Suprise attack Allies +12 -VS- dawgoneit Axis


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - British
                1 mech_infantry moved from Samara to Volgograd
                2 armour moved from Kazakhstan to Volgograd
                4 mech_infantrys moved from Caucasus to Rostov
                4 armour moved from Caucasus to Rostov
                1 artillery and 6 infantry moved from Caucasus to Rostov
                2 artilleries and 5 infantry moved from Szechwan to Sikang
                4 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                5 armour moved from India to Eastern Persia
                3 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 armour and 5 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 3 armour and 6 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 armour; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Samara to Volgograd
                2 armour moved from Kazakhstan to Volgograd
                4 mech_infantrys moved from Caucasus to Rostov
                4 armour moved from Caucasus to Rostov
                1 artillery and 6 infantry moved from Caucasus to Rostov
                2 artilleries and 5 infantry moved from Szechwan to Sikang
                4 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                5 armour moved from India to Eastern Persia
                3 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 armour and 5 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Volgograd
                    British attack with 2 armour and 1 mech_infantry
                    Germans defend with 2 artilleries and 1 factory_minor
                        British roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 :  2/3 hits
                        Germans roll dice for 2 artilleries in Volgograd, round 2 :  0/2 hits
                        2 artilleries owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in Rostov
                    British attack with 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
                    Germans defend with 11 armour, 3 bombers, 9 mech_infantrys and 1 tactical_bomber
                        British roll dice for 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Rostov, round 2 :  5/15 hits
                        Germans roll dice for 11 armour, 3 bombers, 9 mech_infantrys and 1 tactical_bomber in Rostov, round 2 :  8/24 hits
                        6 infantry owned by the British, 2 bombers owned by the Germans, 2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Rostov
                    4 armour owned by the British, 2 mech_infantrys owned by the British and 1 artillery owned by the British retreated to Caucasus
                    Germans win with 11 armour, 1 bomber, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 bombers and 3 mech_infantrys
                    Casualties for British: 6 infantry and 2 mech_infantrys

    Non Combat Move - British
                1 aaGun moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia

    Place Units - British
                3 armour placed in Iraq
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                5 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 26 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Some Units in India change ownership: 5 armour

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 11 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 19 times
            Average roll : 3.903
            Median : 4.000
            Variance : 1.836
            Standard Deviation : 1.355
            Total rolls : 62

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 8 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.192
            Standard Deviation : 1.092
            Total rolls : 27

    British Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.462
            Median : 5.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Place Units - Italians
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,5
                Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 artilleries and 2 infantry moved from Caucasus to Volgograd
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 2 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from West India to Persia
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 41 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 transports moved from 45 Sea Zone to 54 Sea Zone
                2 transports moved from 39 Sea Zone to 55 Sea Zone
                1 transport moved from 79 Sea Zone to 41 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 artilleries and 2 infantry moved from Caucasus to Volgograd
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 2 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from West India to Persia
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 41 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 transports moved from 45 Sea Zone to 54 Sea Zone
                2 transports moved from 39 Sea Zone to 55 Sea Zone
                1 transport moved from 79 Sea Zone to 41 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from 80 Sea Zone to Persia
                3 infantry moved from 79 Sea Zone to West India
                1 armour moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 2 infantry placed in Queensland
                1 armour and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French

    Turn Complete - French


  • Hope your OK
    This is not a bump but a blip on the radar
    Cant wait till your better
    Kris

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