I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
Suprise attack Allies +12 -VS- dawgoneit Axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 5 armour, 1 bomber, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Eastern United States to Gibraltar
3 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Yenisey to Urals
Americans take Evenkiyskiy from Germans
Americans take Urals from Germans
1 armour moved from Yenisey to Novosibirsk
Americans take Timguska from Germans
Americans take Novosibirsk from Germans
1 armour moved from Yenisey to Novosibirsk
1 armour moved from Yakut S.S.R. to Timguska
3 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Yakut S.S.R. to Yenisey
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
3 armour moved from Buryatia to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 armour moved from Amur to Yakut S.S.R.
2 armour moved from Korea to Manchuria
1 armour moved from Korea to Buryatia
2 bombers moved from Korea to Manchuria
2 bombers moved from Buryatia to Manchuria
1 infantry moved from Siberia to Amur
2 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 artillery, 2 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from Western United States to Korea
2 transports moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in Manchuria
Americans attack with 2 armour and 4 bombers
Japanese defend with 3 artilleries
Americans roll dice for 2 armour and 4 bombers in Manchuria, round 2 : 2/6 hits
Japanese roll dice for 3 artilleries in Manchuria, round 2 : 1/3 hits
1 armour owned by the Americans and 2 artilleries owned by the Japanese lost in Manchuria
Americans roll dice for 1 armour and 4 bombers in Manchuria, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 artilleries
Casualties for Americans: 1 armour
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 cruisers in Southern France, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 infantry moved from 5 Sea Zone to Amur
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
4 bombers moved from Manchuria to YeniseyPlace Units - Americans
3 armour placed in Korea
1 bomber placed in Western United States
1 armour, 4 infantry and 3 mech_infantrys placed in Western United States
1 armour, 1 fighter, 3 infantry and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 4.444
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 18Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.462
Median : 5.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 artilleries and 1 infantry moved from Anhwe to Kweichow
3 artilleries and 4 infantry moved from Shantung to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 artilleries and 1 infantry moved from Anhwe to Kweichow
3 artilleries and 4 infantry moved from Shantung to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Sikang
1 artillery and 2 infantry placed in Kweichow
1 infantry placed in Kweichow
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 4.444
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 18Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.462
Median : 5.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - British
1 mech_infantry moved from Samara to Volgograd
2 armour moved from Kazakhstan to Volgograd
4 mech_infantrys moved from Caucasus to Rostov
4 armour moved from Caucasus to Rostov
1 artillery and 6 infantry moved from Caucasus to Rostov
2 artilleries and 5 infantry moved from Szechwan to Sikang
4 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
5 armour moved from India to Eastern Persia
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 armour and 5 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Samara to Volgograd
2 armour moved from Kazakhstan to Volgograd
4 mech_infantrys moved from Caucasus to Rostov
4 armour moved from Caucasus to Rostov
1 artillery and 6 infantry moved from Caucasus to Rostov
2 artilleries and 5 infantry moved from Szechwan to Sikang
4 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
5 armour moved from India to Eastern Persia
3 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 armour and 5 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian CongoCombat - British
Battle in Volgograd
British attack with 2 armour and 1 mech_infantry
Germans defend with 2 artilleries and 1 factory_minor
British roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 2 artilleries in Volgograd, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Rostov
British attack with 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Germans defend with 11 armour, 3 bombers, 9 mech_infantrys and 1 tactical_bomber
British roll dice for 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Rostov, round 2 : 5/15 hits
Germans roll dice for 11 armour, 3 bombers, 9 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 8/24 hits
6 infantry owned by the British, 2 bombers owned by the Germans, 2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Rostov
4 armour owned by the British, 2 mech_infantrys owned by the British and 1 artillery owned by the British retreated to Caucasus
Germans win with 11 armour, 1 bomber, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 bombers and 3 mech_infantrys
Casualties for British: 6 infantry and 2 mech_infantrysNon Combat Move - British
1 aaGun moved from Caucasus to Volgograd
1 artillery and 1 infantry moved from 80 Sea Zone to PersiaPlace Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
5 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 5 armourDice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 19 times
Average roll : 3.903
Median : 4.000
Variance : 1.836
Standard Deviation : 1.355
Total rolls : 62Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.667
Median : 3.000
Variance : 1.192
Standard Deviation : 1.092
Total rolls : 27British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.500
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.462
Median : 5.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,5
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 artilleries and 2 infantry moved from Caucasus to Volgograd
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
2 artilleries and 2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from West India to Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour, 3 infantry and 2 transports moved from 41 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 transports moved from 45 Sea Zone to 54 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea Zone
1 transport moved from 79 Sea Zone to 41 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 artilleries and 2 infantry moved from Caucasus to Volgograd
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
2 artilleries and 2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from West India to Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 armour, 3 infantry and 2 transports moved from 41 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 transports moved from 45 Sea Zone to 54 Sea Zone
2 transports moved from 39 Sea Zone to 55 Sea Zone
1 transport moved from 79 Sea Zone to 41 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 80 Sea Zone to Persia
3 infantry moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 armour and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 2 infantry placed in Queensland
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
-
Hope your OK
This is not a bump but a blip on the radar
Cant wait till your better
Kris