I can’t see a reason why the scrambled fighter can’t land in Normandy.
Suprise attack Allies +12 -VS- dawgoneit Axis
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Central United States to 10 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United StatesCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
2 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.857
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 2 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Tsinghai to BurmaNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalDice Statistics:
Total
2 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.857
Median : 5.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 2 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
3 infantry moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 43 Sea Zone
3 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 fighter moved from India to Shan State
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 artillery, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Alexandria
3 infantry moved from Persia to Iraq
1 armour moved from Eastern Persia to Iraq
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 battleship moved from 39 Sea Zone to 43 Sea Zone
3 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
1 fighter moved from India to Shan State
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to Normandy BordeauxCombat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 armour, 1 bomber and 2 fighters
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 2/6 hits
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 2 tactical_bombers in Alexandria, round 2 : 5/7 hits
1 infantry owned by the British, 1 tactical_bomber owned by the British, 1 armour owned by the British, 1 artillery owned by the British, 1 mech_infantry owned by the British, 1 armour owned by the Italians and 1 bomber owned by the Italians lost in Alexandria
retreated to Alexandria
Italians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for British: 1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 armour and 1 bomber
Battle in Shan State
British attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Shan State, round 2 : 1/7 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Shan State, round 3 : 1/6 hits
Japanese roll dice for 1 armour and 1 artillery in Shan State, round 3 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Shan State, round 4 : 3/5 hits
Japanese roll dice for 1 armour in Shan State, round 4 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 3 infantry
Battle in 43 Sea Zone
British attack with 1 battleship
Japanese defend with 1 cruiser and 1 transport
British roll dice for 1 battleship in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship in 43 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 4 : 0/1 hits
1 cruiser owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Iraq
British attack with 1 armour, 2 artilleries and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 artilleries and 5 infantry in Iraq, round 2 : 1/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 2 artilleries and 3 infantry in Iraq, round 3 : 1/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 2 artilleries and 3 infantry in Iraq, round 4 : 1/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 3 infantryNon Combat Move - British
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Alexandria to Egypt
1 artillery and 4 infantry moved from India to Burma
1 fighter moved from Shan State to IndiaPlace Units - British
1 transport placed in 106 Sea Zone
1 transport placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 111 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour and 5 infantryDice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.769
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 78Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral_Axis Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 4.149
Median : 4.000
Variance : 1.457
Standard Deviation : 1.207
Total rolls : 47Italians Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
2 was rolled 2 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 armour and 1 mech_infantry moved from Romania to Western Ukraine
2 fighters moved from Alexandria to RomaniaCombat - Italians
Battle in Western Ukraine
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 3 infantry
1 armour owned by the Italians retreated to Eastern Poland
Russians win with 3 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 1.
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 0/4 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/4 hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 4 : 1/4 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 2 fighters in 42 Sea Zone, round 5 : 2/3 hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 5 : 0/1 hits
1 transport owned by the Japanese and 1 fighter owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighterNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Java
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 4.207
Median : 4.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.417
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12ANZAC Combat
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.059
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in Libya
French attack with 2 infantry
Italians defend with 1 artillery
French roll dice for 2 infantry in Libya, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits
French roll dice for 2 infantry in Libya, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits
1 infantry owned by the French lost in Libya
1 infantry owned by the French retreated to Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.971
Median : 4.000
Variance : 0.912
Standard Deviation : 0.955
Total rolls : 35Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.417
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12ANZAC Combat
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.059
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17French Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Eastern Poland to Belarus
11 armour, 3 artilleries, 8 infantry and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
1 bomber and 1 fighter moved from Romania to Bessarabia
1 bomber moved from Romania to Belarus
1 bomber moved from Romania to Baltic States
1 bomber moved from Romania to Eastern Poland
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Germany to Eastern Poland
1 artillery and 2 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Poland to Baltic States
1 bomber moved from Eastern Poland to Bessarabia
1 artillery and 4 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 2 tactical_bombers moved from Alexandria to Southern ItalyCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Baltic States
Germans attack with 2 artilleries, 1 bomber and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Baltic States from Russians with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 12 armour, 3 artilleries, 10 infantry and 7 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Western Ukraine from Russians with 12 armour, 3 artilleries, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 2 bombers, 1 fighter and 4 infantry
Russians defend with 1 artillery and 4 infantry
Germans win, taking Bessarabia from Russians with 1 artillery, 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 4 infantryNon Combat Move - Germans
1 fighter moved from Bessarabia to Eastern Poland
2 bombers moved from Bessarabia to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
1 bomber moved from Baltic States to Eastern Poland
2 artilleries moved from Western Germany to FrancePlace Units - Germans
4 armour and 4 mech_infantrys placed in Germany
Germans undo move 1.
