yenisey to Timguska
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to SiberiaCombat - Russians
Russians creates battle in territory 112 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 fighter, 1 submarine and 1 tactical_bomber
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 aaGun moved from Yenisey to Timguska
1 aaGun moved from Amur to SakhaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from French Indo China to Siam
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Yunnan
1 tactical_bomber moved from Tsinghai to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
1 artillery and 4 infantry moved from Korea to Amur
1 artillery moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Amur
3 transports moved from 36 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 16 Sea Zone
1 armour moved from Kiangsu to Kweichow
2 infantry moved from Kiangsu to KiangsiCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Kazakhstan
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers
British defend with 1 armour, 1 artillery and 3 infantry
retreated to Yunnan
Chinese win with 1 armour and 1 artillery remaining. Battle score for attacker is -16
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 1 tactical_bomber
Battle in Amur
Japanese attack with 1 artillery and 5 infantry
Russians defend with 2 infantry
Japanese win, taking Amur from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Siam
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 19 Sea Zone
1 armour, 1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from Morocco to 92 Sea Zone
1 armour, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour and 3 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Siberia to Sakha
1 artillery and 1 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 cruiser and 1 destroyer moved from 3 Sea Zone to 1 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
1 bomber moved from Java to Burma
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from Morocco to 92 Sea Zone
1 armour, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour and 3 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Siberia to Sakha
1 artillery and 1 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 cruiser and 1 destroyer moved from 3 Sea Zone to 1 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
Americans take 36 Sea Zone from Japanese
1 bomber moved from Java to Burma
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone