Suprise attack Allies +12 -VS- dawgoneit Axis


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese repair damage of 7x factory_major; Remaining resources: 0 SuicideAttackTokens; 30 PUs;
                Japanese buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from Japan to Korea
                1 infantry moved from Kiangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                1 armour, 1 artillery and 4 infantry moved from Shantung to Jehol
                1 armour moved from Kiangsu to Jehol
                2 artilleries and 2 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Szechwan to Yunnan
                1 tactical_bomber moved from Kiangsi to Yunnan

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 2 fighters
                    Americans defend with 2 bombers and 1 factory_minor
                    Japanese win with 2 fighters remaining. Battle score for attacker is 24
                    Casualties for Americans: 2 bombers
                Battle in Yunnan
                    Japanese attack with 3 artilleries, 3 infantry and 1 tactical_bomber
                    British defend with 1 armour, 1 artillery and 3 infantry; ANZAC defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 armour, 1 artillery and 3 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 3 infantry
                Battle in Jehol
                    Japanese attack with 2 armour, 1 artillery and 4 infantry
                    Americans defend with 1 armour and 2 infantry; Chinese defend with 2 infantry
                    2 armour owned by the Japanese and 1 artillery owned by the Japanese retreated to Shantung
                    Chinese win with 1 armour and 4 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 4 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Yunnan to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                2 fighters moved from Korea to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Shantung
                1 artillery and 2 infantry placed in Kiangsu
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6,6,3,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,5,4,5
                Japanese collect 30 PUs (6 lost to blockades); end with 30 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 4 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Americans take Yenisey from Germans
                1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
                1 armour moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 armour moved from Chahar to Anhwe
                2 infantry moved from Jehol to Anhwe
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 transports moved from 25 Sea Zone to 9 Sea Zone
                1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Buryatia to Korea
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Western United States to British Columbia
                1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 bomber moved from Western United States to Korea


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 4 armour, 1 artillery, 1 bomber, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Americans take Yenisey from Germans
                1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
                1 armour moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 armour moved from Chahar to Anhwe
                2 infantry moved from Jehol to Anhwe
                1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 transports moved from 25 Sea Zone to 9 Sea Zone
                1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Buryatia to Korea
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Western United States to British Columbia
                1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 bomber moved from Western United States to Korea

    Combat - Americans
                Battle in Anhwe
                    Americans attack with 1 armour and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour and 2 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Americans win, taking Anhwe from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
                2 armour and 6 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                3 armour placed in Korea
                1 bomber placed in Western United States
                1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                Americans undo move 4.
                1 artillery and 1 infantry placed in Central United States
                1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Dice Statistics:

    Total
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total

    Dice Statistics:

    Total
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - British
                1 artillery and 1 infantry moved from Caucasus to Rostov
                4 armour and 4 mech_infantrys moved from Caucasus to Volgograd
                1 armour moved from Kazakhstan to Samara
                      British take Samara from Germans
                1 armour moved from Samara to Volgograd
                1 artillery and 3 infantry moved from Burma to Yunnan
                2 artilleries and 1 infantry moved from Siam to French Indo China
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 armour and 1 mech_infantry moved from India to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Caucasus to Rostov
                4 armour and 4 mech_infantrys moved from Caucasus to Volgograd
                1 armour moved from Kazakhstan to Samara
                      British take Samara from Germans
                1 armour moved from Samara to Volgograd
                1 artillery and 3 infantry moved from Burma to Yunnan
                2 artilleries and 1 infantry moved from Siam to French Indo China
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 armour and 1 mech_infantry moved from India to Yunnan

    Combat - British
                Battle in Volgograd
                    British attack with 5 armour and 4 mech_infantrys
                    Germans defend with 3 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
                        British roll dice for 5 armour and 4 mech_infantrys in Volgograd, round 2 :  3/9 hits
                        Germans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Volgograd, round 2 :  3/6 hits
                        3 mech_infantrys owned by the British, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
                        British roll dice for 5 armour and 1 mech_infantry in Volgograd, round 3 :  3/6 hits
                        Germans roll dice for 3 armour in Volgograd, round 3 :  1/3 hits
                        3 armour owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
                    British win, taking Volgograd from Germans with 5 armour remaining. Battle score for attacker is 14
                    Casualties for Germans: 3 armour, 1 artillery and 2 mech_infantrys
                    Casualties for British: 4 mech_infantrys
                Battle in Yunnan
                    British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese defend with 2 artilleries
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 :  2/6 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 2 :  0/2 hits
                        2 artilleries owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries
                Battle in Celebes
                Battle in Rostov
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    British win, taking Celebes from Japanese, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                3 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery and 2 infantry moved from India to West India

    Place Units - British
                2 armour and 1 mech_infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
                EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
                EDIT: Adding units owned by British to Iraq: 1 artillery and 1 infantry
                EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
                EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
                EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 armour, 5 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 armour, 5 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.359
            Median : 3.000
            Variance : 0.289
            Standard Deviation : 0.538
            Total rolls : 39

    Japanese Combat
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    British Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.043
            Median : 2.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    Americans Combat
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                1 infantry placed in Southern Italy
                Italians undo move 2.
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
                Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 80 Sea Zone to Iraq
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Russia
                1 artillery and 2 infantry moved from Belarus to Bryansk
                2 armour moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Tambov
                1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
                4 bombers moved from Ukraine to Rostov
                1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 artillery and 2 infantry moved from Bessarabia to Ukraine
                4 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Karelia
                2 infantry moved from Western Germany to Northern Italy
                3 artilleries and 3 infantry moved from Germany to Poland
                2 infantry moved from Western Germany to 113 Sea Zone

    Combat - Germans
                Battle in Rostov
                    Germans attack with 2 armour, 5 bombers, 2 fighters and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Rostov from British with 2 armour, 5 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Germans
                5 bombers moved from Rostov to Ukraine
                2 fighters and 2 tactical_bombers moved from Rostov to Russia
                2 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                3 armour placed in Russia
                3 armour placed in Ukraine
                1 armour and 4 mech_infantrys placed in Western Germany
                1 armour and 2 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
                Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to Kwangsi
                      Japanese take Kwangsi from Chinese
                2 artilleries and 3 infantry moved from Kiangsu to Anhwe
                1 armour moved from Shantung to Kiangsu
                1 tactical_bomber moved from Kiangsi to Anhwe

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 2 artilleries, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 armour and 2 infantry
                    Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour and 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Anhwe to Kiangsu

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 infantry placed in Shantung
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,4,4,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,2,5,6,2,3,5
                Japanese collect 20 PUs (10 lost to blockades); end with 20 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 armour, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                4 transports moved from 91 Sea Zone to 92 Sea Zone
                2 armour and 2 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 armour, 6 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Greece
                1 cruiser moved from 96 Sea Zone to 97 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 90 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 90 Sea Zone to 101 Sea Zone
                1 infantry moved from Yenisey to Evenkiyskiy
                      Americans take Evenkiyskiy from Germans
                1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
                1 artillery and 1 infantry moved from Amur to 5 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
                1 cruiser moved from 35 Sea Zone to 19 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                1 transport moved from 35 Sea Zone to 46 Sea Zone
                1 bomber moved from Korea to Kiangsu
                3 armour moved from Korea to Jehol
                1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                2 transports moved from 9 Sea Zone to 10 Sea Zone
                1 bomber moved from Western United States to Korea
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 cruiser and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 4 armour, 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
                1 submarine moved from 99 Sea Zone to 97 Sea Zone
                4 transports moved from 91 Sea Zone to 92 Sea Zone
                2 armour and 2 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 armour, 6 infantry and 4 transports moved from 92 Sea Zone to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 armour and 1 infantry moved from 97 Sea Zone to Greece
                1 cruiser moved from 96 Sea Zone to 97 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                2 transports moved from 91 Sea Zone to 90 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 90 Sea Zone to 101 Sea Zone
                1 infantry moved from Yenisey to Evenkiyskiy
                      Americans take Evenkiyskiy from Germans
                1 artillery and 3 infantry moved from Yakut S.S.R. to Yenisey
                1 artillery and 1 infantry moved from Amur to 5 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
                1 cruiser moved from 35 Sea Zone to 19 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                1 transport moved from 35 Sea Zone to 46 Sea Zone
                1 bomber moved from Korea to Kiangsu
                3 armour moved from Korea to Jehol
                1 artillery and 1 infantry moved from British Columbia to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
                2 transports moved from 9 Sea Zone to 10 Sea Zone
                1 bomber moved from Western United States to Korea
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 cruiser and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in Kiangsu
                    Americans attack with 2 artilleries, 1 bomber and 2 infantry
                    Japanese defend with 1 armour, 1 factory_minor, 3 infantry and 1 tactical_bomber
                        Americans roll dice for 2 cruisers in Kiangsu, round 2 :  1/2 hits
                        Americans roll dice for 2 artilleries, 1 bomber and 2 infantry in Kiangsu, round 2 :  1/5 hits
                        Japanese roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 :  3/5 hits
                        1 artillery owned by the Americans, 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
                    1 bomber owned by the Americans retreated
                        Americans roll dice for 1 artillery in Kiangsu, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 :  1/3 hits
                        1 artillery owned by the Americans lost in Kiangsu
                    Japanese win with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 artilleries and 2 infantry
                Battle in Greece
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 cruiser in Greece, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Greece, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Greece
                    Americans win, taking Greece from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                2 armour and 6 infantry moved from 96 Sea Zone to Tobruk
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from Gibraltar to United Kingdom
                1 bomber moved from Kiangsu to Korea
                1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East

    Place Units - Americans
                1 armour, 1 bomber and 1 infantry placed in Western United States
                3 armour placed in Korea
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.118
            Standard Deviation : 0.343
            Total rolls : 18

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.125
            Median : 3.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                5 infantry moved from Jehol to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Szechwan to Shensi
                      Chinese take Shensi from Japanese
                5 infantry moved from Jehol to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 5 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        Chinese roll dice for 5 infantry in Anhwe, round 2 :  1/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 :  2/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 3 infantry in Anhwe, round 3 :  1/3 hits
                        Japanese roll dice for 2 artilleries in Anhwe, round 3 :  0/2 hits
                        1 artillery owned by the Japanese lost in Anhwe
                        Chinese roll dice for 3 infantry in Anhwe, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.657
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 35

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.357
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.636
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - British
                2 artilleries and 1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 armour and 1 mech_infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 armour and 1 mech_infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 armour moved from Volgograd to Vologda
                      British take Vologda from Germans
                2 armour moved from Volgograd to Tambov
                1 mech_infantry moved from Caucasus to Tambov
                2 armour and 1 mech_infantry moved from Caucasus to Rostov
                1 armour moved from Caucasus to Rostov
                1 armour moved from Volgograd to Tambov
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                3 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                5 infantry moved from India to West India
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from Caucasus to Samara
                1 armour moved from Volgograd to Novosibirsk
                      British take Novosibirsk from Japanese
                1 submarine moved from 112 Sea Zone to 105 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 4 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 armour and 1 mech_infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 armour and 1 mech_infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 armour moved from Volgograd to Vologda
                      British take Vologda from Germans
                2 armour moved from Volgograd to Tambov
                1 mech_infantry moved from Caucasus to Tambov
                2 armour and 1 mech_infantry moved from Caucasus to Rostov
                1 armour moved from Caucasus to Rostov
                1 armour moved from Volgograd to Tambov
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                3 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 armour and 4 mech_infantrys moved from Egypt to Iraq
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                5 infantry moved from India to West India
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from Caucasus to Samara
                1 armour moved from Volgograd to Novosibirsk
                      British take Novosibirsk from Japanese
                1 submarine moved from 112 Sea Zone to 105 Sea Zone

    Combat - British
                Battle in Philippines
                Battle in Tambov
                    British attack with 3 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 3 armour and 1 mech_infantry in Tambov, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        British roll dice for 3 armour and 1 mech_infantry in Tambov, round 3 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Tambov
                        British roll dice for 3 armour in Tambov, round 4 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 4 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    British win, taking Philippines from Japanese, taking Tambov from Germans with 3 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Rostov
                    British attack with 3 armour and 1 mech_infantry
                    Germans defend with 2 armour
                        British roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 :  2/4 hits
                        Germans roll dice for 2 armour in Rostov, round 2 :  2/2 hits
                        1 armour owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
                    British win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Kwangsi
                    British attack with 3 artilleries and 4 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 aaGun moved from India to West India

    Place Units - British
                3 armour placed in Volgograd
                1 armour and 2 mech_infantrys placed in Iraq
                2 mech_infantrys placed in Egypt
                1 artillery placed in Union of South Africa

    Turn Complete - British
                British collect 43 PUs; end with 44 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 7 times
                3 was rolled 14 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 11 times
            Average roll : 3.619
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 63

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.214
            Standard Deviation : 0.463
            Total rolls : 15

    Germans Combat
                1 was rolled 2 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    British Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.864
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 22

    Chinese Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.636
            Median : 4.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

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