4 armour and 4 mech_infantrys placed in Germany
1 armour and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 armour moved from Karelia to Norway
Russians take Finland from Germans
Russians take Norway from Germans
1 artillery and 1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Novgorod to Vologda
1 fighter moved from Ukraine to Belarus
4 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 infantry moved from Amur to Buryatia
2 infantry moved from Yenisey to Timguska
4 infantry moved from Yakut S.S.R. to Yenisey -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 armour moved from Karelia to Norway
Russians take Finland from Germans
Russians take Norway from Germans
1 artillery and 1 infantry moved from Vyborg to Finland
1 mech_infantry moved from Novgorod to Vologda
1 fighter moved from Ukraine to Belarus
4 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 infantry moved from Amur to Buryatia
2 infantry moved from Yenisey to Timguska
4 infantry moved from Yakut S.S.R. to YeniseyCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 4/9 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Russia
2 armour moved from Smolensk to Russia
1 mech_infantry moved from Smolensk to Russia
1 armour moved from Ukraine to Russia
1 artillery moved from Smolensk to Russia
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Tambov
1 artillery moved from Rostov to Tambov
1 artillery moved from Ukraine to Rostov
1 armour moved from Vyborg to Novgorod
1 artillery and 6 infantry moved from Karelia to Novgorod
2 infantry moved from Smolensk to RussiaPlace Units - Russians
1 armour, 2 artilleries and 4 infantry placed in Russia
1 infantry placed in Novgorod
1 infantry placed in Ukraine
1 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,3
Russians collect 38 PUs (3 lost to blockades); end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 7 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.500
Variance : 2.133
Standard Deviation : 1.461
Total rolls : 16Null / Other
3 was rolled 1 times
5 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Germans Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.444
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 cruiser moved from 20 Sea Zone to 45 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber moved from Manchuria to Korea
3 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 bomber moved from Anhwe to Korea
1 artillery and 2 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 bomber moved from Yunnan to Tsinghai
2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
1 artillery moved from Szechwan to Yunnan
2 fighters and 2 tactical_bombers moved from Yunnan to TsinghaiCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 8 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese win, taking Korea from Russians with 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 4 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 submarine and 3 transports
ANZAC defend with 1 cruiser
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier and 3 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 submarine
Battle in Tsinghai
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters
Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
British defend with 1 battleship
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleshipNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Jehol
1 aaGun moved from Manchuria to Jehol
1 bomber moved from Korea to Jehol
1 bomber, 4 fighters and 4 tactical_bombers moved from Tsinghai to ShensiPlace Units - Japanese
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 56 PUs; end with 56 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Philippines
Battle in 55 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Philippines from Japanese with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 16 Sea Zone
Americans win, taking Southern France from Germans with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyersNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 carriers moved from 54 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 cruiser placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shan State to Malaya
1 artillery and 3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from India to West India
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from India to Yunnan
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to Malta
1 fighter moved from India to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shan State to Malaya
1 artillery and 3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from India to West India
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from India to Yunnan
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to Malta
1 fighter moved from India to YunnanCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Yunnan
British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Yunnan to India
3 infantry moved from India to BurmaPlace Units - British
2 destroyers and 1 submarine placed in 110 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantryDice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.643
Median : 4.000
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28Null / Other
1 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
1 artillery moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Romania to Belarus
1 armour moved from Eastern Poland to Belarus
2 fighters moved from Romania to BelarusCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery
French defend with 1 infantry
French win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 3 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Southern France from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Belarus
Italians attack with 2 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 artillery and 3 infantry
Russians win with 1 artillery remaining. Battle score for attacker is -27
Casualties for Italians: 2 armour, 2 fighters and 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Italians
Place Units - Italians
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,6,3,4,4
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total