Suprise attack Allies +12 -VS- dawgoneit Axis


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 5 armour, 1 bomber, 1 fighter, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Eastern United States to Gibraltar
                3 transports moved from 93 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Yenisey to Urals
                      Americans take Evenkiyskiy from Germans
                      Americans take Urals from Germans
                1 armour moved from Yenisey to Novosibirsk
                      Americans take Timguska from Germans
                      Americans take Novosibirsk from Germans
                1 armour moved from Yenisey to Novosibirsk
                1 armour moved from Yakut S.S.R. to Timguska
                3 artilleries and 3 infantry moved from Yakut S.S.R. to Yenisey
                1 fighter moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Soviet Far East to 4 Sea Zone
                2 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                3 armour moved from Buryatia to Yenisey
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                1 armour moved from Amur to Yakut S.S.R.
                2 armour moved from Korea to Manchuria
                1 armour moved from Korea to Buryatia
                2 bombers moved from Korea to Manchuria
                2 bombers moved from Buryatia to Manchuria
                1 infantry moved from Siberia to Amur
                2 armour moved from Soviet Far East to Amur
                1 mech_infantry moved from Soviet Far East to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 artillery, 2 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 1 Sea Zone to 4 Sea Zone
                2 transports moved from 4 Sea Zone to 1 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
                1 bomber moved from Western United States to Korea
                2 transports moved from 26 Sea Zone to 10 Sea Zone

    Combat - Americans
                Battle in Manchuria
                    Americans attack with 2 armour and 4 bombers
                    Japanese defend with 3 artilleries
                        Americans roll dice for 2 armour and 4 bombers in Manchuria, round 2 :  2/6 hits
                        Japanese roll dice for 3 artilleries in Manchuria, round 2 :  1/3 hits
                        1 armour owned by the Americans and 2 artilleries owned by the Japanese lost in Manchuria
                        Americans roll dice for 1 armour and 4 bombers in Manchuria, round 3 :  2/5 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 1 armour and 4 bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 artilleries
                    Casualties for Americans: 1 armour
                Battle in Southern France
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 cruisers in Southern France, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                2 infantry moved from 5 Sea Zone to Amur
                1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
                1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                4 bombers moved from Manchuria to Yenisey

    Place Units - Americans
                3 armour placed in Korea
                1 bomber placed in Western United States
                1 armour, 4 infantry and 3 mech_infantrys placed in Western United States
                1 armour, 1 fighter, 3 infantry and 2 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 70 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 4.444
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 18

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.462
            Median : 5.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 artilleries and 1 infantry moved from Anhwe to Kweichow
                3 artilleries and 4 infantry moved from Shantung to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 artilleries and 1 infantry moved from Anhwe to Kweichow
                3 artilleries and 4 infantry moved from Shantung to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                1 infantry placed in Sikang
                1 artillery and 2 infantry placed in Kweichow
                1 infantry placed in Kweichow
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 4.444
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 18

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.462
            Median : 5.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - British
                1 mech_infantry moved from Samara to Volgograd
                2 armour moved from Kazakhstan to Volgograd
                4 mech_infantrys moved from Caucasus to Rostov
                4 armour moved from Caucasus to Rostov
                1 artillery and 6 infantry moved from Caucasus to Rostov
                2 artilleries and 5 infantry moved from Szechwan to Sikang
                4 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                5 armour moved from India to Eastern Persia
                3 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 armour and 5 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 3 armour and 6 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 armour; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Samara to Volgograd
                2 armour moved from Kazakhstan to Volgograd
                4 mech_infantrys moved from Caucasus to Rostov
                4 armour moved from Caucasus to Rostov
                1 artillery and 6 infantry moved from Caucasus to Rostov
                2 artilleries and 5 infantry moved from Szechwan to Sikang
                4 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                5 armour moved from India to Eastern Persia
                3 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 armour and 5 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in Volgograd
                    British attack with 2 armour and 1 mech_infantry
                    Germans defend with 2 artilleries and 1 factory_minor
                        British roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 :  2/3 hits
                        Germans roll dice for 2 artilleries in Volgograd, round 2 :  0/2 hits
                        2 artilleries owned by the Germans lost in Volgograd
                    British win, taking Volgograd from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in Rostov
                    British attack with 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
                    Germans defend with 11 armour, 3 bombers, 9 mech_infantrys and 1 tactical_bomber
                        British roll dice for 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Rostov, round 2 :  5/15 hits
                        Germans roll dice for 11 armour, 3 bombers, 9 mech_infantrys and 1 tactical_bomber in Rostov, round 2 :  8/24 hits
                        6 infantry owned by the British, 2 bombers owned by the Germans, 2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Rostov
                    4 armour owned by the British, 2 mech_infantrys owned by the British and 1 artillery owned by the British retreated to Caucasus
                    Germans win with 11 armour, 1 bomber, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 bombers and 3 mech_infantrys
                    Casualties for British: 6 infantry and 2 mech_infantrys

    Non Combat Move - British
                1 aaGun moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia

    Place Units - British
                3 armour placed in Iraq
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                5 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 26 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Some Units in India change ownership: 5 armour

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 11 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 19 times
            Average roll : 3.903
            Median : 4.000
            Variance : 1.836
            Standard Deviation : 1.355
            Total rolls : 62

    Japanese Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.750
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 8 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.667
            Median : 3.000
            Variance : 1.192
            Standard Deviation : 1.092
            Total rolls : 27

    British Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 3.500
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.462
            Median : 5.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Place Units - Italians
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,5
                Italians collect 8 PUs (5 lost to blockades); end with 8 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 artilleries and 2 infantry moved from Caucasus to Volgograd
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 2 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from West India to Persia
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 41 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 transports moved from 45 Sea Zone to 54 Sea Zone
                2 transports moved from 39 Sea Zone to 55 Sea Zone
                1 transport moved from 79 Sea Zone to 41 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 artilleries and 2 infantry moved from Caucasus to Volgograd
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                2 artilleries and 2 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from West India to Persia
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 41 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 transports moved from 45 Sea Zone to 54 Sea Zone
                2 transports moved from 39 Sea Zone to 55 Sea Zone
                1 transport moved from 79 Sea Zone to 41 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from 80 Sea Zone to Persia
                3 infantry moved from 79 Sea Zone to West India
                1 armour moved from 79 Sea Zone to West India
                1 armour and 1 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 2 infantry placed in Queensland
                1 armour and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French

    Turn Complete - French


  • Hope your OK
    This is not a bump but a blip on the radar
    Cant wait till your better
    Kris

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